
Shelared found that she had been cursed by a powerful monster in the labyrinth. There is no other way to remove the curse than to conquer the labyrinth. Shelared, who was sent to the church, began to conquer the labyrinth in order to remove the curse.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一個用RPG方式呈現的小說 基本上沒有可操作空間 想處女通關的只有唯一HE 不然前段的劇情就強制破了 我花了很久去刷2樓怪群後才發現的真實.... 想挑戰全戰鬥過關拚處女的不用想了
不错不错,这类游戏多来点
Hunting Labyrinth, developed by I’m moralist and published by BokiBoki Games (also listed as BokiBoki Game), is a compact dungeon-crawling RPG that blends classic turn-based mechanics with a mature-themed narrative framework. Built in the style of traditional RPG Maker titles, it follows a familiar fantasy setup while incorporating adult-oriented elements that position it firmly within a niche subgenre of indie role-playing games. At its heart, it is a story about survival, redemption, and confronting personal failure within the depths of a dangerous labyrinth. The narrative centers on Shelared, a monster girl who suffers defeat at the hands of a powerful beast deep within a labyrinth. Upon awakening, she discovers she has been cursed, and the only way to lift this affliction is to return to the very place where she was defeated and conquer its depths. This setup gives the game a straightforward but effective narrative drive. Rather than sprawling into political intrigue or world-spanning conflict, the story remains focused on Shelared’s personal journey. Dialogue sequences with townsfolk and church representatives provide context, gradually fleshing out the world while keeping the spotlight on her struggle against the curse and the monsters that inhabit the maze. Gameplay adheres closely to traditional JRPG conventions. Combat unfolds in a turn-based format where players select attacks, skills, and items from menus. Strategic decisions revolve around managing health, conserving resources, and understanding enemy behavior. Battles are methodical rather than flashy, emphasizing preparation and timing over spectacle. While the mechanics are familiar, they are functional and clear, making the game accessible to players who appreciate straightforward RPG systems. The labyrinth itself serves as the primary gameplay environment, with each floor presenting new enemy types and hazards that slowly escalate in difficulty. Exploration is a core component of the experience. Players navigate pixel-art corridors, uncover treasure, and decide whether to push deeper into the labyrinth or retreat to safety to recover. Resource management becomes increasingly important as encounters grow tougher. Unlike expansive RPGs filled with branching side quests, Hunting Labyrinth remains focused on its central dungeon progression. This concentrated design keeps the pacing tight but may also leave some players wishing for more optional content or environmental variety. Visually, the game adopts a retro pixel aesthetic characteristic of RPG Maker projects. Character sprites and monster designs are clear and expressive within the limitations of the engine. The labyrinth environments shift subtly as players descend, offering some variation in color and layout without radically changing the visual tone. While the art style is modest, it carries a nostalgic charm that will resonate with fans of older 2D role-playing games. The soundtrack and sound effects are serviceable, reinforcing combat tension and exploration atmosphere without drawing excessive attention to themselves. A defining aspect of Hunting Labyrinth is its inclusion of adult-themed content. Mature imagery and situations are integrated into the narrative and progression systems, aligning it with a specific audience rather than the broader RPG market. For some players, this element adds intensity and distinctiveness to the experience. For others, it may overshadow the mechanical and narrative aspects. The game does not disguise its mature orientation, making it important for players to approach it with appropriate expectations. In terms of scope, Hunting Labyrinth is relatively concise. The story progresses in a direct line, and the labyrinth functions as the primary gameplay hub. There is little in the way of sprawling customization trees or extensive side activities. This compact structure ensures that the experience does not overstay its welcome, but it also limits replay value. The appeal lies less in expansive depth and more in experiencing the narrative arc and overcoming the dungeon’s challenges. Overall, Hunting Labyrinth stands as a niche indie dungeon RPG that delivers a focused adventure through classic turn-based combat and straightforward exploration. Its strengths lie in its tight pacing, clear objectives, and retro-inspired design. Its limitations stem from modest production values and limited systemic complexity. For players who enjoy traditional pixel-art RPGs and are comfortable with mature themes, it offers a contained yet engaging descent into a labyrinth filled with danger, redemption, and personal confrontation. Rating: 6/10
劇情是想看的,但是畫風是的用不下去,就當是花錢支持一下社團吧
神中神
挺刺激的~
总是弹出错误!
猎妻迷宫是一款偏重口的RPG瑟瑟游戏。在这个恐怖的国度,人类与魔族一直在进行对抗,魔族想要抓走人族将其变为自己孕育后代的温床,而人类则想将魔物赶走从此安全幸福的生活。但这场残酷的战争却一直未停止。 直至不久之前,一名强大的魔物与主角的两名姐姐进行了战斗,而主角的姐姐却失败了从而沦为了魔物的温床,当人们发现她们两个的时候已经怀有身孕。无奈之下,只得将两人处决。年幼的主角看到这一幕后一直想为自己的姐姐们报仇。这一次的主角无意中碰到了自己的仇人那个强大的魔物,不出意外的主角并未打赢,但也没有被侵犯,只是受到了诅咒,自己的实力一落千丈,只有找到迷宫深处的解药后才能恢复。于是主角便踏上了恢复实力的道路。 游戏的玩法很简单但也比较复杂,因为他需要我们不断的去死才能找到最终的道路。只有我们死的恰到好处才能解锁最终的真结局。我们所在的教堂中的其他人和我们一样中了相同的诅咒。由于诅咒的特性,每个人的迷宫都是不一样的,看着她们一个个的迷失在迷宫之中,直接放大了主角内心的慌乱。这个表现手法是相当顶级的,不明说,但却让我们一眼看懂。 游戏的玩法比较单调,如上文所说我们想推动剧情发展只能在合适的地方,其余地方的战斗并不是很多,也是为了推动剧情服务的。如果我们失败就会触发瑟瑟并传送出迷宫。涩涩的数量比较多,大概有三四十个,但是实用性并不是太高,只能说看看就得了。 总的来说本作是一款比较特别的黄油,如果喜欢这种魔物类的重口的话本作可以试试。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
+1 有中文 没成就
要打补丁,有码,开局进回想室直接就能解锁全cg挺好,都说有重口但我完全没有感觉到
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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