
HordeCore is a kick-ass side-scrolling shooter set in a post-apocalyptic world. Play alone, or as a team - and destroy, survive, craft, and explore!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
💋
感覺尚有不少bug 但ok?
Theres a lot wrong with this game. Had to restart my pc after I cloused it cause whatever it did was locking it up.
Классный скролл-шутер в сеттинге зомби-апокалипсиса,стилизованный под мультик. Очень затягивает. Прокачка,навыки,разнообразная редкость снаряжения и оружия. Интересно прокачиваться и добывать новое оружие и снарягу,получать новые навыки. Сам геймплей тоже затягивает,интересно убивать топтунов и людей. Интересные персонажи,забавные диалоги с долей шуток. Есть сюжет,который подается в виде комиксов,но он максимально запутанный и непонятный,не стоит вдаваться в него. Вкратце только,что есть две банды,и одна против другой воюет. Играем по очереди за ту и за другую. В конце сюжета есть выбор,чью сторону принять. После конца сюжета можем продолжить выполнять те же,но уже бессюжетные,миссии за выбранную сторону. Но это для тех,кому не хватило геймплея в сюжетке. И это нормально,ведь сюжет очень короткий. Так же для тех,кому скучно играть одному,есть кооп или общий экран. Только минус,но для такого рода игры это нормально,что после сюжетки,пары доп.заданий и всех ачивок уже нет смысла играть. Но,повторюсь,для подобной инди-игры это норма,почти все такие игры делаются с учетом проведения времени в ней не больше 30 часов. Это ведь не масштабный AAA-проект на овер 100 часов. Подводя итог,скажу,что игру очень советую,минимум часов на 15-20 она вас должна затянуть P.S. Также есть собственная карточная игра,но лично мне она не зашла. Тут на любителя...
love me some zombie slop, simple but entertaining
Good Game
bug是真的难搞。 按键集中在一块,边走边捡东西会很别扭,还不能改键。真是难受。 这个横向的改成俯视角更容易看。 内容并不多的矢量图游戏为啥好8个G这么大啊???
Sembrava un buon prodotto e convinto dalla grafica e dal trailer l'ho preso e vi sconsiglio assolutamente l'acquisto. Nonostante l'abbia preso a meno di 1 euro, il gioco non vale il vostro tempo e nemmeno i vostri soldi. Gameplay estremamente povero e ripetitivo. Storia assolutamente dimenticabile e personaggi irrilevanti. Sistema di progressione inutile e non fatto bene. Evitatelo assolutamente!!!
şirinli grafik, eşya sistemi, kart oyunu vb detaylarına rağmen muadillerine göre hiç bir şey vaat etmeyen basit bir platform. 4.2/10
Overall impression - one of the best small zombie games! Somewhere on par with "Death Road to Canada", although the games are quite different, including a genre mix. Yes, the game has a few problems, but I'll start with the positives, and then describe the workarounds for technical issues. The most important thing is that the game feels fun and fresh, moreover, it is a "complete" game. The game has all the possible components: 1. Non-linear plot with several endings. Moreover, the game has parallel plots of two teams of survivors, whose destinies will intersect at the end in the spirit of Tarantino films. 2. Replayability, due to the ability to choose the route to the final scene (diff levels, characters, stories) and moral choices. 3. Cooking and crafting (armor, weapons and ability modifiers). 4. Developing passive skills in the survivors' camp, helping in battles and looting. 5. Cheerful music. 6. Cool post-apocalyptic humor. 7. Fun combination of sprite characters, like in South Park, with 3D environment. 8. Interesting weapons and combinations of abilities with modifiers, all of these are not just stats, but different physical behavior. 9. Special scenes with vehicle control. 10. Deck building and card battles. 11. Multiplayer for up to four players. The game has two main problems: 1. Many features are possible never or rarely used during the game, or are poorly balanced. For example, the pet taming skill never had to be used anywhere (I only found a story dog that joins without this skill). All cards in the game open extremely quickly and as a result, after two hours of play, there is no point in searching for cards, as well as in participating in most card type missions, since the prize is usually a set of random cards (I only once received a rare crossbow for winning). Cooking food, as an element of survival, also ceases to be a problem very quickly. I think you get the idea that many mechanics are unbalanced and there is no challenge. 2. Technical problems. Yes, sometimes very unpleasant problems can appear at levels: a) Lost of control over characters. For example, characters may switch incorrectly or may continue to move forward uncontrollably after a cutscene. Workaround. On one of the levels, control was restored if you reached a checkpoint (additional mission for which you need to enter a house) and then restarted the mission from that checkpoint. It may also help to exit to the main menu and then start the mission from the beginning, selecting only the characters required for the mission (story type missions) or an other number of them. b) The mission may start with broken tasks and user interface. I had this only in Wasteland mode (after completing Story), and here exiting to the game menu and starting the mission from the beginning with only one character helped me (and you may need to do this several times). c) On one of the missions, target enemies didn't spawn. What helped me was exiting to the menu and then choosing an alternative mission on the route. There are other, but smaller issues, such as a sawed-off shotgun that doesn't fire, but here we simply destroy it, and so on. Either way, I recommend it to all zombie game lovers!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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