
Your conventional methods of operation are "shoot first then shoot again!"
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Reviews
Kleines aber feines Run & Gun, das auf mich wie eine Mischung aus Meat Boy und Broforce wirkt. Dank des durchdachten Leveldesigns, dem geschmeidigen Handling und der immer wieder amüsanten wie chaotischen Kettenreaktionen hatte ich selbst nach zig Neustarts noch ein Lächeln im Gesicht. Die Optik ist zwar simpel, konnte bei mir aber mit ein paar charmanten Animationen, lustigen Ragdoll-Effekten, wuchtigen Explosionen und netten 2,5D-Tricksereien punkten. Übrigens perfekt für das Steam Deck Einen ausführlicheren Text zum Spiel findet ihr auf meinem Blog: [url=https://polygonien.de/2024/10/hot-guns-oder-meat-boy-x-broforce/]https://polygonien.de/2024/10/hot-guns-oder-meat-boy-x-broforce/[/url]
Reminds me of both Hotline Miami and especially Door Kickers: Action Squad. Great layer of pixel-art combat, mixed with that gruelling difficulty of only being able to take one shot (unless you follow the construction-site health & safety protocol). Thank heck there was at least a single guide for the hidden secrets. Would have taken me forever to find my way around every sneaky corner that might find you an extra coin or two. Although, it is in German. <-<
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 24 reviews with recorded playtime.
It's a great game.We need Chinese, please.
Ehh.. Core game mechanic of weapons keeping you from jumping high is not a great choice, and weapons looking similar plus duel wielding/weapon swapping being a pain only exacerbates things. Also, purchasing weapons is pointless when you just drop them 4 seconds into a level. The game sort of hits its stride a few worlds in, but there are only 2 or 3 excellent levels that make the gun-jump mechanic seem worthwhile. It's kinda short but I wish it had been shorter, which is not a good thing. Visuals are really fantastic though, only thing that's positive across the board. Quite impressive combination of 3d assets and spritework. In no way a substitute for good game design though. NGL I played this and forgot it so hard 2 months later I didn't even know what it was in my steam library. I was stunned to see my playtime was 2 hours, it felt like 5. P.S. Next time you make a game don't put a giant cool gatling gun in it that only appears once, and when it does i have to immediately drop it to jump over a gap, not even getting to shoot an enemy with it once. Was this a joke?? What on earth were you thinking. I won't remember how much this game irritated me, because I simply won't remember it at all. 4/10, play something else.
Before its release, Hot Guns: International Missions positioned itself as a celebration of classic action games, and it largely delivers on that promise. Developed by Quantized Bit and published by badd, the title embraces the explosive energy of old-school side-scrolling shooters with an unapologetically arcade-focused design. It does not attempt to modernize the genre with elaborate storytelling or complicated mechanics. Instead, it offers an experience built around speed, destruction, and cooperative play, evoking memories of the era when games prioritized immediate excitement over cinematic presentation. The game places players in the boots of heavily armed operatives sent across a variety of dangerous assignments around the globe. Its campaign spans more than twenty missions, each emphasizing relentless combat and constant movement. Players are encouraged to leap over hazards, unload an impressive arsenal of firearms, and make use of gadgets such as grenades and jetpacks to survive overwhelming enemy encounters. The level structure is straightforward but effective, with hidden collectibles and in-game currency providing additional incentives for exploration. Unlocking equipment and experimenting with different loadouts gives the experience a modest sense of progression without detracting from its arcade roots. One of the title's standout qualities is its dedication to cooperative gameplay. Supporting up to four players locally, alongside Steam Remote Play Together functionality, Hot Guns: International Missions becomes significantly more entertaining when shared with friends. The screen quickly fills with projectiles, explosions, and moments of accidental chaos as players compete for pickups or inadvertently interfere with one another during intense firefights. The addition of a multiplayer deathmatch mode further extends the game's value, offering an alternative to the main campaign and reinforcing its identity as a social experience first and foremost. From a presentation standpoint, the game successfully captures the aesthetic of classic pixel-art shooters. Character sprites are expressive, environments are colorful, and the exaggerated visual effects help sell the impact of every weapon fired. The soundtrack complements the action with energetic compositions that maintain a brisk pace throughout the campaign. Although the graphics are intentionally retro and may not impress players seeking technical innovation, they fit the game's personality remarkably well. Every element feels designed to support quick bursts of entertainment, making it easy to jump into a mission and immediately understand what the game is trying to achieve. However, Hot Guns: International Missions is not without its flaws. The simplicity that makes it accessible can also lead to repetition during longer sessions. Enemy behaviors remain fairly predictable, mission objectives rarely deviate from established patterns, and the overall campaign length is relatively modest. Players looking for deep customization systems, branching narratives, or extensive endgame content may find themselves exhausting the available material sooner than expected. There have also been occasional reports of technical hiccups and progression issues, which can momentarily interrupt the flow of an otherwise polished arcade experience. Despite these limitations, the game succeeds because it remains committed to its vision. It understands that its audience is seeking fast, uncomplicated action rather than a revolutionary take on the genre. By combining satisfying gunplay, cooperative mayhem, and nostalgic presentation, Hot Guns: International Missions earns its place among modern indie tributes to the arcade era. It may not redefine run-and-gun shooters, but it offers enough explosive fun to justify its existence and provides an enjoyable option for players who miss the simplicity of classic action games. Rating: 7/10
Та самая родоначальница всех игр серии Hot guns ещё с мобилок. Приятная стилизованная пиксельная графика,с платформингом,ловушками,разным оружием,хабом, и теперь и кооперативом! И свойственным юмором.
Inferior al anterior Mission Ammunition (y eso que copia niveles enteros). Pero entretiene, y aunque sea algo más caro que el anterior, sigue siendo muy barato.
good game!
Pixelparty ftw.....again :D Love it ^^
Wow! incredible game, so funny to play that you can't stop playing it. t's very similar to Prison Run and Gun and it remembered me to another great game: Not a Hero. PROS: very fun to play + explosions + weapons + levels are quite varied and well done + responsive controls + catchy music CONS: you die sooooo many times and start the level again and again
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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