
Human Host is an open-world zombie survival crafting game. In this endless procedurally generated world, terrain, buildings, trees, rocks—everything is destructible! Build massive mobile bases, dig deep underground, construct trap-filled fortresses, scavenge supplies, and survive as long as you can!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Aug 31 → 12.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A zombie virus, airborne and with an incubation period lasting years, has suddenly swept across the entire world. Almost everyone is already infected. You are one of the rare few born immune to the pathogen. Do whatever it takes… survive.
Outstanding hit feedback, and the armor no longer provides abstract defense values — instead, it physically covers the body surface to block incoming damage.
Terrain, buildings, trees, rocks—everything can be destroyed !
Combine any building materials to create wildly imaginative mobile fortresses! Use Lua scripts for precision control over your vehicles—no coding experience? No problem, just plug and play.
Forests, ruins, deserts, canyons, rainforests, snowfields… blending into one seamless, endless procedural world.
Co-op is in full development… Coming soon.
Genres
Engagement
Reviews
Themes across 498 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I seen this being played by JaWoodle, put it on my wishlist and here I am now. 4 hours in for my first day. For an EA I am really impressed and amazed how people are leaving negative reviews to be honest. Seems to be getting regular updates and support and I have only had some very basic glitches. Yes, this is my step away from 7 days, I've got a few different survival crafting games in my library but nothing has really been the right replacement but this really seems to be hitting the spot. Looking forward to co-op play as the Mrs will join then, we have put 100s of hours together on 7 days so this will be a nice change. Human Host needs some balancing with drops and weapons, I've got some really high tier stuff already which if they are going to drop early days would make them harder to get. Some learning curve on the creative side as well, but that is good, it's doing it's own thing. The only thing I would add is like where you find certain mats. Overal this is a good 7/8 out of 10 so far, and if the devs keep up with the updates and fixes I don't see why this wouldn't become a very popular survival, zombie, crafting game. Give it a go, if it's really not for you you will know pretty quickly and then you can just get a refund.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $502K | 881 | 79% | $17.99 | |
| $502.1K | 940 | 85% | $14.99 | |
| $501.7K | 637 | 85% | $19.99 | |
| $501.7K | 745 | 80% | $17.99 | |
| $502.2K | 793 | 85% | $29.99 | |
| $502.4K | 1.6K | 89% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $797.2K | 2K | 47% | $19.99 | |
| $436M | 400.9K | 87% | $44.99 | |
| $11.2M | 11.9K | 77% | $29.99 | |
| $0 | 0 | — | Free | |
| — | 168 | 56% | — | |
| $2.1M | 3K | 77% | $19.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Portugal +2 more
Hours played at review time, across 498 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I get that it's Early Access. But it's just not fun. It's janky, the combat is pretty basic. Aside from a procedurally generated map and the whole custom vehicle thing, it doesn't offer anything new or innovative. It has potential but it's just not realized. I honestly don't know how people are recommending this at this point unless they are paid or just lack experience in other similar games. I'll change my review if it gets better, but for now it's refunded.
Неплохая игра, микро но очень сырой аналог 7 days to die, надеюсь разработчики не закинут игру, и продолжат ее развивать, так как потенциал в ней есть.
Ein Spiel mit viel Potenzial Es gibt einiges was neu ist und was ungewohnt ist. gutes wie schlechtes. Die Idee mit einem Craft baren Auto mit Blöcken wie bei Empyrion Schiffe zu Bauen ist schon gut. Was aber noch nicht ausgereift ist. Was ungewohnt ist, das die verschiede Biome im Kreis wie eine Zielscheibe aufgebaut ist. Ich nenne sie mal so. Wald, Verbrannte Erde, Ruinen, Wüsste, Sumpf, Tropischer Wald, Eisgebiet. Was nach dem Eisgebiet kommt weiß ich nicht, da die Gegner Tief im Eisgebiet schon Lvl 200 Waren und die Waffen auf Qualität 6 da schon zu schwach sind und es keine Besseren gibt. Es ist halt so, umso weiter man sich vom Startgebiet entfern um so höher im Lvl werden die Gegner. Die Anordnung finde ich nicht vorteilshaft. Da man egal in welcher Richtung geht immer auf die Selben Biomen Anordnung kommt. Man braucht also nur in eine Richtung zu gehen und man kommt durch alle Biome, die anderen Himmelsrichtungen sind also vollkommen egal. Ich persönlich halte davon nichts. Ist halt Geschmackssache. Doch ich finde, das dadurch, der Rest der Karte ( Die übrigens unendlich sein soll) uninteressant wird. Das Spiel soll noch einen Multiplayer erhalten, auch wenn in der Beschreibung Singelplayer steht. Im Spiel wird man aber davon in Kenntnis gesetzt das es ein Multiplayer schon in der Entwicklung ist. Was mir sonst noch aufgefallen ist und was im Spiel fehlt. 1. Außer im Startgebiet gibt es in keinem Biom Häuser zum Looten. 2. Es gibt keine Art von Tieren. 3. Es fehlt ein Skill zum Lernen, das man schneller Looten kann. 4. Die Blöcke vom Auto gehen viel zu schnell kaputt. 5. Es gibt keine Pflanzen, damit man selber was Kochen kann. 6. Es gibt keine Möglichkeit Wasser zu Sammeln. Man muss also immer schauen das man was zu Essen und Trinken findet. Ab den Ruinen wird die Nahrung weniger, die man findet ( Ist mir aufgefallen) 7. Das Crafting von verschiedenen Blöcken ist zu aufwendig. Es gibt etliche Block formen, aber jede form muss man extra herstellen, so ein System wie bei Empyrion oder 7 Day, das man den Block Konfigurieren kann...gibt es nicht. 8. Ein Skill, der ermöglicht, das bei Herstellung an den Werkbänken, das Material aus den Kisten zu ziehen 9. Die Herstellung verbraucht eine Unmenge an Ressourcen 10. Im Sumpf Biom, gibt es keine Gegner 11. In einigen Biomen kommt es ab und zu, zu erheblichen FPS Einbrüchen. Trotz allem macht das Spiel eigentlich Spaß, es ist halt noch ein EA-Spiel und es steckt noch sehr viel Arbeit drin, aber ich hoffe auf Dinge die noch kommen werden. Im Moment ist das Spiel vor allem was Material wie Holz Alteisen und Co. angeht zu Farm Lastig. Ich gebe ob wohl noch so einiges fehlt, Trotzdem ein Daumen hoch. Da die Idee nicht schlecht ist.
I strongly recommend this game! if the developers pay attention what the players say it could be even better them 7 days to die! I hoppe they are better them the developers of 7 days to die developers, on 7 days they are rude and arrogants!
Spent three hours digging a hole to build a bunker. Ran around for an hour collecting wood before being killed by THE zombie that best represents an undead Hulk. Respawned and lost my bearings. Checked map to go back. Never found that hole again due to being distracted. 10/10 would do it again.
its pretty good i must say keep it up and it becomes better then 7d2d its still need alot of work but i think with time this game will become big 10/10
It seems a lot of players have jumped on this game because of some creator conflict. Sad to see so many people being influenced this way & unable to form their own opinions. This game is bare bones at it's best. No mission, no guide, no traders, no NPC's, no motives. Just another zombie simulator in an empty world. Give it 5 years minimum because this is the type of perpetual development cycle that will take years & many transitions. By the time it's finished & comes out, if it ever does, the motivation to play will be muted by better games that are actually finished.
Неудачный клон 7 DTD. Весит дофига, а контента с гулькин нос (всё видимо ушло на ОГРОМНУЮ карту). Сейчас смысла брать нет, только через 2-3 года когда что-то играбельное допилят.
First, there is a learning curve. Stick with it. I am an old geezer and it is difficult for me to remember where my finger falls but once you get the hang of it, IT IS GLORIOUS. Next, It is still in Early Access. It will get better even if you get bored, the improvements coming will change both gameplay and survivability. That being said, unless you are a novice gamer, your suggestions will get a fair shake as the game develops. Maybe even as they develop merch. I am thoroughly impressed by the concept, the advancement structure of crafting is in a sensible order of importance, and the leveling of weapons forces you to advance and there is noticeable difference between weapons. Other games like MW have a weak, negligeable difference. The fire rate and ability to aim with rapid fire weapons are close to IRL. My compliments to the Chef.
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Where this game's players are, estimated from review languages.
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