
Experience the ultimate hoops sim in Hoop Land, a retro-inspired basketball manager with modernized gameplay and fully customizable leagues. Build your legacy, lead a dynasty, or simulate endless seasons from college tournaments to championship trophies!
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Prices
The United States storefront in every case, so this compares stores and not countries.
About
Hoop Land is a 2D hoops sim inspired by the greatest retro basketball games of the past. Play, spectate, or simulate each game and experience the ultimate basketball sandbox where college and professional leagues are seamlessly integrated into every season.
Single and local multiplayer game options give you complete control of the action with ankle breakers, spin moves, step backs, alley-oops, chase down blocks, and more. Every shot is determined by true 3D rim and ball physics resulting in dynamic and unpredictable moments.
Create your own player in Career Mode and begin your path to greatness as a young prospect fresh out of high school. Choose a college, build teammate relationships, declare for the draft, and earn awards and accolades on your way to becoming the greatest player of all time.
Become the manager of a struggling team and turn them into contenders in Franchise Mode. Scout for college prospects, make draft selections, develop your rookies into stars, sign free agents, trade away disgruntled players, and hang as many championship banners as possible.
Take full control of the league from player trades to expansion teams in Commissioner Mode. Enable or disable advanced settings such as CPU roster changes and injuries, choose award winners, and watch your league evolve over an endless amount of seasons.
Customize every aspect of both college and pro leagues from team names, uniform colors, court designs, rosters, coaches, and awards. Import or share your custom leagues with the Hoop Land community and load them into any season mode for infinite replay-ability.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 718reviews | 96% | — | $453.7K |
| Free | 19Kratings | 95% | — | $4.5M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun game its cheaper than 2k and have everything that i need in a basketball game
Steam Workshop support means you can have an actual NCAA college league and NBA professional league that work together for My Player, Franchise, and/or Commissioner without any microtransactions.
HOOP LAND IS NOT MERELY A BASKETBALL GAME. HOOP LAND IS A DIGITAL KINGDOM BUILT UPON HARDWOOD, PIXELS, STATISTICAL OBSESSION, AND THE TERRIBLE LIE THAT A CHAMPIONSHIP CAN EVER TRULY BELONG TO THE MAN WHO WON IT. I know this because I was once a champion. Not in Hoop Land’s regular season. Not in the playoffs. Not in one of its carefully simulated leagues where players grow old, ratings change, dynasties rise, draft picks become legends, and one foolish trade can poison an organization for fifteen years. No. I held something greater. I was the Interdimensional Television Champion. And Hoop Land took it from me. But first, Warriors, let us discuss the game itself, because I have been informed by Steam that a review is supposed to contain “useful information.” Very well. I will provide useful information. I will provide so much information that it will collapse beneath its own gravitational density and tear open the same celestial wound through which I first entered the Hoop Land Dunk Contest. Hoop Land is a basketball simulation in which tiny pixelated men perform acts of athletic violence while you attempt to convince yourself that you remain emotionally detached. You will not remain emotionally detached. At first, you will appreciate the controls. They are immediate. Responsive. Clean. You move. You pass. You shoot. You defend. You leap into the air and challenge another human being’s sacred right to place a ball inside a metal circle. Simple. But simplicity, Warriors, is merely complexity wearing street clothes. Soon you begin to notice the spacing. The passing lanes. The rotations. The terrible consequences of bringing help defense one step too early. You begin to recognize when a shooter is coming off a screen. You learn which defender can survive on an island and which one must be protected like the last candle burning inside a dead civilization. You begin running plays. You begin studying tendencies. You begin saying things like, “We need to attack the weak-side mismatch,” while sitting alone in a dark room at 2:47 in the morning with a sandwich you have forgotten to eat. This is how Hoop Land claims you. The players look small, but their demands are enormous. One wants more minutes. One cannot shoot. One can shoot but has never once considered passing the ball to another living creature. One is a defensive genius who becomes offensively confused whenever he crosses half court. One is a 19-year-old rookie with limitless potential, and you immediately begin planning his entire life. You decide where he will play, when he will start, which veteran will mentor him, how many championships he will win, and where his statue will someday stand. Then he shoots 3-for-17 in his debut. YOU HAVE BETRAYED ME, ROOKIE. I GAVE YOU A FUTURE. I SAW YOUR NAME WRITTEN ACROSS THE STARS. AND YOU MISSED AN OPEN CORNER THREE AGAINST CLEVELAND. The franchise systems are where the sickness deepens. You believe you are managing a basketball team. In reality, you are manufacturing a history that did not previously exist, and then becoming furious when fictional people fail to respect that history. You draft players. You trade players. You release players whose only crime was failing to develop according to a timetable you invented. You watch veterans decline and pretend you are making objective decisions based on salary, age, production, and roster construction. But you remember what they did for you. You remember the seven points they scored in Game Six. You remember the steal with fourteen seconds remaining. You remember the impossible shot from the corner that preserved a season everyone else had already buried. And when the day comes to remove them from the roster, your hand hovers over the button. The numbers say they are finished. The standings say there is no room for sentiment. The future demands a sacrifice. BUT THE WARRIOR REMEMBERS. Hoop Land understands this. It presents itself as a cheerful collection of pixels, but behind those pixels is an engine designed to generate loyalty, resentment, nostalgia, paranoia, and arguments with imaginary general managers. A trade offer appears. They want your backup center. They offer a future draft pick. At first, this seems reasonable. Then you ask yourself why they want him. What do they know? Have they seen something in his ratings that you have not? Does he possess an unrevealed destiny? Is this trade offer actually a warning transmitted backward through time by the backup center’s future self? You reject it. Three seasons later, he averages 4.2 points and retires. You still believe rejecting the trade was correct. THEY WANTED HIM FOR A REASON. The games themselves can be fast, chaotic, strategic, and deeply personal. A ten-point lead feels safe until it doesn’t. A cold shooter can suddenly ignite. A dominant team can collapse because you became careless for ninety seconds. Momentum does not politely introduce itself. It breaks into the arena, overturns the scorer’s table, and begins making demands. There are moments when everything flows. The ball moves. The defense rotates. The open man receives the pass. The shot rises. The net accepts its fate. In those moments, Hoop Land achieves harmony. Then your opponent inbounds the ball, sprints directly down the middle of the court, and dunks on three defenders as though your entire tactical philosophy were a rumor. This is basketball. This is humiliation. This is Hoop Land. The customization gives you the tools to construct leagues, teams, players, colors, identities, and realities of your own design. You can build a sensible basketball ecosystem. You can recreate familiar structures. You can carefully balance conferences and rosters. Or you can create the Delaware Skeletons, give their starting point guard maximum athleticism, name him “Kevin Emergency,” and force the sports world to acknowledge his greatness. Hoop Land does not judge. Hoop Land records. It remembers every statistic. It preserves every result. It creates history as efficiently as you can ruin it. And this brings me to the Dunk Contest. The night I became champion. It was the final event before the All-Star Game in Timeline 8-J, a dimension adjacent to ours but morally superior because the three-point line had been declared unconstitutional. The arena was filled with 22,000 screaming entities. Some were human. Some had been human before the merger. Some existed only when observed from the lower bowl. The commissioner stood at center court wearing a silver suit and the expression of a man who believed the laws of reality were under contract. Four contestants had qualified. The first leaped over a motorcycle. The second dunked two basketballs through two hoops while moving backward through time. The third brought out a children’s choir, although no dunk followed and the judges were afraid to score him below a nine. The fourth was Zarthon Plex, the reigning Interdimensional Television Champion. Zarthon had defended the title across seventeen universes and two unauthorized regional cable networks. He had beaten giants on Saturn. He had survived the Zero-Gravity Cage Match of Neptune. He had once retained the championship against his own hypothetical future during a broadcast that technically achieved negative ratings. Around his waist rested the greatest title ever forged. The center plate was constructed from collapsed starlight. The side plates displayed whatever television program the viewer missed most from childhood. When raised above one’s head, the belt caused every television within a thousand miles to change to channel 38. I had not been invited. Invitation is the language of men who wait outside doors. THE WARRIOR DOES NOT WAIT. THE WARRIOR BECOMES THE DOOR. As Zarthon began his final approach, the sky above the arena opened. Not metaphorically. The ceiling separated from space-time and revealed a spiraling
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Languages: English**languages with full audio support
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played this for like 4 hours because I saw from the reviews that the franchise aspect of the game was really good, and simming games is a lot of fun similar to Fire Pro Wrestling. All of that is true, the franchise mode is awesome. The ai feels pretty smart (but maybe could use a little tweaking on trades and offers in free agency from what I've seen?), and investing in players, editing playbooks, building facilities, scouting, etc. are all in-depth enough to lose hours in, but not so brutally punishing or complex to feel daunting. Games that you sim, games that you live-sim (play by play and you can jump in if you want), and games that you spectate all score similarly as well, and the game's ingame AND simulation logic are both customizable so leagues are super easy to engage in in multiple ways too. Even if you just have a passing interest in casual sports management games or franchise modes, this is 100% worth it. Then I thought, "I wonder if the gameplay is good too?" and oh my god, the career mode and actual gameplay are also fantastic lol. Offense and defense take into account position and timing, as well as player attributes and physical characteristics like height and weight. A Shaq-esque big man will want to use his size and inside scoring advantage to try and dunk or hook while a Dirk-esque PF may want to use the hop step and fadeaways to rely on their better mid-range and dribbling stats. And unlike every other pixel "retro throwback" sports game I've ever played from hockey to basketball to soccer where the game is reduced to "pass and shoot until you score", this game has ball-handling like crossovers and spin-moves, shooting mechanics like fadeaways and step-backs, post play, play-calling, pick-and-rolls, lob-passing, alley-oops, tip-ins, rebound battles, and the AI both on your team and the opposing teams engage with all of the game's systems. The AI however, can be pretty dumb sometimes, routinely making the same plays over and over or taking awful shots on repeat from 3 that have no chance of going in. That said, the game is so deep mechanically that an online play-now mode would be super fun, and a 5v5 online mode would be a dream. There's a skill-ceiling here and I could 100% imagine community-driven leagues given how easy the game makes stat-tracking. I could see this being something along the lines of Rematch. This may be the best sports game on Steam right now. Another review called it Fire Pro Wrestling for basketball and that is pinpoint accurate and the highest honor I think that could be bestowed on a game lol. Legendary stuff. Hoping for more updates to the AI on the court as sometimes they can make some strange decisions, especially when running plays they will often pass to the same players or make the same (sometimes pretty awful) shot attempts from the same areas instead of trying different approaches. I think this is tied into how they call plays and how they aren't really able to rotate naturally right to cover other positions. I also think it would be good to change up how play-calling works in career. Currently it's a little weird how you have a coach with a preferred style and quality, but you just get to pick your, as well as all of your teammates' plays as a player. As mentioned previously, the most work that needs to be done imo is on the in-game AI to make the player-career mode's on-court action a little more free-flowing, a little more difficult, and less repetitive. The game is still early access though and the dev seems passionate and committed. I'm excited to see where this goes.
2K gözünüz oyun görün oyun
This game is very fun and allows you to be creative with the teams and the portal.
Best basketball game on the market. Scratches the itch to play a game like nba 2k but not having to deal with nba 2k bs. There are different game modes that are fun to play and the community support for this game is amazing. It's really easy to upload new rosters and try out new franchises.
游戏很好玩,和朋友一起在旅行途中或坐飞机时玩,简直再合适不过了!!
Could you imagine you can enjoy playing basketball videogame again? Love the look and feel of it, looking forward for final version after early access, but enjoying early access A LOT already.
el mejor juego de basket hoy por hoy mas q los 2k
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Where this game's players are, estimated from review languages.
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