
Anarchy: Wolf's Law – Action, fun, and total control! Capture territories, grow your business, and spread chaos throughout the world of Anarchy. Strengthen your grip on the regions, develop and establish production, crushing all those who stand in your way. A dynamic shooter with elements of RPG, survival, and management.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Portugal, Russian*, Turkish, Japanese, Ukrainian*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вечно эти демки обрываются на самом интересном месте, оставляя после себя только недоумение и легкий зуд в кошельке - мол, ну купи уже полную версию, не будь жмотом, а вдруг там дальше шедевр в который я не поиграю... Если вдруг этот мой спич наберёт 50 лайков и 10 наград, я, как мужик сказал, так и сделаю: куплю наконец полную версию на распродаже, поиграю 100 часов, значок улучшу и реально пойду в церковь, поставлю свечку разрабам, чтоб они и дальше клепали крутые проекты, а не только дразнили нас кусочками. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⡀⠀⠀⣺⠆⠀⣀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⡂⠀⠀⡜⠀⠀⡟⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠃⠀⠀⠖⠀⢠⠃⠀⠀⢠⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣄⠀⣀⠀⠘⠀⠀⢠⠞⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠘⢦⠀⠀⠀⠀⠀⢙⠿⠌⠻⢘⢦⢀⠐⠁⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠈⠂⡀⢀⢀⢁⡀⠀⠀⣨⣳⡿⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢾⣿⣷⣦⡄⣴⣵⣟⠌⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⠋⠛⠡⡷⠛⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀
Played a little bit of it, enjoyed what I got to. Seems like a good idea and maybe the game will expand in the future. For a free game it's worth checking out, but as other free games go, don't expect much from it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Aksiyon tarzında silah mekanikleriyle beraber güzel bir oyun. Şahsen ben grafiklerini sevdiğim için olumlu oy vereceğim.
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] This advertisement is one of literally thousands of creatively bankrupt asset flips infesting Steam and lowering the average quality of all video games everywhere.[/quote] [quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] "Anarchy: Wolf's law : Prologue" is is not a game. It's an advertisement for a product called "Anarchy: Wolf's Law". Anarchy: Wolf's Law is a nasty asset flip cash grab, a bunch of other people's game assets with a price tag on it, no meaningful content, and an abrupt attempt to get YOUR money for someone else's game assets. With a bunch of fake/paid reviews from the Russian review farm uncovered by Sentinels of the Store. It's also a dismal failure, just like this advertisement. But this isn't completely relevant because this is not Anarchy: Wolf's Law, it's just an advertisment for it, so it's not correct to try to review that completely distinct product. We must instead review this for what it is... an advertisement. If you enjoy advertisements, you can consume them for free on the web or on Youtube without needing to add them to your game library, download them, and then launch the advertising. It's impossible in a general sense to recommend people should do that over playing real, full games on Steam, and that applies here with "Anarchy: Wolf's law : Prologue" too. The purpose of this advertisement is to get you to shell out a whopping $15 USD on buying Anarchy: Wolf's Law, and I don't recommend you do that either. Now on to pricing and value for gamers. As an advertisement, this is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash. Just because advertisements are free, doesn't mean they're worth your time. Worse, the developer is disgustingly charging THIRTY TWO UNITED STATES DOLLARS to buy two different supporter packs... charging money, for content, for an advertisement, that is advertising an entirely different game. How is this anything other than an attempt at a fraud/scam? It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an inocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. Even after that, you're expected to pay up $32 USD to unlock content through DLC purchases. The game should not be considered completely unlocked until you empty your wallet for the developer. This is misleading and predatory pricing on a product falsely marketed as "free". [quote][b][url=https://www.ftc.gov/legal-library/browse/federal-register-notices/16-cfr-part-465-trade-regulation-rule-use-consumer-reviews-testimonials-final-rule]Warning: Review Manipulation![/url][/b] This product features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian or broken English, appear at almost exactly the same time, very shortly after the product launched on Steam, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. Due to the 2024 FTC ruling, these fake reviews are a violation of US Federal Law ([i]16 CFR § 465.2, 15 U.S.C. § 45[/i])[/quote] Advertisements and incorrectly published demos don't add +1 to your game collector count, they aren't full games. It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts.
Anarchy: Wolf's Law: Prologue introduces a world built around instability, survival, and the struggle for control. Rather than presenting a straightforward action game where players simply complete missions and move toward the next objective, it attempts to create a larger experience where combat, expansion, resource management, and territorial influence all exist together. The result is a game that feels less like a traditional shooter and more like a survival sandbox where long-term decisions can become just as important as immediate action. The setting immediately establishes a harsh atmosphere where order no longer exists and survival depends heavily on strength and adaptation. Instead of safe environments and structured progression, the world feels like a place where every area carries potential danger. Establishing a position within this environment becomes more meaningful because progress is connected directly to taking and maintaining control. The game creates the impression that simply surviving is not enough; players are expected to build influence and carve out a place for themselves within a hostile world. One of the more interesting aspects of the game is the way it combines multiple gameplay ideas into a single structure. On one side, there is familiar shooter gameplay involving firearms and direct combat. On the other, there are systems involving territory expansion, resource gathering, and economic growth. Instead of allowing combat to exist separately from progression, the game appears to connect battles directly to larger goals. Fighting enemies often becomes part of protecting territory, securing resources, or strengthening control over important areas. The action itself seems designed around flexibility and different approaches to combat. Various weapons allow players to adapt encounters according to preferred playstyles, and progression gradually expands the available tools. Firearms range from lighter weapons to more powerful options, creating opportunities for players to experiment with different combat styles. The shooting mechanics remain central to the experience, but they feel more meaningful because they support broader systems rather than functioning only as isolated gameplay segments. Vehicles also appear to play an important role throughout progression. Instead of serving only as methods of transportation, they become practical tools connected to survival and expansion. Traveling efficiently across larger environments affects how quickly players can gather resources, complete tasks, and maintain control over territory. Unlocking more advanced vehicles creates additional goals beyond weapon upgrades and introduces another layer of progression for players seeking long-term objectives. Another feature helping shape the experience is the changing day and night cycle. Time does not simply exist as a visual effect because it appears to influence how dangerous the world becomes. Daytime offers opportunities to gather resources and expand operations, while nighttime introduces additional threats and risks. This changing structure encourages players to think carefully about how they spend their time and where they choose to travel. Decisions involving exploration and expansion become more meaningful when environmental conditions can suddenly shift. The open-world structure also strengthens the feeling of freedom. Exploring the map involves more than following objectives because new locations can contain valuable resources, opportunities, and unexpected dangers. Progression feels tied to discovery and experimentation rather than moving directly between mission markers. This creates a stronger sense of adventure because players are encouraged to actively search for advantages and opportunities hidden throughout the world. Being a prologue naturally introduces certain limitations, however. Since the experience primarily acts as an introduction to larger ideas and systems, some mechanics can feel more like demonstrations of future potential rather than fully expanded features. Players who become invested in the world and progression systems may occasionally feel that certain ideas end just as they begin gaining momentum. Even with these limitations, Anarchy: Wolf's Law: Prologue succeeds because of its ambition. Instead of limiting itself to a straightforward survival shooter formula, it introduces multiple systems that attempt to create a larger and more involved experience. The combination of combat, territory management, exploration, and progression creates a gameplay loop that constantly encourages players to think beyond immediate action. For players who enjoy survival games and open-world experiences where progression extends beyond simple combat, Anarchy: Wolf's Law: Prologue offers an interesting foundation filled with potential. It may function primarily as a preview of something larger, but it still delivers enough ideas and systems to create an enjoyable and engaging experience. Rating: 7/10
хорошая игра незамысловатая
отличная игра,действительно полная убийца таркова и сталкера в целом! рекомендую брать полную версию игры!! добавили убежище, схрон, и многое другое! разработчики на месте не стоят!
总体玩法不错,就是画面模糊,需要改进一下画面,清晰一些
♥♥♥♥♥♥
симулятор Сталкача, настолько унылый, насколько можно
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.