
A tower guard protects the town’s survivors but how does he pass the time when not shooting zombies? Hope; or How We Survived is a short, narrative focused game with pick up and play shooting and dialogue mechanics.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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❤ Audience ❤ ☐ Beginner ☐ Casual Gamer ☐ Normal Gamer ☐ Expert ☑ All Types Comment - The audience is basically anyone who plays games. Anyone who is new to the game can pick it up, as well as someone who has been playing games their whole life. ☼ Graphics ☼ ☐ Bad ☐ Alright ☐ Good ☑ Beautiful ☐ Fantastic Comment - Text was a little blurry, but still readable. The only reason this isn't marked as fantastic is because of the heavy focus on the text in the game itself. The art is still beautiful! ♬ Music / Sounds ♬ ☐ Bad ☐ Alright ☐ Good ☐ Beautiful ☑ Fantastic Comment - The game does not have music, but it does not need any. The lack of music, and the sounds used, set the tone and atmosphere of the game. ☠ Difficulty ☠ ☑ Easy ☐ Average ☐ Easy to learn / Hard to master ☐ Hard ☐ Unfair Comment - The game for the most part is very easy and casual. There may be one or two hard moments, but not enough to warrant it a higher difficulty. § Bugs § ☐ Bugs destroy the game ☐ Lots of bugs ☐ Few Bugs ☐ You can use them for speedrun ☑ Nothing encountered Comment - I haven't encountered any bugs so far, but I will be playing to unlock more endings and will update if I find any. ☯ Story ☯ ☐ There is none ☐ Bad ☐ Alright ☑ Good ☐ Fantastic Comment - The story for this game was incredible, I was really intrigued with the story of the world in the game, and especially the characters. The only reason i'm not bumping this up is that I wish the story was touched upon a little more within the game. More details about the world around them. I feel like i'm a little harsh on this rating, and may bump it up after some thought. ⚔ Gameplay ⚔ ☐ Frustrating ☐ Sleepy ☐ Boring ☑ Fun ☐ Challenging Comment - The game was fun and intriguing to play. If it was a longer game, let's say a single play through took between an hour and two hours, then i'd also tick the "Sleepy" box. This is only to show that the game can be played without your full attention and you can still complete it. However, due to the game's length, the game remains fun to play through, during that one play through. I would say that roughly, the game will last about half an hour or so maximum. ۞ Game time / Length ۞ ☑ Really short (0 - 3 hours) ☐ Short (4 - 8 hours) ☐ Few hours (10 - 20 hours) [if you focus on the main story] ☐ Long (40-60 hours) [if you complete everything] ☐ Very Long (61-100 hours) ☐ Extremely Long (101+ hours) Comment - The game is quite short, a single play through not taking more than 30 minutes. However, there are multiple endings to unlock so the game will be at max a couple of hours long. $ Price / Quality $ ☑ Full price ☐ Wait for Sale ☐ Don't buy ☐ Refund it if you can Comment - The game is fantastic quality for the money. It's a simple and short game where, if you explore all the avenues, it won't take you more than a few hours to entirely complete the game. It's well made and I have currently experienced no bugs, so the quality you receive is definitely worth the price.
[h1] <-- Review writen for [url=https://store.steampowered.com/curator/35180752/] 3 Point Play [/url] --> [/h1] I completed a full playthrough in only 1 and a half hours, it's a short game indeed. With that said, this doesn't mean it's a bad game or anything like that; sometimes the best things come in smaller packages. So, with that said, what we have here is a really honest game, the kind of games that I like, because when you buy, there's no surprises. You get what you saw, and thus you only need to take a look at the description above, in this same store page in order to know what's the game about. However, I'd like to point out my personal experience. In that short playthrough I became friends with the survivor, whose name I won't reveal because that goes against the rules, and by means of the nice amount of dialogue options (not few, and not much, just the right amount) I managed to learn a bit about him and about my character as well, which by the way, I'd like to commend the dev for adding "Deus Ex" as a "Favorite Game" option, because that's patrician af. There's also some existencialist quotes, the kind of philosophy one would expect from this kind of scenario. Does humanity need to go into the brink of destruction in order for humans to become aware of each other and become friends? Will not having a body to cry about mean that grief is not properly focused, and thus you'll never get over it? I liked the fact that while these questions are there, it ended up reminding me about a tale a read once, that goes like this: So, there was an old master, perhaps a philosophy one, in ancient times, and he'd always tell tales to his disciples. However, one day one of them came to him and asked: "Master, why do you always tell us all of these tales, but never actually explain what do they mean?" And the master answered: "Well, my dear student. Would you perhaps like if I offered you some fruit, but chewed it for you beforehand?" So, this game does basically that. I like the fact that it doesn't chew on my fruit, but actually leaves me to reflect on what the characters are saying. Perhaps unfocused grief is unending, perhaps the Avengers isn't best movie material, perhaps traps aren't gay. But the answer to all of those questions is something you have to figure yourself. I'd like if they added some achievements, however; since it has many different endings, I'd like to have some sort of way to know what is the amount of different possibilities. Even if it is not a long game, it can get kinda slow in the dialogues, damaging replayability a bit, specially if there's not a really tangible reward other than the ending itself. I'd like some sort of epilogue as well, that would be nice, but somehow, I also doubt that would fit properly in this game, since again, as I mentioned before, it seems like the objective is to reflect on it. All in all, I had a really good time, and will probably try a different approach to the dialogues to see if I can get another ending.
Zombie TD + Interactive - short = Not your typical TD game but is pretty fun. Several story routes depending on your answers. I prefer the shootout mode vs story. Would be great if the game was longer.
Beautiful Pixelart, has a great story. Worth the full price.
I started this game sceptically but it was an amazing experience. It has beautiful Pixelart and great characters. The characters are really realisticly written and the interactions are also very natural. After a coupple minutes i really cared for them. The gameplay was good to switch up between dialogue and the size of enemy waves are changing a lot. There might be a gigantic wave of Zombies coming but sometimes just a single zombie. I think it is interesting that the health bar isnt for you but rather for the survivor and your main goal is to keep him safe. That made me even more focused on not loosing because i dont want to see the survivor character die. Sadly it is a little short but it makes also doesnt drag it out more than it needs to. For the story it set to tell it is the perfect length. The lack of music adds to the atmosphere so i recommend playing it when it is silent and only focusing on the game. The reloading system is unique in my oppinion and adds to the difficulty. It can get quite difficult at the end but it is all manageable. I hope there will be updates and more story lines to this or more games like this one that are maybe a little longer but not dragged out with useless missions and stuff just to make it longer. All together this is a pretty good story game combined with some action from defending against the zombie hordes and experiencing the horror of the apocalypse.
[i] My Experience [/i] I was pleasantly surprised by Hope; or How We Survived. I had recently played and [i]mostly[/i] enjoyed a game called Zombo Buster Rising, and this game reminded me of it, only with the addition of some dialogue. There are really two parts to the game, and each has its highs and lows. I found the shooting sections to be somewhat challenging and tense, especially the horde section towards the end. However, I would recommend just sticking to the rifle that you start with. It seems to have a balance of power and clip size that is ideal. From what I could tell from trying them out, the clip size on the shotgun is a bit too small and the firepower of the revolver is a bit lacking. The writing was actually quite good during the dialogue sections - the writer has a solid degree of self-awareness and the comments made seemed authentic. Unfortunately, you often can't tell what your guard will say based on the options you're given. You might be given three words to choose between, but each word is then extrapolated into a sentence. There were a few times where I communicated something I didn't really intend. In addition, the noises that the game uses to represent speech are obnoxious. Perhaps the mask worn by the guard muffled his voice, but I felt that the otherwise solid "tone" was compromised a bit through the silly noises. I liked this little "slice-of-life" game. I thought the "rules" of the settlement were a nice touch that made sense given the circumstances. You can indeed imagine a settlement waiting to admit a wanderer with unknown infection status, even if we were talking about a mysterious deadly pathogen instead of a zombie outbreak. Hope attempts to answer the question, "what would happen in the meantime?" Although I'm likely reading too much into the experience, I found it interesting to contemplate while playing the ways that we create boundaries to protect ourselves in relationships. Do we need to know someone's name, interests, or history to care for them? Or is there a basic human decency that exists nonetheless?
got to play it prerelease it became my fill in game. only got a few minutes to game? or killing time waiting for friends to get on? This is the game for you. I originally wanted to make a video review but at the time I couldn't give it a good review, since then it's grown on me. i find myself playing hope more I care to admit. I've completed this at least 9 times.
Short and sweet, pretty.
Good game, lovely game, actually. The dialog is nice, the art style is nice, the story is nice, and that's all I can really ask for. Dialog goes at its own pace, what I mean by that is that you can't change it. Of course you can make the dialog show up instantly, however it disappears after a second or two. You should have to click to move on, so you can read completely at your own pace. The grumbles, moans, or whatever they were that the characters kept doing, was extremely annoying, I would've rathered any other sound effect, speaking of sound, no music. The characters feel static, the same animation for the survivor every-day, even for the little cutscene at the end. Gun play is okay, but very simplistic. Long story short, come for the immersive story, not for the gun-play.
A short, fun, beautiful and touching little game. Worth the full price! A truly engaging story with multiple endings.
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