
Horizon To Crinoa: Have Faith in Radiance -Prototype- is a small scale prototype anime style, action RPG with high speed, stylish action game combat mixed with in depth RPG stats, abilities and systems inspired by classic JRPGs! Show us just how much flair you can bring forth!
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Languages: English**languages with full audio support
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免费 没中文 没成就 《地平线至克罗诺亚:相信光芒——原型版》 《地平线至克罗诺亚:相信光芒——原型版》是一款小规模的原型动漫动作角色扮演游戏(RPG),它展示了一些我们希望在未来游戏项目中实现的总体构想、美学风格和游戏玩法!这是一款高速且极具风格的动作游戏,融入了大量角色扮演元素,其技能和能力的设计灵感源自经典的日本角色扮演游戏。 跟随我们的主角耶利特(Yellette)的简单故事,故事设定在克罗诺亚(Crinoa)世界中,她踏上了一次小小的远足之旅,目的是寻找烹饪食材。原本被认为只是一次简单的任务,却演变成了超出她预期的麻烦! 在埃泽尔波尔岛(Island of Ezelpor)的一小片区域中前行,当地的杰莱坦季节(Jeletan Season)使得野生的杰莱坦生物遍布各处,运用酷炫、时尚的连击和技巧,击败你遇到的几种这类野兽! 主要特色: - **时尚的动作玩法**:通过将游戏独特的系统和机制与技能相结合,你可以向敌人释放毁灭性的连击和技能,展示自己的能力,从而不断提升“风采值表”,以获取更好的奖励! - **主动角色切换和协助功能**:在这个原型版中,你将能够控制并扮演两个角色;塑造丰满的主角耶利特,以及相对简单的角色——杰莱坦生物埃尔姆利(Ermli)!点击“角色切换”按钮,你可以在连击或技能衔接过程中即时切换角色,进一步扩展你的连击,并展示你运用现有技巧所能展现出的高超风采!此外,按住“切换”按钮,还可以通过即时召唤未操控的队友来激活其指定的“协助技能”,对目标进行攻击,从而扩展连击。 - **简单的故事,深入的背景设定和游戏内术语表**:虽然故事简单温馨,但它用于塑造主角耶利特的性格,并为未来的游戏作品进一步构建她所处的世界和背景设定。欣赏有配音的主线剧情过场动画和部分有配音的支线任务故事,真切感受我们的角色和世界!然后深入了解克罗诺亚世界的众多术语、地点、人物和思想观念! 踏入克罗诺亚世界,向我们展示你能有多时尚,以及作为一名“世界英雄”,你能展现出多少独特的风采!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 34 reviews with recorded playtime.
tutorial mal feito, mal animado, menu confuso, e controles desfuncionais, e nem seria problema se nao fosse bugado nao deixando vc fazer nada com a tela congelada
cool:)
Aside from some minor technical issues like menu names buggering up, it seems most of the bugs have been fixed, hence why I gave the game another go as of late. First of all, I love the aesthetic and tone. Yelette is a wonderfully fun character. She absolutely reeks of early 2000s deviantArt edgy JRPG OC energy—she's the "Lord of Nightmares" and has a single black wing that pops out for special attacks, for crying out loud—but she's also keenly aware of this, even having pages in her journal dedicated to awful one-liners and phrases to say to her enemies to sound cool. They do not sound cool at all; they are too long and lack eloquence and flow, and my trained literary eye does not determine these flaws to be on purpose. However, since Yelette trying too hard to be cool is part of her character, it actually turns out to work, so props to the devs. I like her monologues. I love her awesome clothes. I even like the brief interactions she has with others that make her seem gracious and good-natured without being an idiot that makes a fool out of herself, nice social traits that a lot of JRPG heroes of the early 2000s lacked. I especially like that she's a world-saving hero and this lil' prototype is about her on a fetch quest for the sake of her sister. Yelette takes it all in stride and it's fun. She is the sort of character that I've come to want to know more about just from reading about her journal entries. I'm captivated. Combat's not bad but it needs an overhauled control scheme. I see the [u]Devil May Cry[/u] influences clear as day but these bloody direction-sensitive controls aren't working for me and I can't pull off the attacks I'm trying to pull off. What [b]especially[/b] doesn't work is the tutorial system. I do not care who you are; I am not going to start a game and patiently read and try to memorise [b]nine pages of basic combat mechanics[/b]. I'm especially not going to do that for six tutorials in a row! Please, tutorialise us on mechanics [i]as we are introduced to them[/i], not all at once. We also need examples, because a lot of the mechanics do not make sense upon first reading. Sadly, I found myself losing interest rapidly after a certain point. I gathered all the ingredients, returned to camp, and was graced with a long cutscene before something happened and I was taken straight to a boss fight. I don't know why I couldn't have been made to travel there, perhaps save my game and prepare my equipment and perhaps do anything else that I wanted to do beforehand because the autosaves don't work right, because now I was up against a boss that was killing me in a single hit and I didn't know what I was doing. I'm not particularly invested in the idea of going back. It would be nice if we could jump around the world map. There are times when I'd like to jump up and down a ledge or a slope or over a fence without having to need to run around it. This would also open up the world design a bit and make exploring more fun. That said, I think there might be a crafting system and that fills me with dread. I don't like crafting systems in general but that's not helped at all by the game's user interface, which requires me to make a few too many clicks just to navigate menus; there's an awful lot of going in and out of menus that I'd rather not do. Speaking of, when the game starts, you're introduced to the Options menu. It would be nice if the top left of the screen wasn't covered by a "Start game" button so I could see what's being obscured under there because I figure it could be important. Heck, the first time I played, I skipped it because I thought "I'll just get to the area map and go back to the Options menu from there and figure it out". Then I had to go through two cutscenes, a tutorial fight (complete with the nine pages mentioned above), and then TWO MORE CUTSCENES before I could finally access the Options menu again. Like I said with the boss fight above, it could've helped if I could've travelled a bit between the two cutscenes so that I had a moment to get my bearings in-game. [u]Horizon to Crinoa[/u] has a strong foundation for its writing and tone. It's the mechanics and programming that most concern me. But I am eager all the same to see where this goes.
10/10, no esperaba que una campaña me enganchara tanto a que pasara pero esta genial
"Horizon To Crinoa: Have Faith in Radiance -Prototype-" is one of those "What's the point" projects annoying Steam gamers who look for real, fully made, complete games. Instead the developers decided Steam Direct is for unfinished and abandoned attempts to make games (and I stress the word "attempt" here). They dumped what they admit is a prototype action RPG... considerably worse than most AAA ARPGs already on Steam, onto the platform, for no apparent reason apart from to pollute Steam with things that aren't full games, to the benefit of nobody. It's another case of developers putting their own desires above what's good for gamers, and when developers don't give a flying F$@# about what's good for gamers, it makes gaming worse for everyone. As is the case here. What do you do in the game? Lightweight ARPG combat with 1.5 characters and nothing else. Despite not being in Early Access, it's obvious this is an incomplete product. Developers have an obligation to deliver complete, not partially done products to gamers, that shouldn't be controversial. Whatever the excuses may be, it does no service to gamers for incomplete products polluting Steam like this. It makes it harder for gamers to find complete games, and it makes it harder for ethical developers who do the right thing to find their audience. On the important subject of visuals, this features fairly low quality stylised/cartoony low poly 3D graphics. It comes across as the kind of thing you see on mobile phones and Nintendo games, which will deter a lot of PC gamers, understandably. Gaming is a visual medium, and to be considered one of the best games on Steam, the graphics have to be some of the best on Steam. That's not happening here. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. On the important matter of pricing and value for gamers, there's a lot going on here with monetisation, so this really shouldn't be considered a truly free product because of that. They have their hand out for a $5 USD "donation" for this as you're expected to give them money from buying empty DLC from Steam... digital panhandling. Like the homeless guys who splash dirty water on your windscreen at the traffic lights. No thanks. A peak of [b]7 concurrent players[/b] (according to SteamDB) for a "free" game is a disastrous public reception. Out of 130 million potential players here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the game. Given that this free game won't increase your game collector count, is it worth your time to add it to your library? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
-EDITED AFTER PATCH 1.4- Stability has been greatly improved since I last played the game. Most of the previous complaints about bugs have been fixed, and I can actually get further into the game to review the combat system. With some number tweaking and balancing, This could be an interesting growth system. I like how moves can be freely customized per input. I would have preferred if the alternate combos were done with a single macro instead of pressing normal and special buttons together, it's kinda awkward on a controller. Maybe switch the alt combo input and the input for that big 20-second ult. Movement is nice and loose, but it's really easy to get stunlocked and shredded by a beam or multi-hitting attack. Parry signifiers are kind of hard to see past the particle-heavy effects. Would like a way to tell that an enemy is dead (Or just have them fade/dissolve out) cause I sometimes find myself targeting them without knowing they're already dead. -November 2023, Outdated review- [THE THUMBS DOWN IS ONLY FOR THE TECHNICAL BUGS, NOT THE ACTUAL GAMEPLAY] The game's UI, character design, artwork, music, action, and environments are all charming and I really want to like this game but the software itself really needs heavy working on. It's basically a roll of the dice what goes wrong with each time I restart the game -Sometimes the music doesn't play at all -Sometimes the game chugs a bunch during combat -It never seems to remember whenever I change the inputs or audio volume, every time I either load a save or start a new game, the controls go back to default -When I press A to show the full dialogue in the text box, it ends the voice audio. Sometimes it doesn't even advance the dialogue but it still ends the voice audio. -The list of places that the game's stopped responding from both controller and keyboard/mouse range from in the "skip cutscene" confirmation box, in the change input menu, way too many times in post-battle rating screen, etc.
Динамичная экшен-RPG с элементами аниме. Плюсы: Стильный геймплей — быстрые комбо и зрелищные сражения; Система переключения персонажей — уникальная механика смены героев; Глубокая RPG-система — множество навыков и улучшений. Минусы: Простой сюжет — история может показаться поверхностной; Однотипные враги — мало разнообразия в противниках; Технические баги — возможны проблемы с анимацией. Итог: Horizon To Crinoa — для любителей динамичных RPG с аниме-стилистикой. Привлекает зрелищными боями и уникальной системой переключения персонажей, но может разочаровать простым сюжетом и возможными техническими недочётами.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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