
Horde Hunters is an objective-driven bullet heaven roguelite where you build powerful synergies, hire allies, use tactical items, and survive the hordes of hell.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Horde Hunters is an objective-driven bullet heaven roguelite where you fight through the hordes of hell, build an unstoppable loadout, hire allies, and survive long enough to defeat the final boss.
Pick a character, jump into a dangerous map, and battle massive hordes of enemies while completing missions, collecting loot, leveling up, and upgrading your build. Weapons fire automatically, but you can manually aim your primary weapon for extra control.
Between the chaos, you can interact with buildings, trigger events, hire party members, and use powerful consumable items by pausing the action at the right moment. Every run pushes you to adapt, survive, and become strong enough to face the boss waiting at the end.

9 playable characters, each with a unique weapon and ability
75+ weapons and items for creating builds, synergies, and different playstyles
Manual primary weapon aiming for players who want more direct control while the rest of the chaos unfolds automatically
20+ consumables — instant single-use items that can be picked up and saved for the perfect moment
14 maps with short, action-packed runs, typically around 15–20 minutes
6 endless maps with global leaderboards, plus a custom weekly map to compete in
10+ interactive buildings that create new choices and opportunities during a run
Missions, events, changing weather, and procedural maps keep each run unpredictable
5 party members that can be hired to fight alongside you
25 runes that change how your next run plays
40+ power-ups for permanent meta progression
Custom difficulty options let you tune the challenge if the game feels too easy or too hard
Adjustable game speed lets you make runs faster and more intense
Objective-based missions give you more to do than simply survive
Pause-to-use specialty items add tactical decision-making in the middle of the chaos
Hireable party members let you build a small team instead of fighting alone
Interactive maps with buildings, events, weather, and procedural layouts make each run feel different
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gave this a positive review despite feeling like it's a 4/10 even in just its own niche. If you've played any Survivors-like, this is the same except all the weapons are of the type you'd expect to start with in Rust-likes. What I mean to say is: the bow shoots arrows, the spike ball spins around you, the sword does a melee arc swing, and all the summons just kinda follow you around. It's not _terrible_, but the lack of content and interesting builds makes this a slog. It feels more tedious than fun, and it never truly rewards you for growth besides your runs getting smoother. There's 5-10 maps, 5-10 characters, and 5-10 weapons. Go play 20 Minutes Till Dawn instead.
If I could give this a mid review then I would, but I feel like there's more good things than bad. All the ideas in the game are good, but they all just need fleshed out more. The abilities need to be more impactful, the weapons don't really stand out from each other, and the quests need more variety. I like the consumables a lot, and you're constantly getting levels and new things so your attention is never really wavering. There's a lot of dodging involved so you can't just go galloping through the level without a care even if your set up is god tier which I like also. There's plenty of content available so you'll likely be playing for awhile before you get it all. Overall, the games biggest issue is that despite all the cool ideas and features that a lot of the stuff you do just doesn't stand out very much and makes each run feel kinda the same. 6/10 despite my criticisms. If the dev could just fix that one issue then the game would be amazing
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Finnish, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Spain
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
no
Yes. https://youtu.be/uTXpbAoV1b4
Es bueno, pero los logros con ratio de obtención tan bajo me arruinó el expocitor de logros
I don't get the game. You do smth, It gives you nothing. It is just not funny.
Good Game.
Very solid game. The 'meta' currency is fun and easy to use. This is one of the best rogue like blaster type games i have played.
This game changed my life.
hell yeah
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22K | 149 | 90% | $4.99 | |
| $221.7K | 711 | 84% | $11.99 | |
| $26.6K | 297 | 73% | $3.99 | |
| $25K | 115 | 94% | $7.99 | |
| $16.6K | 136 | 83% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.6K | 126 | 91% | $7.99 | |
| $20.6K | 209 | 86% | $4.99 | |
| $20.6K | 75 | 75% | $14.99 | |
| $20.5K | 112 | 91% | $6.99 | |
| $20.6K | 60 | 63% | $9.99 | |
| $20.6K | 972 | 89% | $0.99 |