
Explore a beautiful, vast and ruined world riddled with dangers and lost technologies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 19.2Kreviews | 93% | — | $1.9M |
| $19.99 | 4.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Графика хоть и яркая и вцелом красивая, но интуитивно непонятная и в платформинге, и в исследовании, и в интерфейсе В игре не говорится ровно НИ ОДНОГО НАXУЙ слова, у челов нет имён, вместо них "мега необычные" "THE MAGICIAN". По крайней мере, так говорится в стиме. Исключением является лишь джаджмент/хэл Из-за отсутствия слов впринципе, элементы интерфейса в магазинах или в мире перестают иметь какой либо смысл. ну а ты догадайся что этот ромбик внутри квадратика на карте означает (НИ ЕДИНОГО CУКА СМЫСЛОВОГО ОРИЕНТИРА) Меня оттрахали в уши мега искажённой музыкой в первый (и последний) час игры. На это можно было бы закрыть глаза если бы не всё выше перечисленное Вердикт: игра кал
Buen juego jueguenlo,hagan mas video tutoriales noma pa encontrar todas las cosas XD, buen juego buen gameplay y gran historia
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Jul 30 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
| $19.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 487ratings | 88% | — | not modelled |
| $19.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 915 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
你得连续按900次空格的同时还得保持节凑一致才可以拿到一把装备 死全家了喜欢折磨人
me corri cuando obtuve las escopeta
I love this pixel artstyle so much and boss fights were so cool and fancy!
Подняла настроение, кат сцены стильные, саунддизайн тоже. Разные мобы хорошо комбинируют между собой и получается сложность. Лайк за геймдизайн
why did i do thumbs up on this review? idk. i have very mixed feelings about this game. it's clear that this game was more focused on the visuals, atmosphere and exploration than combat, which shows in the trailer where most of the footage was cinematics and walking around leaving a few seconds of actual combat footage. Positives: I bought this game almost immediately because of the music and atmosphere i got from the trailer. The game has a very nice atmosphere, and the calm synthy music that keeps that energy even during boss battles is kind of unique for a game. Also SWORD AND GUN COMBO. idk why I just love a sword and gun combo. its so epic. Negatives: On the topic of the sweet sword and gun combo, i hate the sword. the sword feels way too short. It's smaller than my -----. i swear. It does not feel good to use by itself. on the crystal boss, whatever his name is, istg, in order to get melee hits on him i have to be up in his face and groping his balls in order to land hits on him. I don't like this game's difficulty, not that I hate difficult games, but mainly it's curve and balance (if i'm using those words correctly.) It's mainly at two parts: the beginning, and the end. The beginning just has this unholy difficulty spike, like moving from second grade math straight to calculus (verdant i stole your comparison). And at the end, the final boss was simply too easy. I struggled more with trying to grope that crystal boss' nuts than that. i dont think i have more to complain about, I think everything else i have to say is just things about the sword and how much it sucks. If there wasn't an ability to be able to parry shots, the sword would have been a 1/10 weapon. in conclusion: 6/10 not for me
tremenda obra de arte 100/10. 1000/10 tremenda obra maestra y good
it good :)
I will preface with its a great game so far. . . But. While the style is amazing, the environments are diverse and combat can be tight and fun. . . Part of the issue comes down to the fact HYPER light drifter isn't so hyper unless you want to spend half an hour or more perfecting an arbitrary dash mechanic that has a SUPER tight window to succeed in making some fights and at least one boss incredibly annoying. I had reached a certain boss that stays on you constantly and figured out his pattern rather quickly because its all telegraphed openly BUT couldn't do a damn thing about it because in trying to avoid him i wasn't hitting what felt like the 0.25 second window required to chain a dash and thus got smacked because my dash went on cool down. while it seems lame for this to be the only reason to leave a bad review, one there isn't a middle ground review, and two it sort of shatters a bullet hell type game when your movement is so HEAVILY crippled and you have to keep this internal rhythm going THE WHOLE TIME just to keep moving quickly, to ask for a perfect dash input every single time when I'm managing where all enemies are, obstacles, environmental hazards, and projectiles is a bit much. This game has a tag labeled souls like but that isn't accurate, its become a catch all for "difficult game" when in actuality it should have a tag closer to "pixel perfect movement" or 'hyper specific timed movement" or "you will spend half an hour getting one trick down just to enjoy the game" I know the dash isn't REQUIRED, but for a game with the name it has, a boss that VERY much requires rapid movement, and even an achievement based on said movement, you'd think it'd be more forgiving and live up to the hyper in its name. Again, great game from what I've played so far, but damn if that doesn't IMMEDIATLY slam things to a halt for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 10K | 84% | $9.99 | |
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| $1.9M | 5.7K | 81% | $14.99 | |
| $1.9M | 4.6K | 93% | $14.99 | |
| $1.9M | 1.2K | 59% | $49.99 | |
| $1.9M | 4.3K | 86% | $17.99 |