
Full moon. Cold night. Dark shadow. Warm gun. The Beast of Glenkildove has stalked Ireland for centuries. Now, you must hunt it. A text-based interactive novel set in the World of Darkness.
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About
Full moon. Cold night. Dark shadow. Warm gun. The Beast of Glenkildove has stalked Ireland for centuries. Now, you must hunt it.
Hunter: The Reckoning — The Beast of Glenkildove is an interactive novel by William Brown, set in the World of Darkness. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
Eight years ago, when you were eighteen, the Beast of Glenkildove killed one of your closest friends. You've never returned to Ireland since that day.
It's difficult to remember what happened. As you'll soon learn, the human mind blots out the traumatic memories of facing a werewolf.
Now, you must stalk that werewolf across the shadowed glens and fogbound mountains of Ireland, hunting a shapeshifting killing machine with your friends, your wits, and a shotgun.
But you and your friends are not alone. You have entered a world of Hunters, humans who dare to challenge the dominion of the monsters who rule over them. Can you trust the fanatics of the Society of Leopold, the scholars and savants of the Arcanum, the ruthless Duffy crime family, or the enigmatic biotech company Fada?
Can you even trust your oldest friends?
Redemption for some. Retribution for others. A reckoning for all.
Play as male, female, or nonbinary; befriend or romance humans and supernaturals of any gender
Kill, study, capture, document or negotiate with the creatures you hunt
Craft your own traps, gear, and weapons to take the Hunt to the enemy
Find camaraderie and romance with the only people in the world that you can trust to fight alongside you
Adopt and train your own wolfhound to assist you in the Hunt
Build and maintain your own safehouse at the Wolf’s Head Inn in the Wicklow Mountains
Become the thing that even nightmares fear.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Became a killing-ass nun In my opinion a decent story and a good introductory into the world of darkness. Though a lot of stats to consider, which adds variation but it's not very rewarding, so the game is geared towards having focused builds.
Потрясающее, но сложное произведение. Что бы мой фаворит Кормак выжил, пришлось три раза пройти. Но я не могу вам простить финал "Жили они долго и счастливо", которого нет! Т_Т / A stunning but challenging piece of art. I had to do three playthroughs just to keep my favorite, Cormac, alive. But I can't forgive you for the lack of a 'happily ever after' ending! Т_Т
Fantastic world building and overall a great addition to the CoG World of Darkness games. Where Beast of Glenkildove shines is that each decision feels extremely impactful and bearing weight. My only minor criticisms are that right at the end of the game (perhaps because a climax needed to be reached), certain weighty outcomes didn't quite have time to mature before the game reached its conclusion.
Beast of Glenkildove is really interesting to me. This is the first Hunter the Reckoning game to come out in 22 years and honestly? It doesn't disappoint. Sure it's not an action-packed adventure with any visuals to look at but what it accomplishes (and very well I might add) is telling its story and really immersing you in its setting. The game plays like an interactive CYOA novel with elements in line with the original TTRPG, giving you an array of options even in a more linear(ish) narrative. You truly decide the kind of Hunter that you want to be and how you deal with the things you've seen, your life forever changed by what happened that day at Glenkildove. This feels more like an RPG than a lot of the more recent WoD games that market themselves as RPGs in the sense that builds, skill checks and decisions all have immense weight to them. I'm probably gonna play this game at least 3 more times just because I'm not fully ready for it to be over.
It's good, enjoyed it. :) Good story too
Superb writing, immersive world, loveable RO and exciting characters. The tension is maintained throughout. 10/10 This is exactly what IF is supposed to be. The only flaw I would mention is the insanely tough consequences of the choices. It's just so unforgivable and punishes (or rewards, for that matter) you for even the smallest decisions.
p. damn good.
good enough to recommend.
已經玩過手機版,來steam留言支持, 遊戲架構與夜路相似,角色自訂義豐富, 玩家決定的劇情主線順序與多個分支, 每次玩透過不同選擇都可以更理解整體的劇情和角色的秘密, 很久沒玩到會讓我重玩多次的if遊戲了
4 hours in and it's already clear this one is special. It's written well and has all sorts of hints towards the wider World of Darkness that has me guessing just what kind of monsters we're dealing with. Top tier stuff.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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