
Embark on a journey about finding strength to stand up to challenge your destiny and discover a purpose beyond survival. Experience a deep story in a post-apocalyptic fantasy world. Enjoy an epic RPG with an innovative turn-based battle system.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*languages with full audio support
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
Okay, nach ca. 57 Stunden hab ich das Spiel tatsächlich durchgespielt … Insofern will ich auch noch ein bisschen Feedback dalassen. Dass ich es beendet habe, ist für meine Verhältnisse schonmal ein gutes Zeichnen. Das Spiel hat klare Stärken, aber mein Gesamteindruck ist eher durchwachsen. Einerseits hab ich großen Respekt davor, dass jemand so ein langes Spiel auf die Beine stellt … andererseits ist es einfach viel zu lang und die letzten Stunden haben mir die Redundanzen ziemlich zu schaffen gemacht. ca. 10-20 Stunden wird man quasi nur noch mit Bossgegnern beworfen, deren Zahl so groß ist, dass logischerweise kein wirklich taktisches Gameplay mehr zu Stande kommt. Außerdem war mir die Story dann relativ egal und bestand nur noch aus Gelaber. Im Gegensatz dazu hat mich davor die Story durchaus gefesselt, sie ist jetzt nicht außergewöhnlich, aber durchaus gut geschrieben und durchdacht … es kommen nur leider so viele Twists und Seitenwechsel von Charakteren, dass einem schwindelig wird. Das Gameplay ist mMn die größte stärke des Spiels: Die Kämpfe, die Welt, das Entwicklungssystem, die Story (Levelaufstieg als Jäger), all das greift wunderbar ineinander und zeitweise hat man echt Bock ein bisschen zu Grinden und Aufträge zu erfüllen. Das war alles richtig gut durchdacht und auch innovativ. Hin und wieder war ich wirklich gezwungen, mir eine brauchbare Strategie für die Kämpfe auszudenken. Die Schwierigkeit war auch gut, anspruchsvoll, aber nicht unfair. Nachdem Story-Ende bliebe noch eine Menge Post-Game zu erledigen, aber ehrlich gesagt fehlt mir dazu dann doch die Motivation, weil es in erster Linie noch eine Menge stumpfes Grinding verlangen würde. Trotzdem bleibe ich positiv überrascht. Spiel ist zu empfehlen!
It is absolutely as cringe/trope filled as the preview videos and images show. It is unapologeticly 90s anime is both story and feel that it's insane. Still, there's heart here, and it's not a terrible game. https://youtu.be/Jz-p7ZtaFz4
Really good indie game, feels like a mix of Final Fantasy 7, Grandia 2 and Skies of Arcadia JRPGs. By that i mean some ideas of this game are probably stolen from the others but it is still good Story is well written (some things did not feel logical, but i do not want to spoil), the characters are mostly authentic and develop throughout the story. It is the main reason to play this game The dialogues are kinda hit or miss, some are good enough, others however are cringy or way too overdramatic The battle system is interesting in the beginning but gets boring towards the end I liked most of the side missions, good change of pace Music was okay-ish overall, though some boss themes were really on point Things I disliked: - Some minigames (snowboard, avalanche, raft) are just horrible - Heavy lags in a lot of places although this game should not challenge my PC that much - The arena is pointless and badly structured. Do not let players fight through 7 battles just to get to an enemy which can only be defeated by a certain element that you most likely will not have equipped before the arena. You cannot win and have to start all over again. That is just plain stupid - The EX game dungeon [spoiler] Crocell Ruins [/spoiler] has some way too overpowered common enemies. It is a chore to fight these enemies, absolutely not necessary - Midway through the game you get way too strong. Storywise you are meant to be beaten by a lot of the rivaled factions during boss battles but I still won all the battles and then still get to see that i was beaten after the battle - Some areas do not show the correct number of chests to find (By the way: The game is not 40 hours long, in-game playtime was around 33 hours and I did it all) But keeping in mind that this game was made by pretty much one person alone the good definitely outweighs the bad. So recommended if you like turnbased RPGs with an engaging storyline
[h3]Not recommended[/h3] I got this for $0.56 so I'm not too bothered. I give them major credit for making a pretty hype game on a budget. They did well in terms of visual storytelling, and making a bit of excitement with limited graphics and animations. Good creativity and well-executed!! I thought it had potential from the game play perspective. Looks like a cool system of leveling, skills, items, etc. I enjoyed how easy it was to customize my characters and the UI was quite well done. I can't stand this game because of the horrid method of conveying the story. It is done with cardboard cutout heads with word bubbles containing hundreds of tiny snippets of dialogue - it is just [b]squandering[/b] my time and you have to NEXT through each one - no SKIP option. Can't just hammer the SPACE bar to rapidly skip through them either. Because the Dev made sure to put a [i]non-interruptible[/i] 0.5s fade-in and fade-out transition for each. Wish I was kidding. Honestly, 75% of the dialogue could be completely eliminated and it wouldn't change the experience. The remaining dialogue could be collapsed into 50% of the dialogue windows instead of delivering one sentence at a time. This colossal annoyance renders the game unplayable for me. In the 1.5h shown on my playtime, 1h was tapping through dialogue boxes and a lot of them were just the character LITERALLY saying: [h3]"...."[/h3]
Ein tolles RPG Spiel. Der Schwerpunkt hierbei ist die Geschichte. Das Kampfsystem ist rundenbasiert und zeichnet sich durch ihre Besonderheiten aus. Die Grafiken sind solide und beim Durchspielen des Spiels werden ca. 50 Stunden gebraucht.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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