
In Hungrities, you will take care of small and adorable creatures while attracting new visitors who will explore your farm! Play and interact with your cute creatures: drag them, squeeze them, or stop them if they start fighting each other. Have fun while expanding your collection!
Modeled estimate, not a reported figure. How we estimate →
Media

About
⭐ Features:
+30 different creatures
4 different seasons
Day and night cycle: Day lasts 2 minutes, and night lasts 10 seconds (Cinematic)
Capture creatures by dragging them with the click and bringing them inside the farm
Dynamic: You control everything with your mouse
Visitors will react every time they see a creature
🛑 STOP the unruly creatures
📢 Bring order to your ranch! Click on the rowdy creatures so they stop fighting.
❗ Don't let them escape!
🐾 If a creature is loose, visitors panic. Capture it before it causes a disaster!
✋ TAKE CONTROL!
🐷 Grab a creature in time before it becomes a feast! Hold the click to free the visitor.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Latin America, Japanese, Russian, Traditional Chinese, German, Portuguese - Brazil, French
Reviews
[h1]《Hungrities》:来看猫咪大战青蛙~[/h1] 《Hungrities》是一款充满萌宠的放置类休闲游戏,整体玩法简单且没有压力。玩家需要将青蛙和猫关进栅栏中,防止它们吃掉兔子或互相打架,保护兔子顺利参观。随着游戏进行,越来越多的小动物进入场地,玩家需要拖拽它们来控制局面,但随着数量增加,管理变得更加困难。 游戏并没有明确的目标,玩家主要通过平衡动物之间的关系来维持秩序。没有失败机制,即使失控,游戏仍能继续,缺少进程感。唯一的目标似乎是收集图鉴,观察动物的互动,以及享受游戏的萌元素。四季更替虽有,但对玩法并无实际影响。可以说没游戏性但是有情绪价值~ 游戏的画风非常可爱,青蛙、猫和兔子的设计都非常有特色,给我一种轻松愉快的感觉。尽管没有复杂的任务或挑战,游戏本身的魅力在于其放松和观赏性。适合喜欢休闲游戏的玩家,尤其是那些喜欢无压力、放置类玩法的朋友。 本作就是一款轻松、无目标的休闲游戏,适合用来消磨时间。如果你喜欢可爱的动物和放置类游戏,值得一试。并且最近是首发购买是七五折喔,感兴趣的朋友千万不要错过啦~ [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
有中文 有成就
Hungrities is a lighthearted creature-management game that combines collection mechanics, casual simulation, and interactive sandbox elements into a surprisingly engaging package. Developed and published by Alexisy, the game centers on building and maintaining a lively ranch populated by a growing assortment of quirky creatures known as Hungrities. While the concept is straightforward, the game succeeds by emphasizing charm, accessibility, and constant interaction rather than deep strategic complexity. It is designed for players who enjoy relaxing management experiences where discovery and experimentation are more important than optimization. The core gameplay revolves around acquiring, caring for, and expanding a collection of more than thirty unique creatures. Each new Hungrity adds personality to the ranch and contributes to a satisfying sense of progression. Collecting them becomes the primary motivation for continued play, as players gradually transform a small operation into a bustling attraction filled with colorful and often amusing inhabitants. The steady flow of unlockables keeps the experience rewarding, especially for players who enjoy gathering rare or unusual creatures. One of the game's most distinctive features is its hands-on approach to interaction. Rather than managing everything through menus, players can directly manipulate creatures with the mouse, picking them up, moving them around, and responding to situations as they unfold. This creates an immediate connection between the player and the ranch, making even simple activities feel entertaining. The physical interaction system adds a playful layer that helps separate Hungrities from more passive management titles, encouraging curiosity and experimentation throughout the experience. The ranch itself feels dynamic thanks to several supporting mechanics. Visitors regularly arrive to observe the creatures, reacting to what they see and helping the world feel populated and alive. Their presence gives purpose to maintaining a successful ranch while reinforcing the idea that the player's collection has value beyond simple completion goals. The reactions of these visitors add personality to the gameplay loop and create enjoyable moments as new creatures are introduced. While the atmosphere is generally relaxed, the game includes enough management challenges to prevent it from becoming completely passive. Creatures can occasionally fight, escape their enclosures, or create disturbances that require player intervention. These situations inject energy into the experience and ensure that players remain actively involved in ranch operations. Although the management systems are intentionally simple, they provide enough variety to keep the gameplay from becoming repetitive over extended sessions. The visual presentation complements the game's casual nature perfectly. Bright environments, expressive creature designs, and a colorful art style create a welcoming atmosphere that appeals to a broad audience. Seasonal changes and a day-night cycle add variety to the environment, helping the ranch feel like a living space rather than a static backdrop. The graphics focus on charm and readability rather than technical spectacle, which suits the game's overall design philosophy. Hungrities is particularly successful as a comfort game. Its intuitive controls, low-pressure progression, and cheerful presentation make it easy to enjoy in short sessions or longer periods of relaxed play. The game never overwhelms players with complicated systems, making it approachable for newcomers while still providing enough content to satisfy fans of creature collection and casual management games. However, players seeking deep economic simulation, extensive customization, or complex strategic layers may find the experience somewhat limited compared to more ambitious entries in the genre. Despite its simplicity, Hungrities understands exactly what it wants to be. It delivers a pleasant and engaging loop built around collecting creatures, interacting with them directly, and watching a small ranch gradually grow into a lively attraction. The combination of charming visuals, enjoyable hands-on mechanics, and a steady progression system creates a relaxing experience that remains consistently entertaining. For players looking for a cozy management game with an emphasis on cute creatures and playful interaction, Hungrities offers a delightful adventure that fulfills its goals effectively. Rating: 5/10
[h1]简介[/h1] 《Hungrities》是一款挂机放置的类休闲游戏,,各种萌萌的小动物设计的非常可爱,比如兔子、青蛙和猫,寥寥几笔就有这个动物的明显特征,惟妙惟肖很是特色。 [h1]玩法[/h1] 本作的玩法很简单,就是把危险青蛙和猫关进栅栏里,这样兔子来参观时不会被游荡的青蛙吃掉。而且青蛙除了会吃兔子外,还会和猫互相打架,所以还需要不停的用鼠标拖拽青蛙和猫不要让他们靠在一起阻止战斗,随着越来越多的无人看管的猫和青蛙,这种管理但根本管不过来,场面一片混乱。 [h1]要素[/h1] 在游戏界面的右下角有一个恐惧槽,如果在吃兔兔的时候被其他的兔兔看到就会增加这个恐惧值,来参观的兔兔就更少了。但不吃兔兔会导致蛙蛙和猫猫躁动,所以要如何平衡这些差不多就是游戏的玩法了。游戏里还有四季的变化,不过没啥重要的,但作为一个放置游戏能玩的就是游戏内的收集图鉴吧。 [h1]总结[/h1] 总的来说,这是一个画风可爱,没有什么目的的游戏,不管蛙蛙和猫猫如何打架,总会有新的蛙蛙和猫猫刷新,而且兔兔的恐惧条满了也没啥问题,可以一直玩下去,按需选择吧。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
简易动物园,把拉单的都拉进来,打架还有拉开他们,还要防止他们跑出去干游客,毁灭吧,一点不可爱。 PS:一开始直接丢出去让它吃饱。。。
[h1]极其无聊且意义不明[/h1] [h2]游戏推荐指数:★★★☆☆☆☆☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 游戏正如标题,极其无聊且意义不明,加上国区原价26块钱的售价,个人很难给本作好评。 游戏的主要玩法就是把青蛙抓到围栏里,防止它们吃兔子游客,游戏近乎没有额外内容,只有一堆不同样子需要收集的青蛙图鉴。 本作甚至连挂机游戏都算不上,因为玩家要时刻关注青蛙,它们不仅会吃游客而且还会互相打架且打架非常频繁,而玩家要做的就是不断重复的拉开它们,不然它们会因为打架死亡,特别是青蛙数量增多后顾不上别的基本就是一直在拉架,而被抓住的游客也同理,要长按解救不然就会被吃掉,虽然作者设计了一个游客吃多了会有横条不断增长变红,但到封顶也不会对游戏造成什么影响,当天青蛙们打打架就慢慢掉下去了或者第二天会恢复原样,游戏夜晚偶尔还会有无关紧要造成不了什么影响的事件,所以本作玩起来非常无聊意义不明并且越玩越累。 同时游戏还是有些问题的,比如:分辨率UI不适配,分辨率变小会导致周围看不见东西,即使调大右下角的横条也一直看不到尽头;还有不知道什么原因会导致手里拿着青蛙就放不下来了,直接黏手上了,点什么都没用等等 虽然作者在介绍里写了有四季更替功能,但又有多少玩家能坚持玩下去呢,如此枯燥的游戏内容,这种功能也感觉是画蛇添足,如果可以还是建议作者多丰富一下游戏玩法,目前看游戏的质量加上这售价,很难推荐给其他玩家,本作唯一值得夸的就是画面和青蛙都挺可爱的。 [quote][h3]鉴赏员测评配置:[/h3] CPU:Intel Core i7-12700H GPU:NVIDIA RTX 3060 Laptop GPU 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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