
Humanica is a city-builder game about an ancient settlement, featuring vast technological development. Experience the journey from sticks and stones to iron tools and windmills!
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About
It all starts in 10,000 B.C. You will have to go through a difficult path of human development - from the Paleolithic to the Iron Age. The game features a massive technology tree, the progression of which will change your play style from time to time, forcing you to adapt to new conditions. Meanwhile, your settlement will grow, becoming larger and more technologically advanced.
You will be building, gathering, crafting various items, farming, animal husbandry and smelting bronze and iron. In the beginning you will not have an abundance of resources, so in the first years the main goal will be to survive. After all, the settlers must be fed and clothed.
The game process is divided into days. Each day is an iteration of a cycle, or turn, within which the settlers will have time to do a limited amount of work. Therefore, you should strive to keep the settlers working as efficiently as possible. As the saying goes - “Just One More Turn!”.
You will have to explore a turn-based hexagonal world map. You can find useful resources on it: new seeds to grow, new animals to breed and much more.
The game features an unusual construction grid of irregular randomly shaped quadrilaterals. The landscape is editable, and consists of large square squares. If you suddenly dreamed about it, you will be able to dig out a mountain, or on the contrary build it!
Evil wild animals and nomads will want to stop you from prospering. Arm your settlers and build walls with towers to defend your settlement.
The world is procedurally generated. At the beginning of the game you will be able to choose the desired landscape to your taste.
A system of laws and annual plans that will add to the game the ability to customize your playthrough style. Available annual plans can drop randomly, adding light rogue-like elements to the game.
The quality of tools determines the acceleration of certain jobs for residents. Go ahead and create iron and bronze axes and pickaxes!
This game is made by one person with love! I hope you will enjoy it!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Spanish - Spain, Simplified Chinese, French, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very fun game so far even while in early access, good set of bones, and I really look forward to what the final completed version may be in some months/years. Also here's me being greedy, would love to see later game content moving it into the iron age or even beyond, would love to see my settlement evolve like that.
Jogo maravilhoso, valeu a pena cada centavo gasto. Se pudesse dar uma dica aos desenvolvedores: Melhoria mais visível entre os períodos históricos, quem sabe até chegar na idade média em kk. Colocar outras colônias. Poder fazer guerra e conquistar outros territórios, isso em si seria muito bom. Poder ver lugar no mapa pra colocar sua primeira construção, pq dessa forma fica mais divertido No geral o jogo é maravilhoso, parabéns aos desenvolvedores.
Most of the game is just a copy of Dawn of Man, but worse - Quite some QoL-Features locked behind game progression, so enjoy reclicking what needs to be made and build for half the game, where DoM has that as a basic feature. - While at some point you can research the ability to set production limits (basically produce until X amount in storage), you can only do that for stuff thats produced, you can't do it for gathered / hunted etc. basic ressources. (again Dawn of Man has this option for every ressource from the get go) - Enemy attacks aren't even worth the attention, unless the game forgets to gather your ppl at the market place automatically. Just to blobbs whacking at each other and I won every invasion without much losses even against vastly better geared enemies. (Since I had a map with hardly any copper I couldn't waste it on weapons or armor, so the armed and armored invaders got killed by bone-spears) - The "explore the world" feature is nothing but picking up "knowledge"-scrolls and vegetables, animals you don't have yet. As soon as you got them its completely useless. There is no trade or anything of interest, just tell randomly tell your "expedition" to march over hexes until you stumble upon what you need. - No trader or any other feature to get rid of items you don't want anymore, so the only way you have here is to not produce the stuff anymore and wait for the surplus to decay. - There seems to be a hidden upkeep mechanic for buildings, at least I had some buildings mysteriously vanished every now and then. Not sure about that and honestly not wasting the time to investigate it, so I might be wrong here. - Map generation seems to be not very good. I got a map with exactly ONE copper vein, apparently that can produce copper endlessly, but since you need to produce quite some stuff to have the prereq for techs it was a waiting game at that point. - Speaking of Waiting game: There is a system of points wich are used for tech-research as well as to unlock the QoL-features. Apparently those are generated by the settlers consuming stuff, the better the stuff the more points. Ok-ish system in theory, led to another pointless "less pass days till I have enough" waiting game in reality. - No way to define what kind of map you want and the small starting portion often has barely any flat land between upwards slopes and the river you apparently always start at. So the central building of the settlement can often only be put on a higher slope or next to the river. (At least the dev wants to implement the option to relocate the city center later. - Minor point: the city center: besides being where your settlers gather and wait for the invader whacking it serves no purpose at all, also its not upgradeable, so apparently you reside in a tent made of hides even when your settlers already live in thatched huts. In short, if you want a game like this get Dawn of Man, this game is an uglier, less polished copy of it.
游戏更新优化后,后期种田不卡顿了。。表扬。。。其次其他材料都可以自动收集,唯独原木无法自动收集,这个希望开发者能增加一个采集原木的建筑。加油!!!另外,后期人口为什么在食物,幸福感都充足的情况下,越来越少?是不是BUG。。。
Yes!
价格略高,38-45左右还行吧。 游戏本身挺好的。就是一些自动化的事儿有点儿麻烦,设置了无线工作但是并不工作。 出外探索也有点儿乱。 但总之还行。
Sehr gutes Spiel. Wer Dawn of Men mochte wird dieses Spiel sicherlich auch mögen :)
nice game
Single Dev feel and good for those that want that. Art style is a little too kiddish for my taste.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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