
Hunt the Night is a retro-style action-RPG that blends fast, skillful combat with dark fantasy lore. Play as Vesper, a member of the Stalkers, and traverse the ruined world of Medhram on a mission to save humanity from a deadly cycle of annihilation.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Hunt the Night is a retro-style action-RPG that blends fast, skillful combat with dark fantasy lore. Play as Vesper, a member of the Stalkers, and traverse the ruined world of Medhram on a mission to save humanity from a deadly cycle of annihilation. Endure nightmarish overworlds, slash through horrific dungeons, face brutal bosses, and wield an arsenal of powers in a relentless struggle against the Night itself.
In the 9th Age, humanity is trapped in a vicious cycle on the verge of extinction. The day is ruled by humans, while the Night brings annihilation by horrid creatures. A group of humans called ‘The Stalkers’ once wielded power to hold back the horrors, but their sacrifice only delayed the inevitable.
Now, as the Night starts devouring every single glint of light, Vesper, a Stalker by right and daughter of a traitor, will travel a dying land trying to save the last embers of humanity. She hunts in a race against destiny, as the shadows lengthen both in the world and in her mind.

Dash through enemies while you unleash your combos, use your weapons or destroy them with your dark powers. You can switch between melee and ranged attack in quick succession: slashing enemies with your sword and then dashing away to use your ranged weapons, avoiding enemy attacks.

Endure the ultimate challenge as you fight the ancient horrors of the Night that have been annihilating humanity over and over in intense boss battles. Learn their weak points, attack patterns and survive through the different combat phases as the battle gets more challenging and extreme.

Create your own build that will adapt not only to your prefered gameplay but also to particular bosses. Customize the upgrades of your arsenal and use the equipment that best suits your gameplay: Critical Damage, Life Steal, Poison, Close Combat, Firepower and more. Collect Sanguine vials, Crow Feathers, Moonstones and Noctilium to increase your stats and get ready to face the Night.

Explore Medhram in a combination of action-adventure and dark fantasy lore. Survive huge dungeons full of traps, enemies, puzzles and challenges. Discover all kinds of locations, from ancient cathedrals and libraries of knowledge to lost kingdoms and devastated floating cities.

Accept a hunt at ‘Crow’s Nest’ and track down the dark beast, find where it hides and hunt the most powerful creatures of the Night. After every completed hunt you will get rewards that will increase your health and dark energy bar.

Meet new characters and discover their tragic past and stories in a world that is on the brink of the abyss.

Immersive and adapted music to every moment, boss and location, with the collaboration of Hiroki Kikuta, Secret of Mana composer.
Sums Steam only; PlayStation, GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 365reviews | 75% | — | $189.7K |
| $19.99 | 77ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Hunt the Night Review[/h1] [hr][/hr] [h2]Introduction[/h2] [i]Hunt the Night[/i] is a gothic, top-down action-adventure game developed by Moonlight Games. Inspired by [i]Bloodborne[/i] and classic [i]The Legend of Zelda[/i], it drops you into a dark, cursed world overrun by monstrous horrors. You play as Vesper, a Stalker trying to reclaim humanity’s place in a realm swallowed by eternal night. I went into the game looking for something with a bit of Souls-like challenge mixed with Zelda-style gameplay, and overall, I enjoyed it for what it was. [hr][/hr] [h2]Gameplay[/h2] At its core, [i]Hunt the Night[/i] offers challenging, dodge-based combat with both melee and ranged options. It encourages pattern recognition, quick reactions, and a bit of resource management. Boss fights are definitely a highlight, with some creative and memorable encounters. That said, I wouldn’t call the game brutally hard — a few bosses took some trial-and-error to learn, but nothing felt impossible. In my opinion, it’s challenging but not at true Dark Souls levels. The game is also fairly short; you can beat it in under 10 hours if you keep moving. [i]Hunt the Night[/i] blends in some Metroidvania elements, too, where you unlock abilities to backtrack and explore previously blocked areas, finding more loot and customizing your weapons. That structure is familiar and works well, though level layouts do get repetitive in places. I ran into a few issues with the combat — dodging felt sluggish at times, and certain boss mechanics threw completely new patterns at you with no warning, punishing you with instant deaths if you didn’t react perfectly. One boss near the end especially frustrated me with an unexpected “gimmick” mechanic that killed you outright if you missed it, forcing repeat attempts. That kind of design drives me up the wall. [hr][/hr] [h2]Art[/h2] The pixel art is the game’s standout feature. It captures a gothic horror atmosphere with great style, from ruined cathedrals to twisted monster lairs. Enemy and boss designs are creative and memorable, and the animations are smooth, giving the whole world a haunted, retro feel reminiscent of SNES or early PlayStation games. [hr][/hr] [h2]Sound[/h2] The soundtrack pairs nicely with the game’s aesthetic, delivering haunting melodies and tense boss music that set the tone perfectly. Sound effects, like sword swings and monster roars, are sharp and satisfying. The only downside was the text beeping during dialogue scenes — it got on my nerves quickly and made me skip a lot of the story, which otherwise is a pretty typical “evil takes over the world” tale. [hr][/hr] [h2]Overall[/h2] [i]Hunt the Night[/i] is a stylish, atmospheric, and ambitious indie action-RPG with clear passion behind it. If you’re into gothic horror, pixel art, and short, moderately challenging experiences, I’d recommend it. The combat, while mostly responsive, has some frustrating hitbox and design quirks, and the story is nothing groundbreaking. Once I finished it, I didn’t feel like diving into New Game Plus, but I still appreciated the experience for what it was. If you’re looking for a niche action RPG with a classic feel, solid bosses, and some Metroidvania elements, [i]Hunt the Night[/i] is worth checking out.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, French, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $19.99 |
| 25ratings |
| 56% |
| — |
| not modelled |
| $19.99 | 18ratings | 64% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 75%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jogo exelente, continuem assim.
Ta weno
its amazing souls like
Action RPG bem honesto, com uma estética gótica que já vale muito só passando nos lugares e admirando a pixel art. Tem uma gameplay bem amarradinha e gostosa de controlar, mas a história é meio qualquer coisa, além de não ser lá um jogo muito longo (eu zerei faz mais de ano e rejoguei mais um pouco depois fechei ele entre umas 8 a 10 horas).
Game has an error and crashes on startup, sayings it's being closed in an unnusual way. Well, my C++ libraries are up to date as Win 10 can be, and work fine on everything else. After a little testing and checking doesn't seem like I'm going to get this game running for more than a few seconds each startup so it's simply unplayable. And because I took a bit over two week so to get around to trying to play it (Wuchang fallen feathers had priority from that rough sale period), I can't even refund it now.
看不懂这游戏,
Great
Fun, but could do with a bit more refinement.
O jogo tem uma estética bem bonita, bem legal, é quase um soulslike (bem quaaaase, não leve tão a sério). Depois do tutorial, o mundo é "aberto": você consegue explorar mas vai ser barrado por não ter alguma mecânica para passar algum lugar específico (quem jogou Zelda sabe como é). Eu gostei de explorar, mas confesso que muitas vezes fiquei confusa: o jogo não tem mapa, então me perdia muito no caminho. Ele também não tem nada que se possa manter as quests/sidequests, então muitas vezes eu tinha itens para fazer algumas coisas e simplesmente não sabia ou lembrava onde eu precisava ir, o que foi um pouco frustrante. O jogo se beneficiaria bastante de um mapa e de uma aba para as quests. O jogo tem partes parecidas com dungeons e, sinceramente, foi divertidinho. Mais as dungeons pro final, que realmente pareciam e sentiam como um desafio. Os puzzles não eram difíceis, mas também imagino que não era muito o foco do jogo. O ponto alto dele são as boss fights: as batalhas são bem legais. E eu falo isso sendo BEM ruim. Mas as batalhas possuem padrões, então depois de morrer algumas vezes você pega o jeito (aquela Bruxa me fez dar um pequeno rage quit, mas voltei no outro dia e passei na segunda tentativa). Quanto a história, ela me pareceu interessante a princípio: ao longo do jogo, vamos coletando penas de corvo, aprendendo a história. Também podemos ler alguns bilhetes e ver quadros para tentar amarrar tudo. Isso foi me deixando curiosa, mas achei o final bem... eh. Parece que foi feito as pressas. Dito tudo isso: gostei do joguinho e recomendo, com ressalvas. Acredito que para a gente BR, compense pegar em promoção. Além disso, depois de ter comprado, fui dar uma xeretada e vi que foi um projeto que começou no KickStarter e os devs não entregaram muita coisa que prometeram e estão em tratamento de silêncio com os apoiadores. Se eu soubesse disso antes, provavelmente não teria comprado.
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