
Human Host is an open-world zombie survival crafting game. In this endless procedurally generated world, terrain, buildings, trees, rocks—everything is destructible! Build massive mobile bases, dig deep underground, construct trap-filled fortresses, scavenge supplies, and survive as long as you can!
Modeled estimate, not a reported figure. How we estimate →
Media

About
A zombie virus, airborne and with an incubation period lasting years, has suddenly swept across the entire world. Almost everyone is already infected. You are one of the rare few born immune to the pathogen. Do whatever it takes… survive.
Outstanding hit feedback, and the armor no longer provides abstract defense values — instead, it physically covers the body surface to block incoming damage.
Terrain, buildings, trees, rocks—everything can be destroyed !
Combine any building materials to create wildly imaginative mobile fortresses! Use Lua scripts for precision control over your vehicles—no coding experience? No problem, just plug and play.
Forests, ruins, deserts, canyons, rainforests, snowfields… blending into one seamless, endless procedural world.
Co-op is in full development… Coming soon.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Portugal +2 more
Engagement
Hours played at review time, across 59 reviews with recorded playtime.
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Годная игрушка, пока сыровата, но когда допилят думаю будет хорошо. Надеюсь сохранят настройку мира.
Human Host is a really fun survival game that mixes zombies, base building, and crafting together in a way that keeps you wanting to play. There's always something to do, whether you're exploring for supplies, fighting off zombies, or making your base stronger. The zombies are one of the best parts of the game because they make every trip outside your base feel risky. You never know when you'll run into a group of them, so it keeps you on your toes. Fighting them is exciting, and surviving an attack feels rewarding. The base-building system is also a lot of fun. You start with a simple shelter, but as you collect more materials, you can build and upgrade your base to make it safer. It's satisfying to watch your base grow and know that your hard work is helping you survive. Crafting is another feature that makes the game enjoyable. As you explore, you'll find different resources that you can use to craft weapons, tools, healing items, and building materials. This makes exploring feel worthwhile because almost everything you find can be useful. What makes Human Host so fun is how all of these features work together. The zombies add excitement, base building gives you something to work toward, and crafting lets you prepare for whatever comes next. Every time you play, it feels like you're making progress and becoming stronger. Overall, Human Host is a fun survival game that's easy to get into and hard to put down. If you like fighting zombies, building your own base, and crafting useful gear, it's definitely worth checking out.
топ
i got a really good feeling about this game!
Для раннего доступа весьма годно, но есть к чему стремиться
Задумка игры интересная, главное чтоб не забили на нее после сбора кассы и она смогла пройти тот же путь как и севендейка, хотелось бы чтоб ее добавили в GeForce NOW
много писать не буду, купил, поиграл, итог единственная игра где GPU HOTSPOT уходит в космос по температуре, не знаю что у вас разработчики с игрой не так в любой другой игре хот спот 50 максимум 60 у ВАС хот спот уходит за 80 градусов это не нормально
Вопрос - а можно мне повторно отправить обновление связанное с графикой - игра обновилась не до конца - теперь очень сильно притормаживает....
супер
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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