
Open World Werewolf Hunt in Coop and Singleplayer. Prepare for the Werewolfhunt with many threats in the deep Forest of Lovengrad.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Firstly Huntfeast does look good graphically (although there are a decent amount of unity assets involved) and it runs really well. Sadly that's the most praise I can really give it. Huntfeast is extremely user unfriendly. From little things like sound being restricted to one slider so music and footsteps are quiet yet a flare going off 200 metres away is about 200 decibels louder than anything else to the iron sights not lining up properly. You cannot customise you key binds either. Oh but you do get experience and skill points... however it doesn't tell you how to use them or what they are used for. Huntfeast could do fun but at this price point it should be so much better than it currently is. For my First Impressions of Huntfeast check out my video here: https://youtu.be/Rq4P6N2lz7g
So, I played this game for only an hour and I'm certain I've seen almost everything there is allready. I did buy it since I like werewolf games and wanted to give it a chance. Though I can allready say that the cons outweight the pros. Pros: - Okay-ish graphics; While not super pretty its decent enough. Textures are sometimes very detailed and sometimes very lowres. Lots of light effects let it look pretty. - Ambience; While stalking through the forest the ambience is great. Its dark and foggy and the soundscape is okay aswell (though it needs some mayor work aswell) Cons: - UI; Its simplistic, while that is not always a bad thing here it is. The games doesnt tell you much about anything and how to do anything, sure you can look up the somewhat 15 keybindings there are but those are not helpfull and you cant reasign keys. Especially that you gain Exp and skill points but theres absolutley no trace of how and where you can use them is quite frustrating. Also, the quest description always tell you what is happening before its happening so you basicly get spoilerd by the game itself. - AI; Not really an AI. Everything either charges at you in a straight line and you can avoid the attacks by side stepping or they stand around and fire some kind of projectiles which, as well, you just easily side step from. - Difficulty; If you keep your eyes open and use your ressources (only Bullets and Bombs which you get from the same source and meat which you hunt deer for) from which theres more than enough, the hard difficulty comes mainly from the enemies doing a lot of damage. (Especially if they dont have footstep sounds and sneak up on you and kill you before you can react.) An improvement would be to enhance the hit indications on the player so you know better from and when you get attacked. Also you are the fastest creature in the game, you can always run away in a straight line and nothing gets you, also fitting that you have unlimited stamina to run away so that takes away a huge aspect of dread and stress. Stamina would have been great to make things a bit more challenging or speed up the cratures. - Audio; Well, you only got 1 slider for all the sounds and those are not at the same level. For example, a flare is gonna kill your ears, same for the f***ing birds which scared the living s*** out of me because of how loud they are after walking in total silence through the forest... only jumpscare I had in this game. Sound varity would be neat aswell. The sounds from alot of the creatures loop so fast it sounds ridiculous and breaks alot of the immersion... its kinda funny actually. And some notes you find get read out by a text-to-voice machine. I laughed so hard when that happend. - Animations; While not terrible most look clunky and out of place for some of the creatures like how the werewolfs run etc. That on 4 jumping-walk mix looks really weird up close and some of the creatures just weirdly bend theire limps with recycled animations. Also first person animations look really weird sometimes, especially melee attacking looks ridicoulous since you'll see your character is not actually griping his gun. -Map: While pretty big and has alot of different places to check out there are plenty of spaces where you can see through the map and places enemies cant follow your path... like small stones... seriously. I really wanted to like this game, but the devs definetly need to work on pretty much all the aspects of the game. Im a huge nerd for everything fantasy and werewolfs and s*** and thought that I could get some enjoyment out of this game If I go in with a low expectation. But after playing only for an hour I can say: dont buy the game just yet. It needs a huge load of pollish and I hope the devs work out some of the stuff me and others mentioned. Adding a PvPvE mode right now seems like the least vaiable course right now. Anyway, Im gonna pour some more time into this game to update this review. Sorry for the bad englisch fellers. PS: By the way you cant save, you always start from scratch.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 25 reviews with recorded playtime.
Like wolf? Like wolf Man? No play, bad.
I see the potential, and I really like the overall aesthetic/theming. But without some simple quality of life features (like having to restart all the way at the base camp after traveling super far, and only one overall audio slider option) and with lackluster gameplay/huge difficulty spike, I think this was released a bit too early and for way too much. Also, the unbalanced audio involving the "jump scares" killed my ears.
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 没玩太懂,杀鹿,杀狼人,都给经验值,为什么杀掉我救下来的村民也给经验值。为什么村民一起攻击我。 整体美术风格很美,完全体现出了阴气森森的寒气。 巨大的月亮巨好看,盯一会简直也能让玩家发了疯。 我还遇到过一只跟着我走路的小狐狸,狐狸杀不掉,我看她几秒后,她就变成魔法树叶消失不见了。 地图比较空旷,玩家之间的匹配目前也不足。 我进入NPC村落的时候发现有狙击手发出红色十字架一样的光芒,真的很渗人。 美术表现方面很不错,底子不错,接下来就看未来开发的玩法能否支撑起人气了。
The games simple, clean and minimalist production quality are by far it's greatest assets both visually and audibly, it's gameplay mechanics however require some serious maintenance and overhaul work before I would even consider this game actually completable. Click below to watch the full review; https://youtu.be/J7ZRwPo6VzU Interested in my reviews? You can follow my curator page here; https://store.steampowered.com/curator/35532654/
I was lucky to review this game on early acces. I really loved the darkness and horror Vibes in the 1600's. The game is fun & action packed with a few jump scares. I can see this evolve into a true co-op masterpiece.
me no like, too hard :(
This game is early access as of right now, and has a way to go, but what is in place now is a TON of fun! My biggest gripe is only one friend can join, actually. The story is a great start, the enemies are really well done, and the wolves especially look good. I'm honestly really excited to see what is added later on!
[quote] [url=https://store.steampowered.com/curator/39039781-%25E6%2596%2597%25E9%25B1%25BC%25E6%25B8%25B8%25E6%2588%258F%25E7%25A4%25BE%25E5%258C%25BA%25E9%2589%25B4%25E8%25B5%258F%25E5%25AE%25B6/]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。 加入[url=https://steamcommunity.com/groups/douyugame]斗鱼社区鉴赏家组[/url],开黑交友,参与互动,还有热门大作可以抽。 [/quote] [quote] 《Huntfeast(狩猎盛宴)》是由MISANTHROPE制作的一款非对抗性射击狩猎游戏。游戏中的时代背景设定在了公元1620年,首都洛文格勒(Lovengrad)以及附近的迷失森林被以狼人为首的怪物们占领。为了保护残存人类同胞们的安全,猎人协会决定派遣精英猎人们前往森林与之对抗。 https://steamcommunity.com/sharedfiles/filedetails/?id=2534387678 [quote] [h1]游戏的考据&科普:[/h1] 本次考据中遇到了几起扑朔迷离的事情,让人感觉到非常吊诡,有兴趣的玩家可以通过提供的步骤自行参考。 Steam下方关联的信息能够进入本作的游戏主页,打开后发现主页里多以暗绿色为主色调,且整体做工比较粗糙。往下拉几行能够看到标明了游戏开发(GAMEDEV)是一个叫做大卫·布林克(David Brink)的人,然后右侧社交媒体不知道为什么几乎都被完全封禁了,点击后全部跳转404。根据制作组名在油管上找到了同名作者后发现位置定位在保加利亚(Bulgaria),所以目前推测可能是个欧洲地区作者。 [spoiler]本想着再上上他的Facebook和Instagram主页看看,结果叫扎克伯格这小混蛋给我封掉了。[/spoiler] [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2534387727 [quote] [h1]游戏的体验&分析:[/h1] 本作虽然自己标榜是个第一人称恐怖授课类游戏,但根据它介绍中所言的“四猎人VS一狼人玩家VS若干NPC狼人(4 Hunter vs 1 Player as a Werewolf vs PvE)”,简称“PVPVE”来看,个人认为本质上是比符合《Dead by Daylight(黎明杀机)》这种机制类型的,也就是我们所称谓的非对抗性竞技类游戏。 理论上这种类型的游戏机制大抵相同,而非常典型的一点则是双方在很大程度上存在相对的不公平,但可以通过不同的目标从而达到互相牵制的效果,举一个非常简单易懂的例子就是各种FPS中的生化模式。当然在这里解释并不是想表明什么,只是为了告诉玩家,本作虽然可以多人联机,但是绝大多数时间根本就没有你以外的人在服务器上,所以捣鼓了半天你还是只能体验故事模式。然后绕回到故事模式,这样你以为就能玩了?那你作为玩家还是太天真了。 游戏中的故事模式纯线性引导,非要逼着玩家到处跑图触发任务点后才再次安排新任务,理论上就是把商店页面的介绍在游戏中又复述了一边。狼人和僵尸开始进攻村庄,玩家与之战斗,然后非常有意思的事就来了,村中驻守的猎人打不死狼人,但是打同行的猎人就比较精准了,毕竟人被杀就会死,背后阴枪这种事搞的人也不知道该如何评价。 整张地图非常空旷,除了零零散散的几个村落以外几乎没有其他值得探索的东西了,甚至地图上就连狼人和僵尸的分配也非常稀疏。同时地图上很多地方卡模非常严重,经常出现跳进去出不来的问题,或者掉下去干脆上不来的事情。整体射击手感微妙不谈,可以看到出作者其实不太会用虚幻引擎写动画代码,狼人在靠近玩家的时候不仅法线满天飞,而且画质撕裂非常严重,个人只能认为游戏仍然还是早期半成品状态。 [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2534387705 [quote] [h1]最终总结:[/h1] 《Huntfeast(狩猎盛宴)》以目前的状态来看,很难说已经达到了一个可游玩标准,因此个人认为将会在未来很长一段时间内都会处在一个早期测试阶段,故暂且无法推荐。希望后续制作组能够加紧更进内容,至少能达到匹配到玩家的状态,有兴趣的玩家可以蹲点观望开发进程。 [/quote] [/quote] [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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