
Ever wanted to control a bloodthirsty horde of zombies and wreak havoc on cities around the world? Well now you can! In Horde: Zombie Outbreak the player assumes the role of the zombies and must overthrow the world by infecting the humans! Each person you infect will join you!
Modeled estimate, not a reported figure. How we estimate →
Media

About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
[spoiler] 恭喜你触发隐藏副本「每日 key 刷新点」[url=http://www.babagame.vip][b][u] 点击前往 [/u][/b] [/url][/spoiler] [h1][quote=「BABAGAME」] 今天为大家带来的游戏是 Horde: Zombie Outbreak, 你是否曾经想过要控制嗜血成群的僵尸,然后破坏世界各地的城市? 现在你可以做到了! 在 Horde: Zombie Outbreak, 你将承担僵尸的角色,通过感染人类来颠覆世界!你感染的每一个人都会加入你控制僵尸的行列中! 让我们进入游戏吧! ················ 僵尸加入你, 僵尸大军生生不息. 特别是僵尸群毁灭房的时候, 狂按 d 技能加上画面的震动以及音乐的刺激, 确实让小编有一种很爽的感觉, 稍微有点蛋疼的是这游戏有的屋子是不允许毁灭的, 而是变成入侵, 但是入侵的游戏模式让小编有点意外, 竟然变成了劲舞团模式 由于格式原因,完整评测请到[url=http://www.babagame.vip/archives/19123][/url] 查看本游戏的完整评测 .[/quote][/h1][b] 感谢 BABAGAME 免费赠送的游戏,现在到 [url=www.babagame.vip] BABA [/url] 回帖有机会免费获得游戏 [/b]
fun game! Map size is big, which adds multiple strategies to the game. When time goes on, enemies get stronger which changes the difficulty much! Also the further you come, the more abilities you can use. Finaly an early access game which is playable and not buggy as hell ;)
Really awesome game! The two game type are essentially based on the same principle, but through the introduction of time pressure and different levels of AI difficulty, create two very different gaming experiences. Conquest has quite the speed-run feeling to it, while endless mode forces you to take a much more cautious and thought out approach to the game. I started out playing only conquest since the AI is much more forgiving and the different zones teach you the layout of the large map. After several rounds I tried my hands on the endless mode and found out that here lies the real meat of the game. The different zombie classes with their unique skills offer many different approaches to the game; some using brute force to gain a critical zombie mass, others using stealth to gain that mass before gaining too much attention from the citizens. This gives the game a high level of replayability. The AI in this mode is much more punishing, forcing you to carefully manage your skill cooldowns, plan your route through the city and make you think which encounter with the police/military to take and which ones to avoid, since one bad encounter could potentially ruin your entire run (especially with the leaderboard in mind). With all that said, I´d still hope a bit more content could be introduced to the game, especially concerning the late game. In the early game, stopping citizens from calling the police is a really fun mechanic, but as the game goes on loses importance. Similar events throughout the game would be really fun. For example the military setting up a gattling gun that would decimate your horde if not destroyed before being ready. Or maybe once the military intervenes (or your horde reaches a certain size), the citizens will start to work on a cure; and you have a certain time limit to find a certain building in the city and destroy it before the time runs out. Just a thought.
Fun game with a neat concept. Needs a bit more to it, but it just released to Early Access. This game has a lot of potential going forward.
WTF! How far do ya have to go before ya can save the damn thing? I've done about 4-5 levels n everytime I get flamed n all my zombies die (978) of them, I revert back to the 1st level! PUT SAVE SPOTS IN! It's just MONOTONOUS! And, how about putting in a symbol so ya can see where yer pointing yer squad!
Be the Speed Walking Dead! Imagine Zombie Tsunami on Mobile but with the style of Burn Zombie Burn This game is actually really enjoyable, just needs more updates on smoothening out the experience to make it seem much faster yet keeping that horde feeling!
Horde: Zombie Outbreak Review This is definately an interesting game, and mashes up quite a few games that I have played and enjoyed, I usually don't list off games that another game reminds me of unless I get vibes of a big mash up when I play and review a game, and thats the case with this title The list of titles that this game essentially mashes up (with reasons listed for each) are as follows Infectonator-This is a zombie game where you get to be the bad guy, and whilst that HAS been done a few times, even to this day it's not done as often as the fight the zombies approach that has been used 1,000,000 times over compared, and to me Stubbs the Zombie and Infectonator were the big early examples of being the zombie in a video game Age of Empires-This element is on the lighter side of things, but still important nonetheless, this game is an RTS where you essentially attack one army with your own, the army equivalent being the classic humans vs zombies war, as you attack you grow and control a horde and destory structures, kinda like AoE while getting other "soldier" (I use that term lightly) classes via infecting tougher humans Burn Zombie Burn-The art style and enviornments are fun and campy and cartoony and VERY MUCH remind me of Burn Zombie Burn, the camera view and cheesy music is also shared as well as multiple locations around the world (: Space Invaders-Get Even-Now I will be legitimately surprised if anyone remembers this game, but for those that did (and those that didn't) this was a Wiiware game back in 2008-2009 that had you take control of the Space Invaders from the game of the same name and you fought bosses and foes and destroyed buildingsz in order to progress around and destroy/wreck the ♥♥♥♥ out the map whilst also completing corresponding objectives, such as destroying generators or towers or beating a boss fight Rampage-Interactable and Destructable Environments, but less king kong or godzilla focus/parody and more night of the living dead focus/parody Here, it's essentially that same mission structure (minus the bosses, BUT keep in mind this game is early access, so give it some credence) except its focused on infecting certain number of human types (i.e. 20 swat or 15 military) getting to the destruction quota (for the record, getting to the 100% destruction goal does NOT mean legit destroy all the buildings, buildings CAN be left over when your done with a zone) or destroy a particular number of a type of building, like a hospital for example Normally I hate QTE;s but this is one of those rare cases where it makes sense or is at the very least tolerable, because you enter partiuclar special buildings and activate qtes to get time and zombie bonuses, this is how you destroy speical buildings Now all of this sounds good and this IS a fun game, but obviously its not perfect, one of the BIGGEST PROBLEMS is that missions are WAY too long I legit just finished a run in England where I got to zone 8 (complete objectives to get to other map parts) and the army ATE ME ALIVE practically, and with no checkpoints or extra lives, while this can be a fun challenge, just be prepared for a time consuming game that is easy to start a "run" so to speak, but hard to finish one and unlocks in turn can be grindy That, and there's no difficulty setting to my knowledge, completing zones gets ya coins to start with more special zombies, (no microtransactions, WOO) but the problem I have is that if its that hard to finish an objective, it may take ya forever to unlock stuff, I don't mind a challenge, but you need to make the challenge FAIR and BALANCED (big letters-emphasis) Lastly, is that trains are fine as a hazzard (running over zombies) but there's no lights or sounds signaling them and you may loose hunderds of zombies because of this and ♥♥♥♥ over an otherwise great run, I'd rather use up some clock time and fight humans while I wait for a train to pass then loose over half my zombies, so trains need balanced too Overal Horde Zombie Outbreak is a VERY IMPRESSIVE game for an early access title, and it has major potential and I was both shocked, suprised and happy that it took notes from small known games and big ones too, and made quite an interesting mash up, but it needs to watch it's step and keep an eye on how it responds to feedback and how it makes the game both fun but also balanced, fair and accessible
it would be fine as mobile game.
JUEGAZO 😎👍💛🌟
BRRAAAAIIIINNNNNSSS!!!!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Goat Massacre | $6.6K | 65 | 80% | $4.99 |
| Acre Crisis | $6.6K | 65 | 77% | $4.99 |
| SPLIT BULLET | $6.6K | 73 | 90% | $3.99 |
| The Dungeoning | $6.6K | 73 | 71% | $3.99 |
| Scarab Tales | $6.6K | 50 | 90% | $4.99 |
| Many Bricks Breaker | $6.6K | 106 | 75% | $4.99 |