
Horned Knight is a challenging 2D action-platformer where you must overcome all fears, enemies, and traps as the Hero Knight. Rewrite destiny, with your trusty sword, young Knight - the realm depends on it!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 14reviews | 71% | — | $1.6K |
| $2.39−60% | 112ratings | 67% | — | not modelled | |
Reviews
Just beat the second world of this game and I'm bored. The pixel art and controls of the game are pretty good but everything else is very run of the mill and by the numbers. I know this was only made by one person and I'm sure he put lots of work into it, but it's so tedious. Every level looks exactly the same, there are only 4 enemies I've seen so far, the music is bland and forgettable and the sound effects are the absolute worst I've ever heard. There are like four sounds in the whole game. Just inexcusable in 2021. If you compare this to Electronic Super Joy (another platformer made by one person) it just makes this seem like it was made in month by a college student. This could have been good on gameboy in 1995 but it's just crazy underwhelming by today's standards.
Look, the game isnt perfect, its not high-standards, but it wasnt terrible. A great early project, i hope the developer learns a lot from this and will be able to create Lucas Pope Level Games one day :). There are the bones of a great idea in here somewhere.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese*languages with full audio support
| $5.99 |
| 27ratings |
| 74% |
| — |
| not modelled |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Un juego garciosete, sin muchas pretensiones, a un precio muy barato y perfecto para Steam Deck. Es que es tan poquita cosa que da hasta palo decir algo malo de él. ¡Apoyad a más desarrolladores indies y quejaros menos, coñe!
Horned Knight is a retro-inspired side-scrolling action platformer developed by Josep Monzonis Hernandez and published by 2Awesome Studio. Built with a clear love for classic arcade-era platformers, the game focuses on tight movement, straightforward combat, and challenging stage design rather than elaborate narrative or modern mechanics. Players step into the armored boots of a lone knight who ventures deep into a cursed castle filled with traps, monsters, and powerful bosses. The story itself is intentionally simple, echoing the design philosophy of older platforming games where the emphasis lies in the gameplay challenge rather than storytelling. The knight’s quest is to fight through dangerous environments and defeat the forces that threaten the realm, creating a classic fantasy setup that supports the action without distracting from it. The gameplay centers on traditional platforming mechanics mixed with quick sword-based combat. Armed with a blade and basic mobility abilities, the knight must traverse dangerous levels while eliminating enemies and avoiding environmental hazards. Enemy encounters typically involve skeleton warriors, serpents, and other hostile creatures that patrol the castle’s corridors. Combat is simple but responsive, often requiring players to time their attacks carefully while keeping an eye on surrounding dangers. Because enemies can appear in tight spaces or alongside traps, the player is frequently forced to react quickly and make split-second decisions to avoid taking damage. Movement plays an equally important role in surviving the castle’s many dangers. The knight can jump, dash, and cling to walls, allowing for surprisingly fluid navigation across platforms and vertical spaces. These abilities are essential when dealing with the game’s many environmental hazards, which include spike traps, collapsing platforms, and pools of lava that can quickly end a run if the player is careless. The dash mechanic is particularly useful, allowing players to close the distance on enemies or cross dangerous gaps that would otherwise be impossible to reach. Once players become comfortable with the controls, movement begins to feel fast and responsive, which is essential for dealing with the increasingly difficult challenges presented later in the game. The adventure unfolds across thirty-two levels set within different areas of the castle and its surrounding environments. Each stage is relatively short but designed to test the player’s timing and awareness. Early levels introduce the basic mechanics and enemy types, gradually preparing players for more complex obstacles later on. As the journey continues, stages become more intricate, introducing tighter platforming sequences and more dangerous enemy combinations. The level design maintains a fairly linear structure, but small hidden areas and secrets can sometimes be discovered by players willing to explore beyond the main path. Scattered throughout the levels are collectible items that help improve the knight’s survivability. Among the most useful are heart pieces that increase the player’s health capacity, making later encounters slightly more manageable. These small upgrades reward players who take the time to thoroughly explore each stage instead of simply rushing toward the exit. While the upgrades themselves are not extensive, they add a light sense of progression that helps motivate exploration. Boss battles appear periodically and act as key milestones throughout the adventure. These encounters pit the knight against larger and more powerful enemies that possess unique attack patterns. Unlike regular foes, bosses require players to carefully observe their behavior and identify safe opportunities to strike. Many of these battles involve dodging projectiles or navigating environmental hazards while waiting for an opening to attack. These moments provide a refreshing change of pace from the regular platforming sections and often serve as the most memorable parts of the game. Visually, Horned Knight embraces a nostalgic pixel-art style that draws clear inspiration from classic platformers of the 8-bit and 16-bit eras. The environments feature dungeon walls, fiery caverns, and ancient castle interiors rendered with colorful pixel graphics that evoke the feel of older arcade games. Character sprites are expressive despite their simplicity, and the knight’s movements are animated in a lively way that reinforces the game’s energetic pacing. While the graphical fidelity is intentionally retro and fairly modest by modern standards, the visual design effectively captures the spirit of classic platforming adventures. The audio design complements this retro presentation with upbeat and energetic music tracks that accompany the action throughout each stage. The soundtrack maintains a fast pace that matches the game’s platforming rhythm, helping to keep players engaged as they progress through the castle. Sound effects are crisp and responsive, particularly when striking enemies or triggering environmental interactions. These audio cues help reinforce the feeling of impact and give the gameplay a satisfying sense of feedback. Horned Knight also includes two different difficulty modes that slightly alter the experience. The standard mode allows players to progress with fewer restrictions, making it suitable for those who simply want to enjoy the retro-style platforming adventure. Hard mode significantly increases the challenge by limiting lives and making the overall experience less forgiving. This option is clearly aimed at players who enjoy the punishing difficulty often associated with classic arcade titles. Despite its solid mechanics, the game does have some noticeable limitations. The environments and enemy types tend to repeat throughout the campaign, which can make the experience feel somewhat repetitive after extended play sessions. The game also sticks very closely to its retro inspirations, rarely introducing new gameplay systems or mechanics that significantly change the formula. As a result, players who have spent a lot of time with similar platformers may find the experience somewhat familiar. Another aspect that may affect player expectations is the relatively short length of the campaign. Skilled platformer fans can complete the main adventure in only a few hours. While the higher difficulty mode and hidden collectibles add some replay value, the overall amount of content is still fairly modest compared to larger platforming titles. Nevertheless, Horned Knight succeeds in delivering a focused retro platforming experience that captures the charm and challenge of classic arcade games. Its responsive controls, demanding level design, and nostalgic presentation combine to create an enjoyable adventure for fans of old-school platformers. While it may not introduce groundbreaking ideas, it executes its core gameplay well enough to provide a satisfying and occasionally challenging journey through its monster-filled castle. Rating: 6/10
I will recomend this just by the effort. Its not a bad game, but honestly, I think you shouldn't skip or ignore the playtesting feedback. This game can be easily be improved a lot with 1 month of polishment and testing.
starting off by saying i truly enjoyed playing up to the point of the issue, as mentioned in another review lvl 26 on hard mode is bugged. when you die you respawn red like you just took a hit and are unable to move after, happens on all the checkpoints. we have tried everything to resolve to no success. i would love to complete the game and change my review if this ever gets fixed as it really is a great platformer aside from this issue.
This game is so much fun!Challenging but rewarding and very addictive. Im not a great plataformer player yet I Just stopped to make this review. The gameplay is so smooth the controls are really good and responsive (played with xbox controler) I dont recommend layng with keyboard. The music is really good altough it gets a little repetitive overtime. Amazing job with this gave, highly recommend it!
Awesome little action platformer that you can 100% by the end of the first world!
Horned Knight is a steam videogame featuring the faintest level design with crackled accent bubble enemies that top cover a bone in a helpless shroom of entertainment addiction fun...a little ripple surprise cheerful as it senses encounter irreverent castle wall nature...its a manner of speaking like a short wait delayed i give this game a 10/10 a shrouded cloud of conceptual stages that drive your mind jaggering insane love the burrito master
5/10 This game is neither bad nor outstanding, I think it does what it sets out to do. Dungeon platformer in pixel art style, its easy at times and a challenge at others…though the ability to always retry is more than fair. An achievement of any kind would be nice for completing the levels as “perfect”, but its not a huge deal. As an entry into game making, Id say the creator did a great job and I hope it’s fuelled a fire to create more. I would recommend it to fans of oldschool gaming with an open mind, would not to anyone else.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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