
How many dudes does it take to beat up a gorilla? A thousand toddlers? A horse-sized duck? A GOD? Enter the Dude Ranch and find out in this roguelike dudebuilder where you recruit an army of dudes to fight ridiculous battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Sep 14 → 9.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
How Many Dudes? is a roguelike dudebuilder that's all about game-breaking synergies and simulated chaos.

Welcome to the Dude Ranch, where you recruit and manage your ever-expanding army of Dudes
Choose from a wild cast of 42 Unique Dudes across 6 Dude Families: Undead Dudes, Employed Dudes, Warrior Dudes, Fantasy Dudes, Sci-Fi Dudes, and Action Dudes.
Setup your Team to mix and match Dude Types and form ridiculous synergies - like Zombie Dudes who explode when struck by enemies, Ninja Dudes who throw a barrage of Shurikens, or Cowboy dudes who lasso other Dudes out of danger.
More than 850,000 Team compositions means there's tons of strategies and overpowered combos to discover.

Create game-breaking synergies with your choice of Dudes, Trinkets, and Relics
Collect hundreds of Dude Relics that warp the rules of battle. Make your Wizard Dudes fling a volley of fireballs when they move, your Ninja Dudes enter stealth when in danger, or your Finance Dudes generate cash with a life insurance policy on your other Dudes.
Defeat Act Bosses to earn Trinkets - powerful items assigned to a Dude Type that enable game breaking strategies. Should you give your Wizard Dudes ADHD, or give your Samurai Dudes a Taser? It's up to you!
Choose your Dudes wisely. Each Dude has their place in battle, from dishing out damage to tanking it to commanding other Dudes. Find the right balance between offense and defense, and see if your team can make it all the way to the final act.

Face escalating enemy waves—from toddlers to wolves to gorillas to gods
Conquer boss fights that test your team’s synergy (and your sanity).
Defeat bosses to earn Silver and Gold stars for each Dude, and see if you can master them all!

Strategic roguelike autobattler full of game-breaking synergies
42 Unique Dude Types to recruit and build out your team
Hundreds of Relics, Trinkets, and Wandering Dude events that completely reshape each run
Three Tiers of Challenge, each with additional unique enemies and epic boss battles
Game modes like The Daily Dude and Ensemble Mode, which allows for pre-selecting your dream team
Infinite replayability and absurdity
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3.1Kreviews | 89% | — | $1.9M |
| $9.99 | 1.2Kratings | 87% | #10 | $1.8M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1457 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Addictive as hell, well thought out, and slight super auto pets vibes from building your dudes up each run. That being said, does anyone else find moving dudes in your roster annoying as sin? I feel like just making it a right click drag to move from any point on the dudes card in the roster would be so much easier, as right now I am clicking everywhere trying to figure out where it wants me to click to move them. Minor annoyance really, but still something I feel could be polished up in a future patch.
我是测试版就开始玩了,正式版经历半年打磨,你们值得一个好评,兄弟
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很难想到这是一个外国开发者做的游戏,必须为这游戏的本地化团队点赞,翻译很好,成就名里有非常多的梗,契合这游戏荒诞的主题,而且这游戏和暴揍小朋友的主题也很像,一下子就想到以前玩这游戏的记忆。 这是一款非常好的电子斗蛐蛐游戏,美漫的风格非常强烈,整体画风表现一致,游戏性也很好,买完立刻玩一天。玩家要做的就是选择不同的队友,最多5种,然后拿数量,选遗物,然后就是战斗!战斗!战斗!游戏体验非常流畅,爽快! 但是我还想提一下,就是必须难度1打完金星的角色才能打难度2这个设定有点反常理,通关难度1之后要想体验更多不同角色,还是只能一直打难度1,其实更想打难度2,因此如果把这个设定去掉,改成显示角色通关最高难度,这将会是一款完美的游戏!
挺好玩的挂机游戏,提几点建议希望制作组可以看见, 1.战后信息统计还是太少,比如遗物触发过几次,嘲讽控制的时间,上的增益buff或者总和——比如攻速、护盾、治疗效益增加等等,这对于兄弟、遗物的选择和了解他们的作用强度很重要。 2.很多名词不够直观或者没有注释 3.没把开局的兄弟池随机性有点强了,没有说能一定想自己走什么流派或者玩到什么兄弟。 别的暂时没什么。
It's alright. I'm giving it a positive review because it's at least an interesting game... that said, it's got some issues. Having to unlock stuff to use in higher tiers really sucks the fun out of the game. The first tier is braindead easy, but you gotta keep repeating it to unlock things for the higher difficulties... and you get to repeat that process for the third tier. It's a cool game idea that's just not living up to its potential because of some very odd design choices. I don't want to do chores to unlock the game's features, I just want to enjoy the game.
厨师兄弟
I LOVE THIS GAME
Pretty addicting
Fun game
El juego ta bueno, pero no me atrapo tanto como otros roguelike.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $231.9K | 576 | 82% | $19.99 | |
| $6.8K | 23 | 65% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 8.4K | 83% | $9.99 | |
| $1.9M | 28.1K | 77% | $4.99 | |
| $1.9M | 3.9K | 95% | $19.99 | |
| $1.9M | 2.7K | 85% | $19.99 | |
| $1.9M | 8.6K | 69% | $7.99 | |
| $1.9M | 5.6K | 87% | $13.99 |