
Human Diaspora is a Retro First-Person Shooter where you fight your way to save the remnants of your family and find what is happening on the post-human colony planet. Take action against small and big enemies. Are you up to the challenge and save humanity?
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Languages: English**languages with full audio support
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I first heard of this game due to it being shown on a showcase reel for the GODOT engine. It was one of the two most visually appealing games and the fact that it's all made by one dude was intriguing. I was always curious if GODOT could be viable for a 3D game because like many, I too would like to make a game and I felt Unity and Unreal Engine were bloated and I've always preferred to make things lightweight, efficient and if I could use an open source, underdog game engine, that's even better. For the actual game itself, it reminds me a bit of Nano Assault. The game world isn't big (granted I haven't played that much) but the game uses a board game like structure that switched to a first person shooter when you want to take over enemy points that takes place in a type of arena level. Game controls fine and the game mechanics are simple enough, which may turn off some people with the $21 price tag (I'm Canadian and this review was written a half hour in, there could be more to this game) though this is early access and the one person developer plans to add more content and I'm inclined to believe them due to their communication on their personal feeds. It would be nice to have some settings to control graphics but I assume that it may happen in due time. It's one person after all. I will update my review once I play more of it (busy work week) but I wanted to give quick review for people pondering about the game. I think GODOT has promise and I want to support it being a viable option for game development when possible. I think anyone who is thinking about using the GODOT game engine for 3D should give this game a spin to see if it could be right for them. IT ALSO DIDN'T CRASH!... yet. That already makes it more stable than the closed alpha of Dead Matter :P
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Hours played at review time, across 21 reviews with recorded playtime.
This is such an Early Access! First: there are strategy and shooter, both poor and absolutely broken in terms of user experience, eduaction curve, etc. You just don't know what to do, why, and what is going on on your screen. Strategy is to build villages and factories on the planet. Why? Which is better? What else can I do then? What is my strategy, when I'm out of spots for new places? Then you find, that there is a way to play a shooter game. I beat up every enemy I see, don't get any damage, but then I lose each and every match. Why? No UI or feedback from the game to clarify any of that. Finally, the game is visually nice, but laggy even on RTX 2060.
Maybe for some screenshots and showcases it is good title. But game itself is unplayable mess and garbage. UI is the worst. It does not even considers the video-safe areas. On my 31'' display the UI looks just terrible and unpleasant. Menu does have unskippable ugly title screens and veeeerryy long fades to black. Loading bar does not means loading - the battle mode still spends alot of time loading while bar is 100%, then much more time on black screen before game actually starts. To reach the FPS game you need to play some sort of GO-base building (I repeat - the game does have really bad and un-informative user interface). For trailer the basebuilding maybe is cool to watch - but ingame it is terrible and not fun and lacks visual feedback for your actions. At some point during base building there appears yellow dot and you can click it and begin battle. Author of the game seems knew that base-building is crap - so he/she added option to select quick battle level from menu (there like less then ten total battle stages). The weapons and enemy is trash. Probably author spent ton of time editing video to make a bullshot trailer. Notice how player carefully touch enemy robots with his gunfire (to not kill them) in trailer - because 95% of time their death effect is really ugly and bad and they just disseapear when dead. There are ton of performance problems, like I got random hicups for half of second when firing a gun. I cannot even change my mouse sensivity while in battle mode. And default setting for sensivity is very-very high. You don't feel liberating any planet like it mentioned on store page. There are just some optional text with story (you need to watch long fade-to-black animations to reach the story). Totally at the moment of writing this review Human Diaspora feels like a overpriced asset flip game! [b]Summary: someone just throw some random models together, glued some visual-basic forms for UI, selected few CC-licensed audio tracks and called it the game. [/b] Maybe cool for screenshots, but disgusting as a game. Really terrible user experience! Avoid it at all cost while it still is in Early Access.
This needs a lot of work unfortunately but looks better than a lot of early access so I'm looking forward to seeing it progress.
Open World Update review I don't know what I'm doing, or why I'm doing it, but this game is pretty jammin'. Solo dev, been working on this game over a year. It's definitely still early access (changing settings in the pause screen will return you to the main menu) but the gameplay is there. There are two ways to play right now, the open world mode, in which you complete objectives to unlock some kind of spacegate to go somewhere else (I haven't succeeded in the objectives yet lel) or the turn based mode, in which you plant towns/factories, and so does the AI. At each of the locations, you can enter and battle it out against the AI's defenses to try and take that location. Definitely a game to watch.
Human Diaspora is a completely free FPS/platformer game that seems to have been made as a tech demo for Godot3D... which is certainly a completely different animal from the godawful Godot2D engine that has still to this day never been used to produce a truly successful game. But the 3D engine... that shows some promise, and Human Diaspora is a glimpse into what the engine potentially capable of. Unfortunately it's not without problems. The game is very simplistic, small and limited in scope and ambition. This feels more like a tech demo, proof of concept or student homework assignment rather than a fully fledged product designed for PC gamers. As such it doesn't offer any real value as a serious PC game. All you do in the game is run through a low poly neon obstacle course... it doesn't look bad, mind you, and there's a handful of enemies/turrets to shoot... some multicolour gun stuff going on, I don't know. It's a bit unclear what happens in the game, really... a little more design in the way of player cues and things would help. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game seems to be poorly optimised, while everything looks okay (if low poly), the game runs very smoothly... until it doesn't. Very serious frame drops have the game drop to single digit frames and stuttering frequently. I guess we can put this down to optimisation... I would like to believe there's some hope for Godot3D considering how bad Godot2D is. Regardless, this makes the game very unpleasant to play. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 5 players (despite being free!). This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you download this game? Is this one of the best of the 100,000+ games on Steam? The game is completely free. This is noble a gesture that shows dedication to both gamers, and the gaming industry. Nothing speaks more to a developers belief in themselves and their product than making their game available for everyone without remuneration. It's a shame in this case that the implementation is below the minimum standards a dedicated PC game should offer to enthusiasts. There's no "maybe" option in Steam, unfortunately, but I hope to see more work from this developer, perhaps as part of a professional game development company that can make full use of their talents without needing to make budget/quality compromises.
I don't play a ton of FPS games but boy do I die a lot in this one. Does look cool, might suggest toning down the bloom a bit. Glad to see a 3D Godot game.
Human Diaspora, ailenizin kalıntılarını kurtarmak ve insan sonrası koloni gezegeninde neler olup bittiğini öğrenmek için savaştığınız bir Retro Birinci Şahıs Nişancı oyunudur. Küçük ve büyük düşmanlara karşı harekete geçin. Mücadeleye hazır mısın ve insanlığı kurtaracak mısın?
There is very beautiful grafics disign and exellent performance! Perfect example of Godot game.
I mean, pretty unpolished, all over the place with... everything. BUT. I still kinda enjoy it. Except the car level. There is some potential, I wouldn't give up on this game just yet.
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