
Horde Hunters is an objective-driven bullet heaven roguelite where you build powerful synergies, hire allies, use tactical items, and survive the hordes of hell.
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Horde Hunters is an objective-driven bullet heaven roguelite where you fight through the hordes of hell, build an unstoppable loadout, hire allies, and survive long enough to defeat the final boss.
Pick a character, jump into a dangerous map, and battle massive hordes of enemies while completing missions, collecting loot, leveling up, and upgrading your build. Weapons fire automatically, but you can manually aim your primary weapon for extra control.
Between the chaos, you can interact with buildings, trigger events, hire party members, and use powerful consumable items by pausing the action at the right moment. Every run pushes you to adapt, survive, and become strong enough to face the boss waiting at the end.

9 playable characters, each with a unique weapon and ability
75+ weapons and items for creating builds, synergies, and different playstyles
Manual primary weapon aiming for players who want more direct control while the rest of the chaos unfolds automatically
20+ consumables — instant single-use items that can be picked up and saved for the perfect moment
14 maps with short, action-packed runs, typically around 15–20 minutes
6 endless maps with global leaderboards, plus a custom weekly map to compete in
10+ interactive buildings that create new choices and opportunities during a run
Missions, events, changing weather, and procedural maps keep each run unpredictable
5 party members that can be hired to fight alongside you
25 runes that change how your next run plays
40+ power-ups for permanent meta progression
Custom difficulty options let you tune the challenge if the game feels too easy or too hard
Adjustable game speed lets you make runs faster and more intense
Objective-based missions give you more to do than simply survive
Pause-to-use specialty items add tactical decision-making in the middle of the chaos
Hireable party members let you build a small team instead of fighting alone
Interactive maps with buildings, events, weather, and procedural layouts make each run feel different
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Finnish, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
bardzo relaksujacy , nastawiony na mocne farmienie i specyficzny " czysciciel planszy"
[h1] 's okay. [/h1]
no
I don't get the game. You do smth, It gives you nothing. It is just not funny.
Yes. https://youtu.be/uTXpbAoV1b4
Es bueno, pero los logros con ratio de obtención tan bajo me arruinó el expocitor de logros
If I could give this a mid review then I would, but I feel like there's more good things than bad. All the ideas in the game are good, but they all just need fleshed out more. The abilities need to be more impactful, the weapons don't really stand out from each other, and the quests need more variety. I like the consumables a lot, and you're constantly getting levels and new things so your attention is never really wavering. There's a lot of dodging involved so you can't just go galloping through the level without a care even if your set up is god tier which I like also. There's plenty of content available so you'll likely be playing for awhile before you get it all. Overall, the games biggest issue is that despite all the cool ideas and features that a lot of the stuff you do just doesn't stand out very much and makes each run feel kinda the same. 6/10 despite my criticisms. If the dev could just fix that one issue then the game would be amazing
What if Vampire Survivors allowed for manual aim* and had a bigger focus on map/objective control, instead of just slaying monsters? Horde Hunters answers this question. There are multiple maps (each with a different objective layout and weather effects), multiple characters (each with his own special ability and stat/build priority) and tons of customization options. The objectives could overwhelm you at first, if you're not a multitasking person. Though it gets better with practice. There's an okay amount of metaprogression, but I personally yearn for more. At least it's not only X more damage, but objective-oriented stuff (e.g. faster mining speed) as well. And since you cannot just activate all boni at once (capped at 10 different boni), you have to prioritize which one you take - depending on character and map. That's interesting. All in all a really cool bullet heaven, led by a passionate dev who responds to feedback. *there's an auto-aim option too
Good Game.
Fun game. I love playing games where your character gets really powerful the longer you play it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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