
Enter a post-apocalyptic Sci-Fi world in Hydrogen a thrilling Action Roguelite. Navigate through procedurally generated instances, each playthrough offering unique challenges, random items, and perks to level up your character.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Arabic
Reviews
I like it! I think it's an asset flip and it's rough around the edges a bit, but imo it's fun killing things and trying to find better loot and upgrades. So if you want something that's a bit no frills but with some grinding of taking down enemies and looting, this game works. So far.
I like how this game is made by a single person and I bought it to encourage that and to support a fellow Qaseemi few notes to improve as I played this for almost an hour and welling to play it more 1- Selling items system is a bit odd why do I need to wait to sell more items I can't tell if I am missing something? 2- player speed is too slow compared to game in this genre 3- hit-box of enemies is off I though I dodged this ability but apparently I did not 4- Once I level up during a fight I don't want to see a HUGE button in the middle of my screen I miss-clicked it multiple times while fighting 5- hit and music sounds are not going together well honestly 6- way too many common items for the first 2 maps which is too grindy for my taste 7- need to implement a controller support (Native) not through steam for people who play on steamdeck or similar consoles never the less keep it up buddy.
It was hard to play early on, but later it got more fun to play. i played for 3 hours and i thought it was 20 mins. You should play it :]
The start is a bit slow but once you get into it ... it's not bad
The game is fun but needs a lot of work Equipments and items system is broken it's a grind to get a good item to break a game with balancing issues Death means nothing without putting a death penalty Some hitboxes are strange and some enemies are impossible to kill in some tight spaces (because of their movements) Try to put out some challenges for us like a timer for example And it can be used for so many options Like if i beat a stage in under a minute i will get a secret chest or i will get access to a special stage or a 2 minutes timer if i don't clear that stage on that period of time an atomic bomb will drop and it will wipe your run
Very good solo dev game, the drones destroyed me but i like the vibe of the game and the enemy design. hope to see more of your work. some feedback: bros: -the survivor loop is fun as always, good choice -hitting multiple enemies in the same time with popping numbers feels satisfying -equipping items gives you a palpable boost which feels good for progression -movement is really smooth -different builds are fun to try cons: -stunning enemies should delay their attacks -ranged enemies shoot you from pointblank its impossible to react -i love the items variety but i didn't encounter any colored items in the first 3 levels its all in the shop some ideas: -maybe a life-steal build could be fun -parry damage boost. parry damage is not worth atm
At first I thought I might play it for a few minutes, spend four hours playing with out noticing. Items were not clear at first but with time I got into the items and leveling up, the game is simple yet feels very competitive I like the feel of it can't wait for the next updates. from a small developer easily I give it 10/10 would keep playing it more
It's fun, but the hurt boxes or hit boxes need to be tightened up a bit. It does not feel good to be hit when you are outside of the range of an attack. control feels a bit sluggish. difficulty ramps up exponentially between levels. Overall it's a solid foundation for a future completed game.
Lots of fun for little money. A Huge Thanks to dev.
So far so good.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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