
Horizon To Crinoa: Have Faith in Radiance -Prototype- is a small scale prototype anime style, action RPG with high speed, stylish action game combat mixed with in depth RPG stats, abilities and systems inspired by classic JRPGs! Show us just how much flair you can bring forth!
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Languages: English**languages with full audio support
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ну и ♥♥♥♥♥
This is a neat little demo, with a nice graphical direction, two well fleshed out characters for how little of the game exists so far, and some fun combat. The art style is pretty without being overbearing, the effects look nice even if it's hard for me to tell what kind of attack the enemy is trying to use. The environment is needlessly large, and the very indistinguishable environmental objects make it easy to get turned around from a camera reset after battle. The main character is given enough dialogue to make a very "ragna the bloodedge" kind of character, at least from the initial look at her, and the slime friend cements their role as a silent companion foil to the talkative protagonist. The voice acting is well done, though the battle voice lines are a bit too frequent with how basic attack heavy the game seems to be. On the topic of combat, it feels really good when you're on the offensive. There's very little feedback when you hit something making the combat feel floaty, but the basic attack chain is satisfying. Being able to reposition as needed during it or interrupt with special attacks gives the feeling that you should always be basic attacking, using specials and charge attacks when you feel it would help when you need to stunlock something. Being able to dodge mid combo without interrupting but also dodge at the end of a combo to remove end lag feels really good, partially because it feels rewarding to learn when to dodge to maximize that sweet sweet DPS, but it doesn't feel excessively punishing to miss the window. Defensive combat gets a lot more rough, unfortunately. If you get knocked up at all, there's not really anything you can do, no dodging out of laying on your butt and no invulnerability frames when you're waiting to stand up. For slower line AoEs, this can lead to you getting juggled across the battle arena from full to dead, which would be less of an issue if it wasn't for the needlessly complex warning system. As of right now, enemies flash one of four colors to indicate what they're going to do, and keeping track of this while maintaining your attacks is certainly a system that's learnable, but the colors can be very difficult to see amidst all the particles from your own attacks. While this may encourage a more reaction based playstyle, every other aspect of combat promotes extreme aggression. Overall, I'm excited to see how this project turns out. The only game breaking bug I found was an issue where I paused the game and it wouldn't accept any other inputs, just after the tutorial fight but before being told our little slime friend had joined the party
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 34 reviews with recorded playtime.
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This is a game made for a high school project. Lot of bugs. Clunky controls. Audio bad. Why publish this?
downloaded, logged in, and almost immediately died from the first enemy (he was bugged and simply didn’t let me move), deleted. Good game
I think this game is generally pretty solid. The gameplay is great, the story is decently good so far, and the complaints I do have are mostly directed at some bugs and general 'scaling'. As somebody who doesn't fight literally everything in my path, the Chilchek fight felt awkward, since they would constantly two-shot me. On top of that, I'm not sure if it's a bug or otherwise, but there were times in that fight where I would be stuck dashing in a single direction and starting the animation for Ragna Blade. Apart from that fight, the audio mixing is a little weird, with the magic activation noise being incredibly loud compared to just about everything else, apart from more minor things. Overall though, I'm giving this a positive because I'd genuinely love to see where this game goes in the future, and I'll keep my eye on it for its high potential.
é um otimo jogo, com varios personagens fofos, recomendo bastante! o mundo é bem interessante, os personagens tambem, recomendo!
Игру надо довести до ума,тогда будет норм.Пока же игра сырая.Нет ни мини карты,ни просто карты.После сюжетных катсцен часто случается баг не позволяющий нормально ходить
in spite of it being a prototype, the game is a solid short & sweet ARPG with a good amount of fleshed out depth in it. i really like how expansive the playables' kits are, and enemies aren't exactly a joke if you aren't careful. i found it weird that knockdown recovery tech (aka "Regain Will" in this game) is not a default passive and instead has to be unlocked in the skill tree given how easy it is to get beat to death with several enemies hitting you otg without said passive. otherwise this is genuinely one of the most fun ARPGs i've ever played !
Tengo una pregunta que tengo que hacer para iniciar el juego cuando pongo new game solo me muestra configuracion nada mas y cuando entro a los controles para configurarlo no me deja salir quisiera poder probarlo pero no me deja
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.