
A psychological horror experience where reality twists behind every corner. Explore disturbing rooms, uncover buried memories, and descend into madness. Can you make it through all one hundred doors?
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About
The choice is simple. Walk through the Red door, or the Blue door. Once on the other side you may find yourself in strange, disturbing, comforting, or even funny places.
Hundred Doors is a first-person psychological horror experience where you must explore a series of surreal, unsettling rooms—each one stranger, darker, and more twisted than the last.
With only your wits and limited interaction, you’ll witness deeply disturbing scenes, emotional echoes, and uncanny visions designed to leave you uncomfortable, intrigued, and even guilty.
Each door you open takes you deeper. Some lead to quiet moments of reflection or eerie peace. Others spiral into nightmares of guilt, shame, and fear.
Your choices matter, even when they seem meaningless. Some rooms react to your presence. Some watch you. Others remember.
There is no combat. There is no escape.
Just a simple question:
Can you make it through all one hundred doors?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
As a longtime fan of Ink Ribbon, I am saddened that I cannot recommend this game. Explore 100 disconnected levels with zero story or reasoning spurring you on. The game fails to live up to its lofty goals of being a psychological horror. I did 43 doors and got 43 skulls until I called it quits on the cinema level. And honestly, I only stuck with it for so long because it was Ink Ribbon who made the game. The game lacks a means to save your progress right now, so you have to go through all levels in one sitting, which is a big ask. The game is also lacking in graphic options, display options, sound options, captions, control options and keybinds; if you want it, its not here. There's a few cool levels that I won't spoil; some are weird, some are references to pop culture or video games. If you do get this game, I urge you to ignore the skull collecting element, and just enjoy the levels for what they are. Sorry Kai.
If LSD Simulator, ENA, and Silent Hill had a baby: Hundred Doors is once again one of those indie titles that hits you with a full-on barrage of confusion, trauma, and dark humor every 1–5 minutes. Sounds wild? It is. And in the best way possible. Not gonna lie, I was hooked from start to finish. Sure, there’s no traditional story being delivered here, but whether intentional or not, the game constantly pushes you to reflect. Thoughts like: “Are my fears really such a massive obstacle that I can’t move forward?” or “Shouldn’t I finally make that one call?” Was that the thought process behind the development, or did Kai just want to throw a bunch of unhinged ideas straight at our heads? Only he can really answer that. I found myself flooded with deep nostalgia and melancholy while walking through each room. (Not you, Kino… you were just straight-up awful xD.) The music and atmosphere work incredibly well together, and more than once I stopped to seriously consider which door to open next. Did I assign more meaning to the doors than they actually have? Probably. But it was my journey... and I walked away from it with a big grin on my face. Strong recommendation. Kai, I’m genuinely excited to see what you create next.
Fun game. Got a few laughs and some jump scares out of it that i genuinely enjoyed. However, I cant finish it in one sitting and had to quit out so its back to the beginning. I will play again if and when a save function is added.
I've always been a fan of Ink Ribbon and I absolutely love this game, the story is fantastic, the graphics are brilliant and it makes me feel like I'm playing a PS1 game again, the music fits the game perfectly, love seeing all the little references to different games and tv shows etc.., their are definitely some scary bits in this game that made me jump so many times but I loved it though and overall it's a awesome game, Kai you did a brilliant job making this and I'm looking forward to seeing what games you make in the future.
Is there a point of playing this game if you're not an Ink Ribbon fan, you might say ? I would say yes. It's actually more an experience than a true video game, it has been made by the developper so he can acquire more experience has a game dev. I must say it's pretty cool to see one of his games finally complete and on Steam. You need to go through 100 doors and you have a choice with a blue and a red in each room, from what I could see, the order is random. Oddly enough, I had the same room two times in my first run (the one with the snails). Each room has a theme, and you have some easter eggs, especially if you know the youtuber behind the game. I don't know if the game has much replayability after you beat it once though. But yeah, a save system would be nice (there is none right now), the dev is already working on it. Some people have mentioned they got stuck in a room and they had to restart the entire game. You probably don't need to do that, you can press the "R" button to restart the room you're currently in.
A fun play with some nice easter eggs all over.
im not a fan the game goes through.... 100 doors. and as an optional 100%, you can collect skulls in each level. I missed the first skull and went through making sure to collect all the other ones. but you cannot replay previous sections, so I had to start over from the beginning. I don't care enough to go through it again collecting every skull.
A cool little game that offered a couple of hours of fun. Has surprisingly quite a few jump scares that got me a few times, has a mix of intense spooky moments, and relaxing ones. This leads you in to a false sense of security as each room is random, so I often found I would let my guard down only to be jump scared in the next room. The PSone graphic are charming and really send you on a nostalgia trip. I came across several easter eggs from franchise such as Tomb Raider, Resident evil and MGS to name a few, there was some TV show and movie easter eggs too, which were a nice surprise. Game play was simple and easy to understand and ran into no issues while playing. Definitely worth the price for a few hours of fun. Oh definitely play with headphones.
It's fine, I guess. If you're a fan of walking simulators I think there is a good time to be had here, but unfortunately this game ended up leaving a poor taste in my mouth. So, 100 Doors is a pretty big game. I can't exactly blame this developer for putting a little more effort into some rooms than others... but I was still disappointed by just how many of them felt like kind of an afterthought. I think I feel much the same way about the implementation of the Ghosts and Sugar Skulls, too. I'm not sure I ever understood the point of the ghosts actually... they're just kind of a nuisance that pop up now and again to ruin any atmosphere a room may have had otherwise. They pose no real threat to the player, either. Also, I really wish the 'collectathon' aspect of this game was a little more involved... most of the skulls are just sort of thoughtlessly scattered around each room, hiding in dark corners or behind objects, or in some of the more egregious cases, just like... on a shelf. It's a little dull, but for an optional task, I suppose it's fine. What I find a less excusable is the fact that this game is practically unfinished. That pervasive jank feeling is noticeable as soon as you open the game, and never really goes away. I'm talking grammar and spelling mistakes, unaligned textures, completely missing geometry, poorly mixed music and sound effects, and NO Graphical, Display, Volume or Control settings?? on top of what I would consider quite haphazard game design, it really does not paint a good picture. Finally, and maybe worst of all, I was disappointed and honestly annoyed to find quite a bit of terrible AI Generated imagery in a handful of rooms, the use of which is not even disclosed on the store page. I can't help but feel this was a purposeful omission by the developer, knowing that an AI Content Disclosure on the store page would drive people away from this project. This is a pretty gross thing to do. Obviously, I'm not a fan. I'm realizing now that this review is coming across as much more negative than I wanted it to be, but I guess this game bothered me more than I thought... I guess I had high expectations. On the surface, this game seems like something I would really enjoy. I love a good walking simulator, and the concept is interesting. The PS1 graphics are fun and nostalgic, and some of the more polished rooms had quite a beautiful tone and atmosphere. It's a shame it ended up being so disappointing for me. I ended up getting 100% for the True Ending anyways. I hope that in future updates, Ink Ribbon can iron out a lot of what I've criticized here, and remove all the AI trash. Some TLC could really go a long way, I think.
Wow... I have to say this game was absolutely killer for the price that it is. I did sit through and complete it in one sitting. I am a streamer and will say chat was really involved and thoroughly enjoyed the game from start to finish. The graphics are beautiful. The story is 100 different stories in one, and each room is so different from the last. I got 89/100 skulls. There is an option to redo it to try to 100% the skulls. It did take me about 4 hours to complete, so I probably won't go back and find the remaining 11, but if there ever were an additional option in the future to do the maps again that you missed in your first playthrough to get the skulls, I totally would do those remaining 11 maps to get the other ending. I will say, put the time in to look around each of the levels. Some may not have much, but others have little interactions you won't get if you try to speed run it. Enjoy the game and put the time into it and you will get a lot out of it. Someone put a lot of heart and soul into this game and it SHOWS. Everyone in chat said the same. They were blown away by the price and depth, and stated that it seemed like a "passion project". This is a new game, as I am playing it 2 days after release and there were no bugs with it. No freezing. No stutters. No crashes. I heard they added a "Save" option after each level, but I did not test that myself since I did it in one sitting. As far as it being a horror game, there definitely were spooky and unsettling moments. Definitely some jumpscares. A bit of bloody moments. Some moments that made the heart sad, but other moments that left you with joy and lightness. Some laughter for sure, nostalgia. Overall, I am 100% satisfied with the game. I will be looking into other games by these devs to see what else they have. I am looking forward to playing more (:
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