
How many dudes does it take to beat up a gorilla? A thousand toddlers? A horse-sized duck? A GOD? Enter the Dude Ranch and find out in this roguelike dudebuilder where you recruit an army of dudes to fight ridiculous battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Sep 14 → 9.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
How Many Dudes? is a roguelike dudebuilder that's all about game-breaking synergies and simulated chaos.

Welcome to the Dude Ranch, where you recruit and manage your ever-expanding army of Dudes
Choose from a wild cast of 42 Unique Dudes across 6 Dude Families: Undead Dudes, Employed Dudes, Warrior Dudes, Fantasy Dudes, Sci-Fi Dudes, and Action Dudes.
Setup your Team to mix and match Dude Types and form ridiculous synergies - like Zombie Dudes who explode when struck by enemies, Ninja Dudes who throw a barrage of Shurikens, or Cowboy dudes who lasso other Dudes out of danger.
More than 850,000 Team compositions means there's tons of strategies and overpowered combos to discover.

Create game-breaking synergies with your choice of Dudes, Trinkets, and Relics
Collect hundreds of Dude Relics that warp the rules of battle. Make your Wizard Dudes fling a volley of fireballs when they move, your Ninja Dudes enter stealth when in danger, or your Finance Dudes generate cash with a life insurance policy on your other Dudes.
Defeat Act Bosses to earn Trinkets - powerful items assigned to a Dude Type that enable game breaking strategies. Should you give your Wizard Dudes ADHD, or give your Samurai Dudes a Taser? It's up to you!
Choose your Dudes wisely. Each Dude has their place in battle, from dishing out damage to tanking it to commanding other Dudes. Find the right balance between offense and defense, and see if your team can make it all the way to the final act.

Face escalating enemy waves—from toddlers to wolves to gorillas to gods
Conquer boss fights that test your team’s synergy (and your sanity).
Defeat bosses to earn Silver and Gold stars for each Dude, and see if you can master them all!

Strategic roguelike autobattler full of game-breaking synergies
42 Unique Dude Types to recruit and build out your team
Hundreds of Relics, Trinkets, and Wandering Dude events that completely reshape each run
Three Tiers of Challenge, each with additional unique enemies and epic boss battles
Game modes like The Daily Dude and Ensemble Mode, which allows for pre-selecting your dream team
Infinite replayability and absurdity
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3.1Kreviews | 89% | — | $1.9M |
| $9.99 | 1.2Kratings | 87% | #10 | $1.8M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1457 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1.5배속은 아무리 생각해도 너무 느리다
fun as ♥♥♥♥
Addictive game, solid gameplay loop. Recommend.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Glad to finally lnow the amount of dudes it take to beat a 20 gorillas
I'm not usually a big fan of Autobattlers, but this one's a real treat. Technical stuff out of the way, game runs fantastic, never seen it lag. The only time I thought it might be lagging, turned out to just be hitstops from an ability proccing in the end game. There's a fair amount of settings to mess with. You could practically run it on a smart fridge. The demo gives you like 25% of the game for no cost, and progress made will transfer to the full purchase if you do decide to upgrade. This game is pretty simple, it's just really polished and well made. The music is charming, ranging from pleasant little loops that have just enough going on that they never really get old, to both amusingly out of place and surprisingly fitting spaghetti-western grit in the boss themes. The entire roster is viable in the right circumstances, there are no items or passives I've looked at and just gone "This doesn't seem helpful". Lots of novel character and ability ideas on display here, and best of all, it's VERY thorough. The documentation this game provides in-game is almost comparable to documenation you'd see in a game engine. Don't know what a stat does? Click on it, and if it has a substat you can click on THAT to know what THAT does. Don't know how much damage an upgrade is *really* giving you? Hover over your dude's damage report and the game will display in raw numbers and percentages how much benefit you're getting from each and every item in your build. Almost nothing is left vague, information is easy and intuitive to access, very refreshing to see. This game feels extensively playtested, and almost nobody got left behind. My only nitpicks is that it can be kind of grindy, you have to discover and win a run w/ every single character, item and trinket to find them in the next difficulty. I feel like after completing a certain % of a tier, the game should start bridging that gap in some way, either by awarding random 'completion stars' to undiscovered/uncleared items, or just unlocking the whole tier for you at once after hitting a certain threshhold (like 80-90%) On top of that, devs announced they're going to be releasing at least one content update and a number of hotfixes, although I can't say I've seen any bugs. Pick it up if you're on the fence, and get the dem o if you're short on cash, but you should absolutely keep your eye on this game. I know I'll be going back and playing the rest of this dev's catalogue.
fun game, try it!
fun until you beat the hardest difficulty and it becomes boring and or you have the epiphany that locking everything behind 2 layers of meta progression is very boring and so you get turned off of the game. either way there is probably around 20 hours of gameplay here and it is decent/cheap.
O jogo é viciante e divertido, mas a sensação de progresso é basicamente nula. Então quando termino de jogar uma partida, é basicamente como eu sentisse que se foi uma hora da minha vida para nada, sendo que nem liberei nada novo e perdi no final.
I smited 573 toddlers
banger
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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