
Hoplegs is an unconventional and entertaining platformer where the gamepad buttons are your legs! Create and share your own levels, challenge your friends, and have fun!
Modeled estimate, not a reported figure. How we estimate →
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Hoplegs is a different kind of platform game where you control your character using 4 different legs. Looks easy? Each of the four gamepad buttons where you usually jump, interact, crouch and change weapons are now your legs! Master the unique controls, and navigate through loads of developer and community-created levels!
Love to create? Let your imagination run wild with our custom level editor! From puzzle levels with switches that control almost anything, to space-inspired levels with zero gravity, to impossible mountains to climb, there’s really nothing to hold your creative ideas back! We showcase the best community-created levels for everyone to enjoy!
Customise your look with stylish hats, boxes and legs - even new faces! Keep your eyes open for rare and special items in secret hidden areas! Can you find them all?
Tired of adventuring on your own? Bring a friend along for the adventure and raise the difficulty a notch further with the ultimate friendship test!
If adventuring together proves too much, or if you are more into duking it out with your friends the brand new Versus mode is for you: take on up to 3 friends in the king-of-the-hill-style versus mode.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
my avatar is me after playing this game
Hoplegs, developed and published by WhyKev, is a platformer that deliberately breaks one of the genre’s most fundamental expectations: movement should feel natural. Instead, it builds its entire design around an awkward, unconventional control scheme where each button corresponds to a different leg of your character. What emerges from that idea is not just a quirky gimmick, but a full rethinking of how players interact with space, balance, and momentum in a platforming environment. The premise is minimal, almost nonexistent, and that’s by design. You control a simple cube-like character outfitted with four independently controlled legs, navigating a wide range of obstacle-filled levels. There’s no narrative framework pushing you forward—progression is driven entirely by your ability to understand and master the movement system. Early on, even basic actions like walking or climbing feel unintuitive. The game resists instinct, forcing you to slow down and consciously think about how each input affects your position. This initial friction can be jarring, but it’s also where the game begins to establish its identity. Over time, the awkwardness gives way to a surprising level of control. What first feels chaotic gradually becomes something more deliberate, as players learn to coordinate their inputs and develop a sense of rhythm. Movement stops being about reacting and becomes about planning—deciding which leg to move, when to shift weight, and how to maintain balance while navigating hazards. This learning process is the core of the experience, and it creates a strong sense of progression that doesn’t rely on traditional upgrades or unlocks. Improvement comes from understanding, not from external systems. The level design supports this evolution effectively. Early stages introduce the mechanics in relatively controlled environments, allowing players to experiment without overwhelming pressure. As the game progresses, levels become more complex, incorporating elements like shifting platforms, environmental hazards, and unconventional physics. These challenges are not just about precision—they’re about adapting your understanding of movement to new situations. The inclusion of a level editor and community-created content further extends this, offering a wide variety of stages that explore the mechanic in creative ways. Multiplayer adds another dimension to the experience. Cooperative play turns an already demanding control system into a shared challenge, requiring communication and coordination between players. The inherent unpredictability of movement often leads to chaotic and humorous moments, especially when multiple players are trying to navigate the same obstacles. Competitive modes amplify this unpredictability, creating scenarios where skill and randomness intersect in entertaining ways. These modes don’t necessarily add depth to the core mechanics, but they do enhance the game’s replayability and social appeal. Visually, Hoplegs adopts a simple and colorful aesthetic that aligns with its playful tone. The character design is intentionally minimal, ensuring that the focus remains on movement rather than visual detail. Environments are varied enough to keep the experience engaging, though they serve more as functional spaces than as immersive worlds. The presentation is clean and readable, which is essential given the complexity of the control scheme. Despite its strengths, the game’s central idea is also its biggest limitation. The control system, while innovative, is inherently niche and may not resonate with all players. The deliberate awkwardness can feel more frustrating than rewarding, particularly for those who prefer more traditional platforming mechanics. Additionally, while the levels introduce new challenges, the core concept does not evolve significantly, which can make the experience feel repetitive once the novelty wears off. Ultimately, Hoplegs is a game that fully commits to its concept, for better and for worse. It offers a unique and often satisfying take on platforming that rewards patience, experimentation, and a willingness to embrace its unconventional design. It is not a game that aims for broad appeal, but for those who engage with its mechanics, it provides a memorable and distinctive experience that stands apart from the genre’s norms. Rating: 7/10
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Korean*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
The game is great (although I'm really bad at it)! I've followed the development process on Twitch and love the way the game has turned out.
Minha vó já dizia: ñ confie em cabeças quadradas. Da vibe ori, fofo & ordinário! respire.. expire e inspire, força na peruca. Indico para todos os amantes sekiro da sofrência.
Imagine the rage quits if this game's levels are as big as Getting Over It
Infuriating. Nice job. This is a Jump King/Getting Over It style game, where a lot of the challenge comes from just getting used to the intentionally weird controls. But compared to most games in this... genre? I'd say this game both has more content than you usually get, and is more accessible. In terms of content, you've got a traditional campaign split into levels, a Jump King/Getting Over It style giant level with no checkpoints, competitive and co-op multiplayer (though I haven't touched either of these), and even a level editor. And in terms of accessibility, I think the traditional campaign makes it a lot easier to digest than being thrown into the one giant level and beaten into submission. It's not nearly as demotivating to just go back to the last checkpoint when you mess up, compared to JK/GOI where you can fall all the way back to the beginning if you make a single mistake. Also, there are actual accessibility settings, like being able to slow the game down or make the jump stronger. If you're into games like Jump King and Getting Over It, and/or if you're a streamer with viewers who enjoy watching you suffer, I think this game's worth checking out.
Oceniam na razie Single player: - Gra bywa frustrujące niczym "getting over it". - Fabuła i wstawki narratora są... na siłe. Nic nie wnoszą i równie dobrze mogłoby ich nie być. - Grafika jest czytelna... i tyle dobrego o niej. - Pełna cena (65PLN) wydaje się za wysoka, ale na promocji można. Jest to raczej prosta gierka która ma specyficzny pomysł na siebie i cóż... to jakoś działa. Nie jest to mistrzostwo świata i obawiam się że mogę mieć problem ze znalezieniem chętnych do lokalnej kooperacji z uwagi na dość frustrującą rozgrywkę. U mnie na decyzję pozytywną wpłynęło także to że deweloper udostępnił klucze do bundla na pomoc Ukrainie... szanuję.
PRIMERAS IMPRESIONES DE UN EARLY ACCESS: Hoplegs es un título divertido y original, siendo una experiencia para pasar el rato y distenderse de todos esos videojuegos abrumadores llenos de contenido. Desde sus mecánicas hasta premisa transmiten esa aura de simpleza que busca que el jugador tenga una buena experiencia. Se nota el gran cuidado de las mecánicas a partir de un gran diseño de niveles que explotan dichas mecánicas para que el jugador pruebe diferentes formas de sobrepasar los distintos obstáculos. Todo esto acompañado de un estilo artístico caricaturesco que ayudan al aura del título y el editor de niveles que dan horas de juego a la comunidad. Hoplegs es un título para darle un vistazo si estas en busca de algo divertido y rápido, sumado a que en un futuro va a tener modo multijugador. Puedes leer más de este análisis en: https://www.guardadorapido.com/analisis-de-hoplegs-pc/
Fantastic game. Make sure you order a new controller before starting though.. You'll need it!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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