
HORGIHUGH is a horizontal side-scrolling shoot 'em up from Japanese developer PiXEL featuring vibrant retro graphics, intense boss battles, a unique power-up system, and an adorable roster of anthropomorphic characters.
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Languages: English
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[h1]«HORGIHUGH (ホーギーヒュー)» Review(En/RUS)[/h1] [b][i][Retro Old school Japanese Arcade / Scrolling shooter / Shoot ’em up][/i][/b] Gameplay: https://youtu.be/UFqe94q-X3g [h1]«Review(En):»[/h1] Old school arcade from a Japanese developer. All in the best traditions of Neo-Geo. You fly, shoot enemies and bosses, pick up bonuses and buy upgrades. + Classic gameplay. + Nice graphics. + Great music. + Unlockable weapons and equipment. + Unique mechanics dodges and AI companion. + Two difficulty modes. - Bonuses often fly off the screen (you can’t pick up it). - Dialogues of characters sometimes block the view. [h1]«Review(RUS):»[/h1] Олдскульная аркада от японского разработчика. Все в лучших традициях Neo-Geo. Летим через уровни, расстреливаем врагов и боссов, подбираем бонусы и покупаем апгрейды. + Классический геймплей. + Симпатичная графика. + Великолепная музыка. + Разблокируемое оружие и снаряжение. + Механика уклонения и компаньон ИИ. + Два режима сложности. - Бонусы часто улетают за экран, их невозможно подобрать. - Диалоги персонажей иногда закрывают обзор. [i] Обзор был написан для группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Почитать другие отзывы можете[url=http://store.steampowered.com/curator/28776273/] тут[/url].[/i]
I'm not sure what it is about this game that I like so much, but I sure have been playing it a lot recently. Despite the fact that there are a number of small bugs at the time of writing the review (which will probably be fixed pretty soon), I really enjoy the game for what it is. It is a bit on the easy side for a shmup player however, so it would be nice if a hard mode was added in the future.
HorgiHugh is a game that has high production values when it comes to its visuals and music, and its gameplay seems fine for a shmup. However, you don't have to play the game much to find out that it definitely needed more time in the oven, or at least a proper post launch support. The very first thing you notice after running the game, is the lack of any settings whatsoever. You cannot set your desired graphical settings such as resolution and display mode, you cannot change your keybinds, and you cannot change sound volume levels. If you have not read the manual beforehand (which is a JPG file in the game's installation directory) or the text-based manual on the Steam discussions page, you might even struggle to find the selection keys on the keyboard for a while. And can I talk about how weird the controls are on the keyboard? You use the directional keys to move, Shift to shoot, Ctrl to dodge, Space to change your partner's formation (when you get them as a powerup) and Enter to unleash your bomb ability. I can deal with Shift and Ctrl, I can deal with Space bar too. But Enter as the bomb button? Who thought this was a good layout to use in a game with no key rebinding feature? Putting that aside, it's time to get to the gameplay. On the surface, HorgiHugh is another well-made shmup. The controls are tight and the overall balancing of the game seems fair, resulting in a fun experience. Although it doesn't take much for the cracks to show themselves. For starters, the game acts very confused when it comes to some of its rules. While the game warns you briefly if an enemy is approaching from behind, there are some enemies that don't have a warning, rushing at you from behind at full speed and requiring you to memorize when and where they come out. Is this something that rarely happens in a shmup? Well, no. But it IS very inconsistent to have a warning for some enemies and then not have one for the others. The same confusion applies to the shop as well. The shop offers upgrades that are permanent until you exit the game, and upgrades that vanish after death. Yet it does not tell you which is which. It makes you wonder why the devs did not confine the upgrades to the playthrough you are currently doing (like many other games) to avoid such unnecessary confusions. Second, the basic offensive and defensive abilities that you have are so worthless. The loop-de-loop is very ineffective as while it might give you a brief period of invulnerability, but the looping makes you go back to where you started the motion, potentially hitting another projectile and dying. A simple barrel roll with the option to choose the direction could have been much better. And the flash bomb? It takes a whole lot of time for the powerup to charge, just to wipe all enemies and keep their projectiles intact, and flash the screen to white for a moment so you cannot see the latter at all. This is such an underwhelming effect for a supposedly powerful offensive attack that takes time to charge up. The game also has a number of technical issues that result in unreliable behaviour. From time to time, you can run into audio mixing problems. Sometimes tracks and sounds play on top of each other and become loud as a result, some other times you can witness sounds becoming quieter than what they are supposed to. Or you might try to pause and quit your playthrough, just to find out the pause screen is not showing up at all. There's also an issue that happens only in level 3. The whole game works very fine and runs in constant 60fps; as expected from a game with such low system requirements. However, the moment you enter level 3, the game drops to 30fps and stays like that until the end of the level. This is an issue that has been present in the game since 2020, experienced by many users as visible on the store page's reviews, yet has not been fixed by the devs as of May 2023. If all of what I mentioned are not signs that the game was just dumped here without proper support planned for it, I don't know what are. Overall, while HorgiHugh looks and sounds gorgeous and its gameplay proves to be fine even though it suffers from a couple flaws, the quality of its PC version is highly questionable for a game that came out in 2019. The lack of several important features such as configurable options and key rebinding, in addition to lacking post launch support and technical issues remaining unfixed, makes this game hard to recommend.
Довольно милый сайд-скроллер, который вышел в том году, но это, наверное, либо ремейк какой-то очень старой игры, либо авторы чересчур сильно стремились к "той самой" стилистике 16-битной эры. У игры нет никаких настроек (фулскрин можно включить через альт-таб, но звук потише сделать нельзя), разрешение только 1280х720 (в фулскрине монитор переключается в мыльный режим), нужно постоянно держать кнопку стрельбы (но сначала угадать её на геймпаде). Ну и старые-добрые принципы геймдизайна, благодаря которым тут мало чего можно добиться даже на easy: твой самолёт умирает с первой же пули (сколь угодно маленькой), у тебя есть три жизни (после чего уровень нужно начинать заново), и три "континиуса", как мы их в детстве называли (Continue? Yes / No, и когда они заканчиваются, игру нужно начинать заново, с первого уровня). Дизайн врагов варьируется от нормального (и есть даже разрушаемые элементы ландшафта) до кошмарного (адская хрень выскакивает с левой стороны экрана без всякого предупреждения). Боссы разные, но тоже не фонтан. В целом графика симпатичная, но по большому счёту ничего особенного. https://steamcommunity.com/sharedfiles/filedetails/?id=2111684444 В общем, рекомендую только тем, кто страдает по тому самому золотому веку приставок, когда ничего другого не было; впрочем, уже тогда были более удачные представители жанра, чем ХОРГИХУГХ, прости господи, а уж до [url=https://steamcommunity.com/id/alpasy/recommended/262260]Jets'n'Guns[/url] оставалось, считай, рукой подать (когда уже там [url=https://store.steampowered.com/app/830820/JetsnGuns_2/]вторая часть[/url] выйдет, наконец, из Early Access?)
Great shoot-em up in the style of a classic R-type. Tons of weapon upgrades, creative boss encounters, and intricate pixel art. If you love these style games, you're going to adore Horgihuh. This game has a lot of character!
This game is very charming and I enjoyed it a lot for its presentation and most of its stages and bosses. However, it comes with issues that do make it an acquired taste: - Dying resets your power completely. It's often very possible to recover as the game isn't too difficult otherwise but it can be frustrating in some sections and especially when getting into the game. - The pause button is P. I thought I simply couldn't pause until somebody told me that. - There's no real practice mode. You can skip to a stage you've reached already but you'll start with minimum power. - Stage 6 is a boss rush of all the previous bosses. It's purely just padding out the game loop. - The snow stage often causes the game's framerate to go down from 60fps to 30fps. This doesn't slow down the game but it can be irritating. Luckily, the affected section doesn't require any precision. - Bosses do not time out which is why there's an infinite in the game. This greatly discouraged me from caring about scoring. -Sound effects can be played multiple times within the same frame and can end up being very loud as a result. Unfortunately, I doubt the game will get updated or patched but one thing I'd really like is if there was a harder difficulty than Normal as well. There's only an easier one.
ipad版がかなり面白かったので、コントローラで遊べるPC版も購入しました。 まずマイナス要素をいくつか。 ゲーム内で音量設定ができないのは結構なマイナスポイントです。 私の環境では他のゲームに比べてうるさく聞こえます。 ゲーム機ならともかく、PCの場合はOSやスピーカー側の音量を変更してしまうと、例えばyoutubeなどに動画を投稿している人の場合、基準となる音量レベルが変わってしまうので、OSやスピーカー側ではなくゲーム内で音量をユーザーが変更できるようにして欲しいです。 このゲームをプレイする度にOSやスピーカーの音量を変更し、プレイし終わったら元に戻す(もし戻し忘れたら、動画を作成する際の音量バランスがおかしくなってしまう)というのは面倒くさいです。 ほとんどのゲームがゲーム内で音量バランスを調整できるようになっているので、このゲームもアップデートで追加してもらいたい。 コントローラはPS4コントローラだと十字キーは反応せずアナログスティックでしか操作できないのはこの手のレトロ風ドット絵シューティングではやはりマイナス要素です。 アナログスティックだと意図しない斜め入力が発生する場合があり、狭いところを抜ける地形シューティングとは相性が悪いです。 PCは非力ではないのですが、他の2Dゲームと違って時々カクカクと処理落ちするのは気になります。 ipad版では入っていた日本語はなく、英語のみなのはショップでのアイテムの説明などがややわかりにくくなるのが残念です。 日本語を入れてないと、日本人には結構売れにくくなって、売り上げ的にもマイナスでしょう。 そのためか、発売から結構経ちますが、私がレビューするまで日本人は一人もレビューしていませんでした。(実際は日本人でも買った人は少しはいたでしょうけど) 上記のようなマイナス要素はありますが、横スクロールシューティングとしては弾バランスやステージ構成などが良い感じで、だいぶ面白いシューティングだと思います。 switch版も後日購入しましたが、全面作り変えのswitch版はこのPC版と違って初見殺しのトラップが多く、プレイしていてイライラする要素が多くなって正直おすすめできかねます。 同じグラフィック、システムのゲームなのに、switch版はずいぶんとゲームバランスが雑な調整になっていて面白いとは言えないシューティングになってしまったのが残念です。
I wanted to like this game. Looks fun, the graphics are neat but that's about it. There are no actual options so you have to find the manual to even figure out how to enable full screen. Then the sound is INCREDIBLY LOUD and there are no options to lower sound in game. Could've been a fun little game, but yeah I refunded it after blasting my eardrums out.
A fun horizontal shoot 'em up with high production values in the visual and music categories. My playtime is understated, I enjoyed this game so much I purchased it again when it launched on steam to have english translations. This version is the same other than that as far as I can tell to the original Japanese release. The game's strongest points are its visual artwork and sound. The gameplay is also good, with tight controls and a fun overall balance, definitely more old school than new school in the way it presents its take on the genre, which is a double edged sword at times. The penalty for dying is to lose all your powerups, which is fairly punishing given there are about 8 or 9 levels of power ups plus shop items (an in game shop in a shmup is probably the game's most modern inclusion and it works well). If I could stress anything in this review it's that the game is harder than it looks. Initially I was turned off from buying it because I saw a 1cc video that made it look easy, but I find the difficulty enjoyable and it's definitely not too easy. Easy mode is a nice inclusion that only changes the penalty for death to drop you two levels instead of being reset. Even that provides a fun challenge as the basics go unchanged. As in the Japanese version, the options are limited in terms of configuration (unless I'm missing something). I have to use borderless gaming to get full screen and there is no in game menu to do pad assignments (although on a hori rap 4, it mapped to a very logical setup by default). Overall I'd recommend it!
Love it. Cute Doggos. Interesting story. Challenging gameplay. On-the-fly customizable weapons and utility options. Reminds me a lot of Gradius!
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