
Short visual novel. An all-too-familiar story, born from an all-too-familiar motive, on an all-too-familiar street.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 14 → 0.5/day in the week after.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

How Much for the Body in the Freezer is a short visual novel about...
...about what, exactly?

Normally, this is where I’m supposed to build up your expectations.
This is the store description page, after all, right?
You know, that familiar nightlife district, the corpse in the freezer, the cute girl.
Just line them up, follow the thread, and keep writing from there.
Everyone’s happy.
Clap, clap, clap.

But I can’t do that.
Because this story is far too ordinary.
So ordinary that even I can’t stand it.
If I told you this was a thrilling suspense story, packed with one climax after another, then by the time you reached the end, you would probably... well...
Maybe you wouldn’t be furious, but you’d at least be disappointed, wouldn’t you?
Ah.
Without meaning to, I’ve gone and written another thing I don’t know how to recommend to anyone.

After all, in this life of mine—not long, but not exactly short either—I’ve learned a little about this thing called “expectation.”
For example, coming to a certain street with a certain impression, a certain expectation,
only to find it isn’t what you imagined.
For example, quietly beginning to expect something from another person,
only to find they aren’t what you imagined.
For example, the world itself,
and finding it isn’t what you imagined.

So I can’t build up your expectations here.
That wouldn’t match what this story is about.
This is just an ordinary story.

A story that hopes, quietly, that someone out there might like it.
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我到底是谁呢
没什么人味的作品,给好评只是因为价格低 甚至觉得文案也有点像AI辅助
和作者的介绍很匹配的一款短篇视觉小说,是一篇发生的人尽皆知的故事。文章很简短但也有作者自己的思考。故事的舞台大概是秋叶原这样的亚文化网红街道吧,看得出作者是在对现在发达的消费主义的批判和对身处类似秋叶原这种工作环境的人的思考和同情。文章风格充斥悲观现实主义和虚无主义,但也有主人公自己的心路历程得的成长和进步,算是一篇良品吧。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
霓虹色的幻梦
流程很短大概半小时,剧情还不错
しっとり
yah
短いながらも濃い世界観に浸れてとてもよかったです
大概只有30分钟的文本量 为了写评价时隔一周又玩了一遍,还是有一种异物感。 看起来是高档餐厅但全餐只有四道菜,在你渐入佳境的时候服务员告诉你接下来就是甜品了。 但味道不错。
自我救赎的故事,电波对上了就会很有意思
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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