
Short visual novel. An all-too-familiar story, born from an all-too-familiar motive, on an all-too-familiar street.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 14 → 0.5/day in the week after.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

How Much for the Body in the Freezer is a short visual novel about...
...about what, exactly?

Normally, this is where I’m supposed to build up your expectations.
This is the store description page, after all, right?
You know, that familiar nightlife district, the corpse in the freezer, the cute girl.
Just line them up, follow the thread, and keep writing from there.
Everyone’s happy.
Clap, clap, clap.

But I can’t do that.
Because this story is far too ordinary.
So ordinary that even I can’t stand it.
If I told you this was a thrilling suspense story, packed with one climax after another, then by the time you reached the end, you would probably... well...
Maybe you wouldn’t be furious, but you’d at least be disappointed, wouldn’t you?
Ah.
Without meaning to, I’ve gone and written another thing I don’t know how to recommend to anyone.

After all, in this life of mine—not long, but not exactly short either—I’ve learned a little about this thing called “expectation.”
For example, coming to a certain street with a certain impression, a certain expectation,
only to find it isn’t what you imagined.
For example, quietly beginning to expect something from another person,
only to find they aren’t what you imagined.
For example, the world itself,
and finding it isn’t what you imagined.

So I can’t build up your expectations here.
That wouldn’t match what this story is about.
This is just an ordinary story.

A story that hopes, quietly, that someone out there might like it.
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
居然是倒序吗?啊 有点烧脑,我理解不了啊 还是水星更容易理解(我的水星苦呀稀) 总之还是得玩二周目的游戏 中规中矩吧
简单阴郁的故事,大约需要耗费30分钟阅读 画风很有特色 文笔尚可,不至于读不下去 故事本身比较平淡,比较值得一提的是关于主角本身的反转,可惜作者并未花费多少笔墨,没有刺激到我的情绪,结束的也很仓促。 正如简介所言,讲述的是人尽皆知的故事,能感受到作者对现实生活中社会边缘人群的思考,不过受限于篇幅都是点到为止。 作品没有大的硬伤,搭配比较优秀的画风音乐,足以填充半小时的空虚时光 最后折后7块钱的价格还是不错的,推荐
朋友送给我的游戏,首先感谢朋友,知道我对这个游戏感兴趣就很大方的送给我了,朋友好。 其次,我不会推荐这款游戏,我甚至不认为这应该被称作一款游戏。全程没有任何选项,在这个游戏里那只能做到静静的观看故事。而最主要的故事,在我个人来看是糟糕的,感觉完全没有正常人 ,比起电波系更像故弄玄虚,完全是为了醋包饺子。刚开始还是挺有意思的没想到后面会是这样的。个人体验非常糟糕。如果不是真心感兴趣还是不用考虑游玩了。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
犹如简介,抱着人尽皆知的目的,在人尽皆知的街道,发生的人尽皆知的故事。
还行,一个合格的短片小说,合格的故事加上合格的文笔,如简介一样讲着众所周知的故事,什么具体的评价都不会有,就是现代主义文学的流行且通俗的版本
This is one of the most RAW experiences I've ever had amongst all the games I played. I don't care how much AI was involved in creating this (If it was heavily, ts gotta be the AI version of Shakespeare no less), guess developers were able to proof that you can create an actual Gem and eye-candy even if you use the big scary abbreviation. Whatever themes and things you are into or not, I personally heavily suggest you give it a try. It's short, cheap and genuinely impressive.
テンポよく、重すぎず、軽すぎない 無為に不幸を作り出すでもなく、終わった後に引きずる感覚もない よいバランスのビジュアルノベルでした
還不錯,感覺像花了36塊買了個插圖精細且有BGM的短篇小說,文筆跟劇情都挺好的,十分推薦
novel curtinha interessante no começco mas a plot foi meio sem sal, a parte ue mais tinha me interessado era o estilo da arte, mas depois ue descobri ue o autor usou IA pra "finalizar" a parada, achei meio paia, mas em comsideração ao preçco ao tem por ue reclamar
冰柜里的尸体就像一场霓虹色的梦,那之后就回到那清醒的现实里去就好了,毕竟为了活下去
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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