
Honeycomb: The World Beyond is a sci-fi survival adventure set on the vibrant alien planet of Sota7. Adapt by building your base and crafting essential tools. Explore diverse biomes and use your bioengineering experience to uncover mysteries and secure humanity's future.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #51, worst RU #89 · 10 markets collected
US · last 30 days
About
Welcome to the world of Honeycomb! Step into the role of Hennessy, a bioengineer sent to an alien world in search of knowledge that could help secure humanity’s future. Your mission for EON Corp will take you across the vibrant wilderness of Sota7 - a planet filled with unfamiliar ecosystems, extraordinary lifeforms, valuable resources, and dangers you were never trained for.
Sota7 may be beautiful, but it is not harmless. Some creatures may tolerate your presence. Others won’t. Learn when to approach, when to keep your distance, and when running is the smartest experiment you can perform.
From vast open landscapes to hidden underground caverns, Sota7 is home to diverse biomes filled with strange plants and creatures. Study the world around you, learn how its ecosystems work, and uncover the properties of newly discovered species. Curiosity is one of your greatest tools - but on Sota7, getting too close can have consequences.
Discovery is only the beginning. Use bioengineering to synthesize unique plant properties and manipulate animal DNA to trigger fascinating physical changes. Experiment with different combinations, analyze the results, and use what you learn to push your research further. The right breakthrough could change your mission - or humanity’s future.
But a scientist needs more than a notebook. Gather resources and establish a base where you can live, work, craft, and conduct experiments. Expand your facilities as your research grows and use your tools to help turn your designs into a functioning base of operations. Build what you need, where you need it, and prepare for longer expeditions into the unknown.
Every expedition is an opportunity. Search Sota7 for useful materials, craft the equipment you need, and keep an eye out for resources that can improve your chances of survival. The deeper you venture, the more you’ll need to understand the planet - and prepare for what might be waiting there. Because remember - the environment isn’t always your best friend.
Exploration - Sota7 has vast, diverse biomes, each with different plants and animals for you to discover. Scan various flora and fauna to learn more about this world and how you can adapt to survive in it.
Crossbreeding - as an EON-certified bioengineer, you are qualified to perform various experiments, from synthesizing plant properties to mutating animal traits! And who knows, maybe the answer to Earth’s Eco Crisis lies on Sota7?
Building - a scientist, especially on an alien planet, needs their base of operations. IVS will provide you with blueprints needed to live comfortably and efficiently.
Survival - as beautiful as Sota7 is, it is still a completely new world with its own rules and adversities. Perform research in order to discover how to make sure you don’t perish during your mission.
Engagement
Reviews
Themes across 184 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Öncelikle belirtmeliyim ki son zamanlarda deneyimlediğim en yaratıcı hayatta kalma oyunlarından. Her zamanki gibi yine bir gezegene düşüyoruz. Burası klasik zaten ne kadar farklı olabilir. Ancak indikten sonra işler değişiyor. Başta sizi çok etkileyici bir görsellik karşılıyor. Her yer rengarenk ve huzur dolu bir ortam. Etrafta koşuşturan tatlı canlılar ve işin güzel yanı bu canlılar süs yada yemek değiller , onlarla dostluk kurabiliyor onlar üzerinde deneyler yapabiliyoruz. Kameralar yerleştirip onların hareketlerini gözlemliyoruz. Aynı aileden farklı türleri birleştirerek melez canlılar ortaya çıkarabiliyoruz. Bunlar bitkiler için de geçerli , bildiğiniz aşılama yöntemi ile farklı meyveler bitkiler elde ediyoruz. Elbette arkada dönen bir hikaye de var. 4 saat içinde keşfettiklerim bunlar ancak oyun kendini oynatıyor gerçekten. Hayatta kalma türünü seven oyuncular için farklı bir oynanış sunuyor. Bug vs denk gelmedim. Performansı da harika oyunun , 4K en üst ayarlarda RTX4070 ekran kartımla 65-80 FPS arası alıyorum. DLSS ve Frame Gen mevcut. Türkçe dil olmaması bir eksik olarak görülebilir. Geliştirici ekibe mesaj attım bu konuda , umarım olumlu dönüş yaparlar. Kesinlikle tavsiye ederim. Zignarut Youtube kanalımda ilk bakış videomu izleyebilirsiniz. Beğenmeyi , abone olmayı da ihmal etmeyiniz :) https://youtu.be/hXo6kA8F-bQ?si=Rz5ukk4ggAINs__n
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish*, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian, Japanese +1 more
Hours played at review time, across 184 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game, slow start, loving the original ideas in here, it is inspired by other survival crafters, but I don't see that as a bad thing. It has quite a bit of polish on it as it is not an EA release. Right now I'm not far enough in to see all the base building layouts possible, but it has my interest and is scratching that itch so I will press on to see everything this game has to offer.
Consideraciones a tener en cuenta: - El juego está más cerca de Planet Crafter que de Subnautica. - La historia es simplona y la jugabilidad también: hay unos diez tipos de recursos (entre vegetales y animales, los cuales se encuentran en torno a nidos y nunca cazando). Los recursos no son tanto para sobrevivir, sino para fabricar lo que te pida la historia. - Olvídate de tener jardines e invernaderos: todas las plantas tardan unos 3 días del juego en brotar y tienes un margen de un día o dos para recolectarlos antes de que desaparezcan de SUS MACETAS. - Es un simulador de caminar bastante abrupto (colisiones con plantas que no deberían bloquearte, un deslizador un tanto primitivo, daño por caída de un escalón al estilo dark souls). - Si alguien ha jugado el modo pacífico de Green Hell (sin caníbales ni depredadores activos, pero con recursos, fabricación y peligros que te atacan si te acercas demasiado), verá que esto viene a tener la misma sensación. La estética es distinta, evidentemente. Me parece el juego de transición ideal para aquellas personas que vengan de estar habituados a los juegos cozy y no sepan cómo moverse por los juegos de supervivencia. Por lo demás, no lo recomiendo si lo que buscáis es un subnautica: insisto en que esto se parece más a un Planet Crafter en lo relativo a la dinámica de recursos-fabricación-peligros ambientales.
its amazing i wish we could customize avatar. sometime hoverboard fails if there is a slight hill in front of me i dont think that should be a thing. also i wish we could hover over water
mal ein Spiel ohne das auskommt ohne alles ab zu schießen , ohne extrem Kranken Sch... , das mag ich sollte noch viel mehr solcher Spiele geben zum Feierabend und runterkommen echt Super weiter so sollte viel mehr davon auch dem Markt geben
Article disponible : https://legeekparesseux.fr/test-gaming/honeycomb-the-world-beyond Lorsqu’il s’agit de survivre, je suis toujours une véritable bille… Alors forcément, les jeux de survie et moi, ce n’est généralement pas une grande histoire d’amour ! Honeycomb: The World Beyond a cependant changé la donne. Lorsque j’avais découvert la première bande-annonce, j’avais déjà ressenti un réel intérêt pour le jeu. L’univers m’avait intriguée et j’avais vraiment envie de voir ce que le titre pouvait proposer. Une fois le jeu entre les mains, le coup de cœur s’est rapidement confirmé… et me voilà devenue une experte en survie ! Enfin… presque ! Que ce soit sur le plan visuel, au niveau de l’histoire ou tout simplement concernant le gameplay, j’ai adoré le jeu dans son ensemble. Honeycomb arrive à proposer suffisamment de choses pour que l’on ait toujours quelque chose à faire, sans pour autant nous noyer sous des mécaniques compliquées. En soi, les bases restent assez classiques et rappellent celles d’un bon jeu de survie : récolter des ressources, fabriquer ses équipements, explorer, construire sa base et surtout… essayer de ne pas mourir ! Les mécaniques restent donc assez faciles à comprendre, ce qui rend le jeu très accessible, même lorsqu’on n’est pas une grande habituée du genre. Le studio apporte toutefois ses propres petites idées au jeu. Je pense notamment au système de plantes, qui permet de les récolter, de les cultiver et même de créer certaines variétés hybrides. L’intérêt porté aux animaux apporte également quelque chose de différent. Ce ne sont peut-être que quelques éléments parmi d’autres, mais ils donnent davantage de profondeur à l’ensemble et permettent à Honeycomb de se démarquer un peu des autres jeux du genre. Autre point particulièrement appréciable : la présence de nombreuses quêtes. On ne se retrouve pas simplement abandonné au beau milieu d’une planète inconnue avec pour seul objectif de « survivre ». Le jeu nous donne régulièrement des objectifs à suivre, ce qui permet de savoir où aller et surtout… quoi faire ! Pour moi, c’est un véritable plus. Je peux très facilement me retrouver à tourner en rond dans un jeu de survie sans savoir quoi faire ensuite. Ici, les différentes quêtes donnent un véritable fil conducteur à l’aventure et permettent également d’en apprendre davantage sur Sota 7 et son histoire. Et puis surtout… quel plaisir de se promener ! Les environnements sont vraiment agréables à parcourir et les différents biomes permettent de renouveler régulièrement l’expérience. On a réellement envie de partir explorer les environs, de voir ce qui se cache un peu plus loin et de découvrir les différentes créatures et ressources qui peuplent la planète. On sent que le jeu cherche à nous donner envie d’explorer Sota 7 plutôt que de simplement nous faire courir d’un objectif à l’autre. Pour moi, c’est clairement l’un des gros points forts de l’aventure. Honeycomb: The World Beyond a réussi quelque chose que je n’aurais peut-être pas imaginé : me faire apprécier un genre dans lequel je ne suis pourtant pas particulièrement douée ! Mon seul véritable regret reste l’absence de mode coopératif. Je pense sincèrement que pouvoir découvrir Sota 7 à plusieurs aurait apporté encore plus de plaisir à l’expérience. Imaginez un peu : explorer la planète ensemble, construire une énorme base, partir à la recherche de ressources ou encore découvrir les différents biomes à plusieurs… Je signe immédiatement ! Peut-être une idée pour une prochaine mise à jour ? On peut toujours croiser les doigts ! Malgré cette petite déception, je ressors de cette aventure avec un très gros coup de cœur. Honeycomb: The World Beyond possède selon moi un véritable potentiel pour la suite. De nouvelles planètes à explorer, de nouveaux environnements, davantage de contenu ou encore l’arrivée d’un mode coopératif pourraient vraiment permettre au jeu d’aller encore plus loin. Maintenant, il ne me reste plus qu’à attendre leur prochain projet avec grande impatience : Farmbotic. J’ai d’ailleurs eu l’occasion de tester le playtest et, là encore… je sens bien venir un nouveau potentiel coup de cœur !
A game that requires strategy and planning in order to both craft and survive, I wouldn't lump it in with most survival games immediately and it's nice to have some different challenges.
This game is super well made for what it is, i did not expect the time spent on the base building alone, it is truly an awesome game if your just looking to sit back and enjoy a scifi world without the worry of danger
Main Impressions: The early game can be slow and a little tedious, but once you unlock some stuff (don't want to spoil anything), it gets a bit easier. Exploring is dangerous because of hostile animals (avoid them, it's easy) and a virus that essentially gives you a time limit out of your shelter (wild plants can help, cooked plants can help, and upgrades throughout the game make it almost a non-issue later on). Controls are pretty good, building and crafting systems are good, I enjoyed the exploration, the story, and I believe that overall it's an enjoyable game - can't wait to see where it goes in the future. Bugs: I didn't have any gameplay bugs, though I've seen some reported on discord by others. The Devs seem quick to address them. I highly suggest you don't save the game while in a vehicle though, there is an issue with loading the save in those cases (at least for me).
Agradeço a equipe do jogo por me fornecer uma cópia gratuita do jogo! Confira o início de gameplay: https://youtu.be/saPHxqc9RUM Honeycomb: The World Beyond é uma experiência de sobrevivência e exploração que me surpreendeu principalmente pela ambientação. O cenário de ficção científica em um planeta alienígena cria uma ótima sensação de descoberta, enquanto a coleta de recursos, criação de equipamentos e evolução do personagem dão bastante motivo para continuar explorando. O jogo tem uma proposta interessante para quem gosta de survival com exploração e construção, e o mundo tem aquele clima de “o que será que existe depois daquela área?”. Ainda há espaço para melhorias e evolução, mas a base é bastante promissora e tem potencial para ficar ainda melhor com o desenvolvimento. Foi uma experiência que me deixou com vontade de explorar mais e descobrir tudo o que esse mundo tem para oferecer.
Active players
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Players by region
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