
Read the evidence. Run the forensics. Question suspects in your own words, they lie, crack, or lawyer up. Accuse the wrong person, and Internal Affairs comes after you.
Modeled estimate, not a reported figure. How we estimate →
About


In Homicide Desk you work a homicide the way a real detective's desk works: a case file lands, a short list of suspects, and a screen full of tools. No waypoints, no glowing clues, no cutscenes telling you what to think. Read the evidence, run the lab, and question your suspects in your own words — then decide who you're willing to charge.
Get it right and the case closes. Get it wrong and Internal Affairs opens a file on you.

There is no dialogue tree. Type whatever you want and your suspect answers back in natural, conversational language — deflecting, rationalizing, contradicting themselves. Slide a document across the table and watch their stress meter spike. Push too hard on nothing and they lawyer up and walk. Corner them with the right evidence and the story finally cracks.

Everything lives on the desktop, and you have to actually use it:
Case files — dig through nested folders of reports, statements and photos.
Forensics lab — you don't click "analyze." You align the fingerprint, break the cipher, and calibrate the chromatograph yourself, against the clock.
phone records & photo evidence — flag the timestamp, cross-reference the calls, drag the UV light across the print.
Locked & sealed documents — some files won't open until you've earned the code or unsealed them in interrogation.

A rain-soaked, fictional port city in the Republic of Meridia, rendered as a CRT-era police OS — scanlines, a working world clock, weather on the taskbar, and a case that pushes back in real time with pressure emails and a mid-case twist.
Free-text suspect interrogations that respond to your questions and your evidence
Hands-on forensics, phone-record and photo-analysis puzzles
A physical evidence board with string connections and a case-chain tracker
Written deductions with real consequences for a wrong arrest
Multiple guilty-party variants — reopen a solved case and the truth changes
A living precinct: salary economy, patrol dispatch, commissary, side games
Fully playable in English and Arabic, with full right-to-left support
The case is open, Detective. The desk is yours.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Arabic*, Simplified Chinese, French, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Turkish*languages with full audio support
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gioco veramente gagliardo . profondo strutturato e non guidato come al solito . una bella sfida. Consigliato!
Homicide Desk hat grundsätzlich eine spannende Idee: Man untersucht Mordfälle, kombiniert Hinweise aus Dokumenten und Bildern und führt vor allem KI-gestützte Verhöre mit Zeugen und Beschuldigten. Gerade diese Gespräche klangen für mich nach dem interessantesten Teil des Spiels – in der Praxis funktionieren sie bislang aber noch nicht gut genug. Nach vier Fällen hatte ich meistens schon durch die Akten ein recht gutes Bild davon, was passiert sein könnte. Die Verhöre haben dagegen häufig eher ausweichende Antworten geliefert. Fragt man etwa, mit wem jemand zu einem bestimmten Zeitpunkt telefoniert hat, wird man zur IT-Abteilung geschickt, statt über das Gespräch sinnvoll weiterzukommen. Dadurch fühlt sich die KI-Mechanik weniger wie ein freies Verhör an und mehr wie die Suche nach der richtigen Kombination aus Beweis und Schlagwort. Auch der Spielfortschritt ist teilweise schwer einzuschätzen. Mehrfach wusste ich nicht, ob mir noch ein Hinweis fehlt, nur damit plötzlich eine E-Mail mit neuen Informationen eintrifft. Wenn solche Hinweise zeitgesteuert sind, ist das eher frustrierend als spannend – zumal die Anzahl der Fragen an Zeugen begrenzt ist. Die Grundidee gefällt mir weiterhin, aber insbesondere der KI-Teil braucht für mich noch Überarbeitung: Die Antworten kommen zu langsam und sind dafür zu oft wenig hilfreich. Deshalb breche ich Homicide Desk vorerst ab, behalte es aber im Auge und schaue nach weiteren Updates vielleicht noch einmal hinein. (2,5 / 5 Sterne)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Saw the game on my home page releasing this morning and bought it. Already have 2.5 hours in. I definitely think it is a fun detective game. It isn't too basic, but it isn't too complex either. The fact that they let you freely type the interrogation is a unique spec that makes it feel more realistic. Hopeful the game will maybe continue in the future to add more cases, or dlc cases as I'm almost afraid I'll finish this quicker than I'd like!
The overall concept of the game is really great, but the AI models don’t always answer the questions I ask and sometimes respond with something completely unrelated. The game also adds evidence based on things the characters supposedly said, even though those statements were never actually made during the interrogation. The cases also feel too similar to one another, and the culprit is usually obvious almost immediately. There isn’t enough mystery or complexity to make you really think and work through the clues to solve the case. The game hasn’t been fully released yet, and new cases are still in development. I hope the upcoming cases will be more challenging and less predictable. Update: They added two new cases. In Case 6, [spoiler]the deceased person’s real name is shown on the evidence board from the very beginning, before you’ve even learned it.[/spoiler] Big fail.
I have played through what is available and have never encountered the negative things that are said about the AI Generation. Everything was pretty well thought out. I'm excited fore the new cases, I hope the get more from the coming episodes!
游戏本身有点无聊,谜底易猜,AI对话系统简易。 不过利用AI对话方式的解谜也具有潜力,不再是传统写好的剧本。 自9.7的两个新案件更新以来,仍未更新翻译版本。
This game does have a lot of potential. I do think the guilty need to be a little bit harder to figure out.
It is really interactive, it feels like you are genuinely immersed into the game and having to work hard to find the criminal. I feel that the interview process should be changed slightly as it could easily have more intensity and immersiveness. Other than that it is great and is really fun. Hopefully more immersiveness and more detailed difficult cases and even possibly the option to solve cold cases would be added in the future as that would be awesome.
J’ai fait seulement la première mission et, j’avoue, c’est un peu robotique par moments. Même quand tu leur montres noir sur blanc la preuve que la personne est coupable, elle va quand même nier et faire comme si elle ne comprenait absolument rien. 😂 Après, peut-être que c’est simplement le personnage qui joue à fond le rôle de l’ignorance « Moi ? Coupable !, La loi, c’est moi ! » - Judge Dredd ( Je parle du film de 2012 pas la merde de 1995 ) Bref, c’est très amusant, très RP, et je m’amuse vraiment bien. C’est 100 % validé de mon côté ! Reste à voir si le jeu tient la route sur la durée. Il n’est clairement pas parfait, mais pour le prix, c’est franchement une petite pépite.
is there any way to buy game currency? i need to gamble it away, and my salary is too small that i want slave myself away to bribes. anyway, is there a way to gain more in game currency? or receive bribes? or doing anything that increase my salary away?
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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