
Your conventional methods of operation are "shoot first then shoot again!"
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
Lots of bullets, smoke and explosions. It's hard not to get shot... in the heart and fall in love with this crazy chaos
Та самая родоначальница всех игр серии Hot guns ещё с мобилок. Приятная стилизованная пиксельная графика,с платформингом,ловушками,разным оружием,хабом, и теперь и кооперативом! И свойственным юмором.
muy divertido ..
Wow! incredible game, so funny to play that you can't stop playing it. t's very similar to Prison Run and Gun and it remembered me to another great game: Not a Hero. PROS: very fun to play + explosions + weapons + levels are quite varied and well done + responsive controls + catchy music CONS: you die sooooo many times and start the level again and again
come on ... it's Hot Guns :D
Awesome fun and works great on my steam deck. Action without excessive platforming.
Before its release, Hot Guns: International Missions positioned itself as a celebration of classic action games, and it largely delivers on that promise. Developed by Quantized Bit and published by badd, the title embraces the explosive energy of old-school side-scrolling shooters with an unapologetically arcade-focused design. It does not attempt to modernize the genre with elaborate storytelling or complicated mechanics. Instead, it offers an experience built around speed, destruction, and cooperative play, evoking memories of the era when games prioritized immediate excitement over cinematic presentation. The game places players in the boots of heavily armed operatives sent across a variety of dangerous assignments around the globe. Its campaign spans more than twenty missions, each emphasizing relentless combat and constant movement. Players are encouraged to leap over hazards, unload an impressive arsenal of firearms, and make use of gadgets such as grenades and jetpacks to survive overwhelming enemy encounters. The level structure is straightforward but effective, with hidden collectibles and in-game currency providing additional incentives for exploration. Unlocking equipment and experimenting with different loadouts gives the experience a modest sense of progression without detracting from its arcade roots. One of the title's standout qualities is its dedication to cooperative gameplay. Supporting up to four players locally, alongside Steam Remote Play Together functionality, Hot Guns: International Missions becomes significantly more entertaining when shared with friends. The screen quickly fills with projectiles, explosions, and moments of accidental chaos as players compete for pickups or inadvertently interfere with one another during intense firefights. The addition of a multiplayer deathmatch mode further extends the game's value, offering an alternative to the main campaign and reinforcing its identity as a social experience first and foremost. From a presentation standpoint, the game successfully captures the aesthetic of classic pixel-art shooters. Character sprites are expressive, environments are colorful, and the exaggerated visual effects help sell the impact of every weapon fired. The soundtrack complements the action with energetic compositions that maintain a brisk pace throughout the campaign. Although the graphics are intentionally retro and may not impress players seeking technical innovation, they fit the game's personality remarkably well. Every element feels designed to support quick bursts of entertainment, making it easy to jump into a mission and immediately understand what the game is trying to achieve. However, Hot Guns: International Missions is not without its flaws. The simplicity that makes it accessible can also lead to repetition during longer sessions. Enemy behaviors remain fairly predictable, mission objectives rarely deviate from established patterns, and the overall campaign length is relatively modest. Players looking for deep customization systems, branching narratives, or extensive endgame content may find themselves exhausting the available material sooner than expected. There have also been occasional reports of technical hiccups and progression issues, which can momentarily interrupt the flow of an otherwise polished arcade experience. Despite these limitations, the game succeeds because it remains committed to its vision. It understands that its audience is seeking fast, uncomplicated action rather than a revolutionary take on the genre. By combining satisfying gunplay, cooperative mayhem, and nostalgic presentation, Hot Guns: International Missions earns its place among modern indie tributes to the arcade era. It may not redefine run-and-gun shooters, but it offers enough explosive fun to justify its existence and provides an enjoyable option for players who miss the simplicity of classic action games. Rating: 7/10
挺有意思的,手残党容易红温(其实也不算太难),但是死了好几遍最终过关很有成就感
Game is super enjoyable, but sadly there isn't too much content. Re-uses levels from their previous, and much better game (Mission Ammunition). Don't recommend buying this, check out their other titles within the same series, those are really great!
[i] My Experience [/i] I recently played through this with a friend and we had a pretty good time. If you were just to read the game's name and description, you might get the idea that [b]Hot Guns[/b] is fast-paced and adrenaline-fueled, but that would be incorrect. To achieve any kind of success, you'll generally want to approach obstacles and enemies in a slow, measured, and considered way. Your character can take at most two hits, and this is only if you've found a helmet. It's very easy to accidentally stumble into a bit of fire from one of the game's many explosions, and this will send you right back to the beginning of the level. Sometimes you'll die to a quick influx of enemies, only knowing where they'll spawn from on your second attempt. The number of guns you have equipped affects your jump height, and you'll often have to drop all of your weapons in order to grab the corner of a high ledge. It's worth noting that your gun flies at a slightly upwards angle behind you when you unequip it - sometimes, you can jump and throw your gun up on a ledge this way before jumping up yourself, so you won't be quite so helpless when you encounter the game's next baddie. My main gripes concerning the title were: [list] [*] It took us quite a while to realize that the storehouse is where we're meant to spend the money we're earning in levels. Perhaps the game could give a prompt at the end of each level or section asking if players would like to visit the storehouse and acquire new weaponry. [*] What on earth is the suitcase that you pick up in some of the levels? What does it do? [*] In one of the levels there is a lift, and it took us FOREVER to figure out what we were supposed to do here. You'll need to hop on the platform up and to the left of the lift, shoot the cover off of a switch that is attached to a pole, and then pass the switch while jumping to flip it and activate the elevator. [/list] Despite these gripes, I can definitely recommend [b]Hot Guns[/b] to play cooperatively through Remote Play Together on Steam. It's not the strongest recommendation, but if you play it slowly and thoughtfully, you'll definitely feel a sense of accomplishment upon completion.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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