
Roll, swing, and boost your way through this fast-paced third-person platforming driving game. Hop on your Monowheel, master your hook, find the perfect line, and beat the clock to rise through the ranks of the Roller Tournament.
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About
Hop on your Monowheel and enter the legendary Roller Tournament!
Hook & Roll is a third-person 3D platforming driving game where speed, precision, and mastery of movement are key. Control your Monowheel across challenging environments and use your multifunction hook to chain together advanced maneuvers.
Grapple, swing, boost, and redirect your momentum on the fly as you navigate complex levels built to test both your reflexes and creativity.
Fast-paced movement system – Master monowheel driving combined with grappling, swinging, and boosting
Skill-based level design – Tackle a variety of challenges across tracks, arenas, and hook-focused playgrounds
Time-based competition – Optimize your routes and improve your performance to climb the leaderboards
Multiple playstyles – Find the fastest path or experiment with creative movement techniques
Prove your skills across diverse scenarios, discover the most efficient routes, and push your limits to become the ultimate Roller Master.
Genres
Stats
Languages: English*, Italian**languages with full audio support
Reviews
🔶 [b] Hook n Roll is arcade racing game, close to trackmania, but with a robot, play and grapple into 9 shorts levels .[/b] 🔶 Good graphics overall, but only one biome https://steamcommunity.com/sharedfiles/filedetails/?id=3731034201 Both taking the classic gameplay of a racing game, but with a jump and double jump button, and a grapple to boost into some hook. https://steamcommunity.com/sharedfiles/filedetails/?id=3731034351 Game is still in heavy alpha version, really short game, take around 30 -45 minutes to complete, but free to play so worth at last the try Overall, A sort of free demo of a trackmania clone with a robot, really short., but since is free, worth at last the try. 💚💚💚 - The game is free - Each level are pretty different. ❌❌❌ - Only 9 levels, really short, need more levels and more biomes (Desert, Ice …) - Hook system need to be reworked (sometimes he work well, and sometimes physics are really weird …) - Unlocked levels become locked again when closing the game. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow [b]IndieGems[/b] [/url] for more reviews like this one. [/quote]
More like a school project than an actual game. The game brings absolutely nothing new: the same mechanics you’ve already seen in other games, just basic motorcycle racing. The only thing I can point out as decent is the pleasant visual style. But the controls feel way too slow and lifeless. Riding around, collecting coins, and racing against the clock is just extremely boring.
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Concurrent players on Steam, sampled daily since tracking started.
this game ♥♥♥♥♥♥ my wife
I really like how the monowheel slightly tilts when turning, and also the destruction/breaking details, those feel super nice. The stylized materials have a lot of personality too. You can tell a ton of effort went into designing the levels and especially the swing mechanism. Honestly… I’m just gonna blindly support this and brag everywhere like “yeah my friend made this game” lol. And here is some things I think could be improved: UI and fonts: The icons on the start menu aren’t super intuitive. I actually stared at the quit button for a few seconds before realizing what it was. It might help if the four icons were grouped together, since placing them diagonally made them a bit hard to notice at first. The in-game font is kind of hard to read, especially in all caps. I personally get pretty dizzy trying to read it. The speed doesn’t show any unit like km/h or mph. Some levels show coins as 9999 out of 9999, which feels a bit off. The UI doesn’t seem to support controller interaction. Gameplay: Those two vertical objects on the edges of jump platforms are a bit annoying. I keep bumping into them and falling off. The jump input on keyboard feels a bit inconsistent. Sometimes I press jump and nothing happens. This doesn’t seem to be an issue when using a controller though. Also, the UI still can’t be controlled with a controller. The monowheel feels a bit too light. Sometimes when I jump I end up flying off the track or landing on decorative platforms, which breaks immersion a bit. In areas with gaps or traps, I wish the indicators were more obvious. Maybe the rotating ring obstacles could use a more noticeable color, since I didn’t even realize there was something there the first time I encountered them. It might feel better if the third person camera pulls back slightly when boosting. The coin pickup sound is way too loud and startles me almost every time. Also, for some reason the distant visuals shake a lot when boosting, which makes it kind of dizzy to look at. I don’t play racing games very often, so I might not have the most objective feedback. The swing system definitely has a steep learning curve and takes a lot of practice to get used to. Traps in the levels, like logs or broken track sections, feel intentionally brutal in a funny way. Some sections feel like they are almost entirely traps, and I crashed so many times it felt pretty hopeless, kind of like playing Getting Over It or even a soulslike. It honestly feels more like a soulslike racing game. If someone enjoys that kind of challenge, they will probably have a great time. As for me, I almost gave up several times lmao
免费 没中文 没成就 钩锁疾驰 骑上独轮车,投身传奇滚轮竞技大赛! 《钩锁疾驰》是一款第三人称 3D 平台驾驶游戏,速度、精准操作与移动操控技巧是制胜关键。驾驶独轮车驰骋在极具挑战的场景中,运用多功能钩锁施展连贯高阶特技动作。 灵活抓附摆荡、冲刺加速、实时调整惯性走位,在专为考验反应力与创意操作设计的复杂关卡中尽情穿梭。 游戏特色 高速移动体系:熟练驾驭独轮车,结合钩锁抓附、空中摆荡与极速冲刺连招操作 技巧向关卡设计:驰骋赛道、竞技场地与钩锁专属玩法区域,挑战各式难关 计时竞技玩法:优化行进路线、精进操作表现,冲击排行榜前列 多元游玩风格:追寻最快通关路径,或是尝试创意花式移动玩法 在多样场景中证明实力,探索最优路线,突破自身极限,登顶终极滚轮大师。
I might have a slow reaction time but that don't mean I can't stumble my way to some checkpoints (ノ◕ヮ◕)ノ*:・゚✧ https://youtu.be/h1n6C_X2rOI
Gioco davvero coinvolgente e ben fatto. Grafica curata, gameplay fluido e mai noioso. Perfetto sia per partite veloci che sessioni più lunghe. Lo consiglio assolutamente!
I already knew the game before I had it on Steam. I really appreciated Hook & Roll because it manages to combine two different genres in an interesting way: racing and platforming. What works best is that speed is never an end in itself: you have to control it, use the grappling hook well, choose the right trajectories, and keep the rhythm going. The game is satisfying precisely when you manage to chain movement, momentum, and precision without breaking the flow. I liked it because it doesn’t feel like a simple platformer with racing elements, nor like a racing game with a few extra jumps: the two aspects work together. The track becomes a space to read and interpret, almost like a platforming level built around momentum. Recommended for anyone who enjoys games where movement is the real protagonist.
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