
Horizon To Crinoa: Have Faith in Radiance -Prototype- is a small scale prototype anime style, action RPG with high speed, stylish action game combat mixed with in depth RPG stats, abilities and systems inspired by classic JRPGs! Show us just how much flair you can bring forth!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
For a game that recommends using a controller, the control scheme kind of sucks for it. Maybe it just kept bugging out on me, but after finally figuring out how skills work, they became very difficult to purposefully use because of all the forward-forward-backward nonsense and apparently-misread inputs. Would've loved to have an alternative method of activating them. As it is, I really tried, but I couldn't sit through the excessive monologuing just to deal with stressful controls. Hopefully all this gets ironed out in future projects and/or any proper release of this title.
Игра 'Horizon To Crinoa: Have Faith in Radiance -Prototype-' захватывает интригующим сочетанием визуальной новеллы и JRPG. Несмотря на статус прототипа, чувствуется увлеченность, вложенная в создание уникального мира с глубокой историей и запоминающимися персонажами. Особенно выделяется визуальный стиль, сочетающий пиксельную графику с красивыми иллюстрациями. Боевая система, хоть и простая в освоении, предлагает тактическую глубину. Разнообразие способностей и возможность комбинировать их с союзниками делает сражения интересными и требующими стратегического планирования. Хотя прототип заканчивается неожиданно, затрагивая лишь часть истории, он оставляет сильное желание узнать, что будет дальше. Разработка явно находится на правильном пути, и с нетерпением жду финальную версию с расширенным сюжетом и улучшениями. Рекомендую всем любителям жанра обратить внимание на этот многообещающий проект.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 34 reviews with recorded playtime.
Would of loved to play this game, however it is so bad for PC play, controls are poor, cannot be changed, camera stutter is big, it's a shame really I was looking forward to this.
Game is still a bit overly complicated and frontloads too many of its mechanics instead of letting you unlock them over time (I.E. "Realizations" and so on,) not to mention using quirky terminology for things that boil down to 'special moves' 'ultimate moves' 'heavy attack' etc.. This quirky terminology extends to the world and lore, too. Like Bestiant instead of monsters/beasts, etc. It definitely has that anime trope of "we have to rename everything so it feels new", but frankly I think that has some charm to it still. A little frustrating with mechanics, but the world/setting I find charming for it. Still fun, still has good voice acting (the actress for the MC is doing a great job in particular), still a decent game. Also they still haven't fixed the system sounds blowing your eardrums out, so lower the volume in your sound mixer instead. For some reason things like tutorial pop ups and so on aren't tied to any in-game slider and are extremely loud. But I honestly still like it despite its flaws. It's come a fair ways and I'm glad the dev is still working on it. I hope to see the final product of the full game this is a prequel to with some of the rougher edges sanded off, but there are a lot of positive changes. The dev worked a lot on my prior complaints about readability of combat and has made a lot of that way more manageable. I think this game should show that the dev is absolutely listening and working on things. I just wish they'd fix the audio bug that genuinely hurts my ears and makes me jump about a foot in the air each time I try to trouble-shoot it with in-game sliders lol. Still recommend, the dev has put a lot of work into the game and the product shows it. It's not perfect, but for an indie dev this is pretty damn impressive and I'm glad to see them still working on it.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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