
Hyper Gods is a 2D cinematic 80's-influenced shoot'em up that places you in frantically fast 1v1 battles against the Gods. Dodge, boost and shoot your way to protect Mankind and prevent its extinction!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
WARNING Game has not been updated nor has there been any news in half a year. Likely a dead project no longer being worked on, and another example of why Early Access can bite those who buy into it on BOTH sides. Otherwise the gameplay screams "Twin-stick shooter" mechanics, but it's not. Think RC Pro Am or Rock'n'Roll Racing controls instead, but at much higher speeds. Horrible. Should've gone with modern "twin-stick" controls. Fixing the controls and actually adding some content (online co-op) would make this a reasonable successor to Geometry Wars; perhaps superior. Since it appears abandoned however, I'll be hiding it from my library. EDIT 7/28/18: Unhid the game and reinstalled following the below response from the developers. Kudos that I was wrong and they are still developing the game. Control scheme unchanged and still annoying. Limited visual range making every possible target and threat off-screen leaves player too focused on the UI around the ship and unable to enjoy the spectacle of the combat. Lock-on effect does zoom out, but then restricts facing direction to the closest target and unable to manuver. Turbo is a nice touch, but unusable during lock-on where you can actually see if you will collide with anything. On top of that the main menu is broken. It physically changes menu selections but the icon and logo for single-player are stuck. No button (controller) inputs will select any main menu option. Didn't try keyboard. Maybe in a take-3. Suggestions for continuing with this RC PRO AM / Rock'N'Roll Racing control scheme. Auto-zoom the flipping camera to keep nearby targets and threats in sight. Don't make it require a lock-on. Otherwise, for the love of all things that work better than old-school controls made for systems with limitations; SWITCH TO TWIN STICK!
Fast paced fun arcade game! Pros: -Geometry Wars meets Asteroids -Challenging -Quick rounds -Visuals Cons: -1v1: The matches are always you vs a single AI. (Personally I'd like to see more enemies filling the map with lowered aggression/attack patterns to make the game more chaotic without necessarily making it impossible. Maybe another mode for that?) -Enemy variety: It feels like playing against the same enemy over and over, just with varying attack patterns. (I'd alter each enemies projectile speed/type/color to make each on feel more unique. Maybe even add some type of "skill" mechanic - Like an EMP blast to remove shields, spawning in asteroids/other enemies, etc) Neutral/Acceptable -Replayability: Right now, it's what you'd expect from an arcade machine. You do the same fights over and over, which can get kind of boring for longer sessions. This is a game meant to be played in small bursts, NOT an 8 hour marathon. Worth noting: Versus mode is not currently available at the time of this review. That mode could entirely alter some of my complaints about the game, but I would like to see more from the PvE side of the game as well. Thats personal preference and not necessarily something I feel HAS to happen. TL;DR - It's early access, so expect some things you may not like. It's an arcade-style game I definitely recommend for the price.
Really cool game. Keep up guys :D
great soundtrack, game looks great. but... the zoomed in view is too close so you cant really react to anything that's coming at you. the visual indicator of incoming items does not really help with the fact that most of them in the early stage (at least) are homing and are faster than you unless you boost. you can use the lock-on (which zooms you out and muffles the movement as your locked onto the target) can help with seeing the projectiles, but you then have to quickly drop back in to close view (not lock-on) to be able to react to anything coming at you (at which point you cant see them again). might just be me but the above makes it very hard, I've got to stage 2 but with the speed of the game, i didn't even know that until i'd died which was a few moments after getting there. difficulty level is pretty brutal right off the bat. the player of the steam video (of this above) is a god in the game. my play did not look half as controlled / skilled and i lasted around 1 to 2 minutes ish per play. perhaps some game difficulty settings added. still, for the price, worth the punt. and i plan to stick at it to try to get further / better.
From the very moment you start playing you are trown into an action heavy, old school inspired bullet-hell game with 21st century visuals. If you are expecting an obvious game, this is not it. From the gameplay to the visuals, this game will surprise you a lot even in this early stage of development! Fun from the very start but hard to master! Only played it for a couple of hours but can see myself coming back to it a lot, specially when a group of friends is around! The local multiplayer is very addictive and prone to adrenaline filled competition!
This game is hilariously difficult but super freakin awesome. the visuals are pretty neat and the soundtrack is AMAZING. def recommend on sale
addicting, frustrating but overall a great experience!
Tendo em conta o estatuto de Acesso Antecipado, o jogo demostra-se bastante promissor. Uma experiencia bastante desafiante que me levou muito tempo até dominar os padrões de ataque do inimigo. Controlos responsivos acima de tudo, gameplay simples, uma boa ambientação e uma música no ponto certo. Excelente para passar umas horinhas a tentar superar o recorde dos amigos. Só resta esperar o tão prometido modo “versus” venha a realçar a qualidade do jogo e a aumentar a longevidade do mesmo.
Really fun and addictive game. Nymeria needs nerf xD
Overall I really like how brutal, unforgiving and lightining fast the game combat feels. It's obvious how skill based it is, when getting the hang of it, one starts to enjoy even more. I felt that the God horizontal attack (missiles come in like a wall) to be almost a lucky shot for player, most of the times getting hit by these, while I trying to flee the chasing missiles, I felt helpless a few times because of those. At first I asked myself why would one not want to be pressing accelerator, until I found out how cool it is to change direction really fast if not accelerating, quite a cool little thing missing entirely from the tutorial I think, now I keep trying / doing it and it's really rewarding :) Music and sound effects are really spot on! The retro feel is really nice as well!
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