
Hovercars 3077: Undeground® - flying cars, apocalyptic tracks, difficult weather conditions. Collect and buy cars with Bitcoins. Play in leagues, time trial, arcade. Play online or offline with a friend or AI.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Hovercars 3077: Undeground® is a high-octane racing game in which armed cars compete against each other on post-apocalyptic tracks, putting the player's dexterity, reflexes, and strategic thinking to the test and offering a whole new experience of freedom in racing games. Great simulation and tons of excitement in various offline & online modes with Play remote. Play with friend or AI in leagues, arcade, duel, hologram or time trial.

Large maps that allow you to experience the freedom of flying like never before!
Minimum 15 tracks
A game from a small one-pereon Polish studio 🇵🇱
Program your own hologram (check forum)
Minimum 70 hovercars with different controls (gravity, weight, speed etc.)
Non-standard races, racing in the metropolis and abandoned places, racing in the air.
Game modes: leagues, arcade, duel mode, hologram race and time trial
Play alone, AI or with a friend online (Play remote) or local multiplayer in split screen
Buy cars with bitcoin!
Includes an additional difficulty level Nightmare - no one will win without madness
Futuristic tracks, apocalyptic places
Includes special Hovercars: remote control mini Hovercars, bikes, drones, hologram, bus, cybertruck etc.
Controls: gamepad or keyboard
100 Steam achievements, Steam Cloud, Play remote
Classic cars from 1967-1990 (that are finally flying)
30 languages
Atmospheric music
Change the camera to AirGO Pro
Air drift
Easter eggs
See Warsaw 3077, Ankara 3000 or visit Nevada 3050
Garage
Highscore
Change your control settings, game speed, y-axis invert, music, graphics, etc.
Shortcuts and alternative routes
Flying cars are easy to control by Airem Motorsport Technology

* This is not NFT and blockchain game and the game does not use real Bitcoin...
** Games with local multiplayer or Remote Play Together functionality can be shared with friends and family with the click of a link - no Steam account required.
Engagement
Reviews
takie gwno da sie tylko strzalkami grac i nie zmienisz na wasd 0/10 bez emocji
Pretty cool concept, think this has a lot of potential to grow. Haven't encountered any bugs yet. Controls are really simple. One thing I recommend for the devs is in the garage it be cool if the cars could be separated into tiers so it be a bit easier to browse them due to there being 70. Maybe into a price tier because theres like 2 cheap cars in the beginning for like 120,000 points but randomly around car 30 or 40 theres a car that cost only 70,000. Still a fun game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Traditional Chinese, Simplified Chinese, Czech, Danish, Finnish +18 more
Hours played at review time, across 39 reviews with recorded playtime.
скучная и не интересная игра с перепутанным управлением
Именно так в 3077 году мы будем летать на машинах, как в 5-ом элементе. Тачка кстати так же присутствует, можно посмотреть на видео: https://youtu.be/O2tMfroH1F0
Какая же дикая шляпа... Управление с геймпада тупое. В целом играть невозможно, да и неинтересно.
Hovervars 3077 jest grą która ukazuje wyścigi w odmienny sposób. Warto kupić i pograć po między większymi tytułami bo naprawdę trzeba zmienić sposób myślenia w tej grze :D
На Steam Deck запускается с Proton Experimental и идёт стабильно. Сама игра уж слишком хардкорная. Управление такое, что его видимо, долго надо осваивать, чтобы нормально можно было участвовать в воздушной гонке и ни на что не натыкаться.
Hovercars 3077: Underground racing, developed by Airem Motorsport Tech and Airem and published by Airem, is a sci-fi arcade racing title that transports players into a high-speed future where anti-gravity vehicles dominate underground circuits. Blending elements of classic hover racers with arcade-style combat and progression systems, the game sets out to deliver a fast-paced experience framed within a cyberpunk-inspired world of neon cities, industrial wastelands, and experimental technology. At the heart of the experience is anti-gravity racing across a diverse set of tracks. Unlike traditional road-based racers, Hovercars 3077 emphasizes verticality and freedom of movement. Tracks twist through urban skylines, cut across deserts, and weave through industrial structures, encouraging players to master three-dimensional control rather than simply hugging corners. The hover mechanics allow vehicles to glide above terrain, which changes the feeling of momentum and handling. While this gives the game a distinctive identity, the physics lean toward arcade responsiveness rather than simulation depth, prioritizing accessibility and speed over precision realism. Vehicle variety is one of the game’s most noticeable features. With a large roster of hovercars inspired by both futuristic prototypes and stylized interpretations of real-world vehicles, players have numerous options to experiment with. Each vehicle carries its own attributes related to speed, acceleration, handling, and durability. Progression revolves around earning in-game currency through races, which can then be used to unlock new vehicles and upgrades. This steady unlock system encourages replayability, particularly for players who enjoy experimenting with different performance styles and vehicle aesthetics. Game modes offer a reasonable amount of variety. Standard league progression provides a structured path of increasingly difficult races, while arcade and duel modes allow for quicker standalone competitions. Time trial challenges emphasize technical mastery and racing lines, whereas other special modes introduce combat-oriented elements or unconventional objectives. The inclusion of local split-screen and Remote Play Together functionality broadens the experience for those who prefer multiplayer competition, although the overall player base remains relatively niche. Visually, Hovercars 3077 adopts a vibrant sci-fi presentation. Neon lighting, metallic environments, and futuristic skyline backdrops reinforce its cyberpunk setting. Track themes such as dystopian cityscapes or desert highways help differentiate race environments, preventing the visual design from feeling monotonous. However, while the artistic direction is ambitious, the technical polish varies. Environmental textures and vehicle models are serviceable, though not always refined to the level of larger-budget racing titles. One area where player opinions tend to diverge is handling and collision feedback. The hover physics can feel loose at high speeds, and vehicle collisions sometimes lack the weight or tactile impact expected in more polished racers. For some players, this contributes to the chaotic charm of arcade racing; for others, it limits the sense of control and competitive depth. AI opponents provide a moderate challenge, especially at higher difficulty levels, but may not consistently deliver strategic racing behavior. Audio design supports the futuristic tone with energetic electronic music and environmental sound effects that reinforce speed and intensity. Engine sounds and boost effects contribute to the arcade atmosphere, even if they do not aim for realistic authenticity. The soundtrack complements the game’s aesthetic rather than defining it, functioning as a backdrop to the rapid movement and action. Ultimately, Hovercars 3077: Underground racing is an ambitious indie take on the anti-gravity racing genre. It offers a broad selection of vehicles, multiple race modes, and visually varied tracks within a cyberpunk setting. While its mechanics and polish may not rival major racing franchises, it succeeds in delivering a fast, accessible arcade experience for players who enjoy futuristic aesthetics and hover-based racing dynamics. For fans of sci-fi speedways and arcade progression systems, it provides a distinctive, if imperfect, addition to the genre. Rating: 6/10
// Hovercars 3077: Underground racing THIS GAME IS AWESOME! This game is way underrated. It's got 68 AMAZING vehicles (https://www.youtube.com/watch?v=Xe9G-8dJqSU). Incredibly difficult; constantly exploding every time you crash. BUT - it's an exhilarating experience, and after crashing you immediately start right back up. Constantly BRAKE and BOOST... both of which are incredibly responsive. It's tricky, but it's possible to shoot straight up in the air and blow a U-Turn... twice... if you're about to hit a mountain and can't get into the tunnel. But you can't do a 360 or it will crash you. Often if you're about to hit something, cut the wheel, and hit BOOST >>>>> Rocket Ship! <Local Couch PVP> I don't know what it is, but the Vertical Split Screen with this game is incredible; normally split screen seems so scrunched -- on this game it's really spacious. Not sure why... I think the game is designed more vertical with high objects, and narrow canyons -- rather than horizontal... the most 'spacious' split screen racing I've seen. THIS IS WHERE THIS GAME EXCELS! This is a blast. And there are 3 Modes for Local PVP: 1) Championship: Play the entire circuit with your buddy, and bots 2) Arcade: Battle your buddy and bots, on any track of your choice 3) Duel: One On One! <CONTROLS> [A] Boost (awesomely powerful) [X] Brake [Y] Toggle Camera: 1st Person / 3rd Person [B?] Power Up (Not sure exactly what this does, and not sure what it was originally bound to) WISHLIST: I wish I could reprogram the controller for LT (Brake) RT (Boost). OH, WAIT... YOU CAN! :o) [I was able to play with an Xbox Core Controller + an 8BitDo Pro 2.]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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