
Explore a beautiful, vast and ruined world riddled with dangers and lost technologies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 19.2Kreviews | 93% | — | $1.9M |
| $19.99 | 4.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
喜欢废土 + 神秘学 + 失落科技的玩家不容错过。玩法则融合了很多游戏的优点,塞尔达式的 2d 开放世界,银河恶魔城的探索要素,魂类游戏的操作难度,以及独立游戏特有的人文关怀。
I learned about the game from Indie Cross episode 2. Drifter there looked sick as hell, and were introduced as something on par with Shovel Knight, Undertale, Cuphead, Dead Cells, Hollow Knight and Celeste. I expected a hardcore gem with deep gameplay and an awesome story.. And I was disappointed. This game is easy, there are very few challenges, few gameplay tools, and there's no story to tell - just an overall background with few indications that don't really go anywhere interesting. The level design takes getting used to - at first it's very unintuitive, and difficult to tell the walls apart from the walkable ground. Majority of the enemies can be killed by button mashing, weapons and special attacks are poorly balanced, with few of them having little to no use, and others - being able to kill everything in one hit. When you die, you immediately start from the previous room with no penalties, so basically you're immortal. Closer to the end of the game, searching for all the hidden keys is getting tedious and tiresome, all the puzzles are generally pixel-hunting tasks, where you need to find a mark comprised of 9 pixels that's hinting that the wall can be walked through or the chasm can be stepped over. It's not a bad game, but I don't see anything that would put it above the average in my eyes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Jul 30 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
| $19.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 487ratings | 88% | — | not modelled |
| $19.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 915 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
JUDGMENT
хорошая игра и хороший пример для метроидваний, легенькая для обычных геймеров и впринципе пойдет на платину
Wow. At first i didn't really understand the finale. It's a game with contents so deep that it made me think. We should never be afraid of death, it's inevitable.
Este juego es como esas películas a las que volvés después de unos años y te vuelve a mover el piso desde otro ángulo, ya con otro punto de vista y cosas vividas. Me voy a saltear toda la explicación de por qué es un producto pulido en todas sus aristas (jugabilidad, diseño de encuentros, narrativa, visuales, sonido e integración) para resaltar lo que lo hace distinto: que tiene una mirada autoral clara, consistente y sincera sobre la vida, como las obras de arte más ambiciosas. Casi obligatorio jugar con joystick btw
Игра замечательная, выломала себе пальцы от экстаза во время игры. Рекомендую.
vaguepost-king the videogame
tremenda obra de arte 100/10. 1000/10 tremenda obra maestra y good
ta bueno
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 10K | 84% | $9.99 | |
| $1.9M | 1.6K | 80% | $39.99 | |
| $1.9M | 5.7K | 81% | $14.99 | |
| $1.9M | 4.6K | 93% | $14.99 | |
| $1.9M | 1.2K | 59% | $49.99 | |
| $1.9M | 4.3K | 86% | $17.99 |