
HROT is a single-player retro FPS set in a small socialist country neighboring Soviet Union (Czechoslovakia) after an unspecified disaster in 1986. Those times were dark and terrifying and so is the game.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech**languages with full audio support
Engagement
Hours played at review time, across 60 reviews with recorded playtime.
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
🟢视觉层面高度的统一性,游戏整体采用了极度受限的色调,以棕色、灰色与暗黄色为主,低保真,高信噪比,关卡的氛围基调诡异荒凉。文化符号的具象化植入,游戏内的资产设计具有强烈的地缘特征,从老式袋装牛奶、大列巴面包,到列宁雕像、防毒面具以及等都是具有明确历史背景的物件。甚至里面的捷克斯洛伐克粗野主义建筑、体育馆、巨型雕塑、地铁站、铀矿道、城堡、文化中心、奶奶谷、钟楼都能在捷克找到对应的地标原型,真实存在。在游戏中插入钥匙未必打开正前方的门,可能触发侧墙滑动,甚至传送至敌人埋伏的新区域,这种持续的预期违背让探索过程保持新鲜感与张力,且与苏联集权体制下"建筑本身即充满监视与暗道"形成了叙事层面的自洽,典型例子如政府会议室按下紧急避难按钮后整个房间垂直沉降的桥段。 🟢关卡设计呈现出极强的高密度与连贯性,空间嵌套精妙,游戏倾向于通过电梯、扶梯、通风管道、下水道和高低差平台,将地图在Z轴上进行多层折叠,路线纵横交错。非对称的环回结构使得玩家在解开新区域后,往往会以意想不到的捷径backtracking到最开始的区域,这在空间认知上为玩家提供了强烈的顿悟感,同时验证了地图底层架构的严谨性。 🟢大量可交互物件(马桶冲水、开关灯泡、用洗衣机、踢足球、可弹奏的完整钢琴、在斯诺克球桌上击球以及驾驶老式摩托车到处逛等等、还可以亲吻胡萨克的画像)沉浸式填充,十分甚至九分有趣的隐藏成就与各种奇异搞笑的内容。 🟢武器之间不存在绝对的上下位替代关系,尤其是泵动喷与双管喷的设计逻辑我十分喜欢。泵动喷伤害低但射速高,双管喷伤害高但射速低,面对不同血量的敌人通过切枪可以最大化避免伤害溢出导致的资源浪费,做到一枪秒杀大部分怪,而且这两把枪也是手感最扎实的,很爽,非常爽,我热爱每个游戏的霰弹枪。 🟢敌人阵容的丰富度与胡逼程度达到顶点,戴着防毒面具的马,在游乐园设施上假装模型的詹姆斯,因变异而复生的克莱门特,飞来飞去的列宁大头,从胡斯战争时期穿越过来的胡斯战士正骑着摩托车追杀你,劫持基地并发射核弹的蝾螈,学会了影分身的普京等高达50+种敌人 🔴基础武器手感整体偏弱,仅两把喷子和胡斯弩手感上佳。高级武器边缘化,伤害输出不符合其弹药稀缺度,其通过配电箱充电补充弹药的机制虽有新意但不足以弥补实战表现。这导致面对高血量精英单位时,战斗策略依然停留在双管霰弹枪+走位循环。 🔴机动性较为简化,除了兔子跳没有其他位移身法,好在基础移动速度很快,但设置了十分保守的移速上限,不过手感扎实。
♥♥♥♥♥♥ said i "wasnt worthy enough" im gonna ♥♥♥♥ the barrels of the guns now because of that guy
este jogo e maravilhoso, e ele me lembra quake e turok. 10 barra 10
paradni hra, praha byla vzdycky divna!
классно под пиво
捷克文化内容多,游戏内容丰富
Un día cualquiera para un Checoslovaco en los ochenta. Realmente interactivo. Incentiva mucho a usar la "E" en todo y golpear casi todo (xd); sin duda entretenido y divertido. (Me pasé dos minutos reloj girando en el carrusel giratorio. El desarrollador supo bien lo que la gente quiere cuando experimenta con el entorno xd).
An okay boomer shooter. A bit of humor, a bit of challenge, lots of shooting. My biggest complaint would have to be a near complete lack of signposting, leaving you just wandering around trying to figure out where you're supposed to go on a decent number of the levels. There's also essentially zero music, which I suppose fits with it's harsh themes. If you aren't huge on boomer shooters, I'd probably give this a pass. 6/10
one of the only boomer shooters i've played that actually feels like its inspiration, i was baffled this wasn't running on the quake engine or something and even aside from that the level design is superb and truly feels worthy of standing alongside its inspirations. i had been craving a new classic fps in the vein of id software's pre-quake 2 works for days and hrot is the only thing that scratched my itch, i can't recommend it enough
weird, feels amazing, i love blasting guys into goopy gibs
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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