
Tactical, beautiful, and wholly unique, the GOTY-winning sci-fi RTS returns with Homeworld 3. Assume control and battle through fleet combat in dazzling, fully 3D space while the award-winning story unfolds on a galactic scale.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 24 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 8.8Kreviews | 41% | — | $14.6M |
| $59.99 | — | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Должен сказать, что это все еще тот самый хоумворлд, не смотря на то, что его ругают за отсутствие некоторых механик и микроменеджмента. Это не настолько критично, чтобы бросалось в глаза. Геймплей все тот же. Если не пытаться проанализировать глубочайший сюжет, в котором главный злодей просто плохой и просто решил захватить мир, то сама по себе сюжетная кампания играется бодро, с напряжением, с ностальгическими скупыми слезами: тут тебе и миссия с астероидами снова, и стелс-миссия, и все в таком духе. Честно - удовольствие от прохождения я искренне получил. [h2] Но что же могло пойти не так? [/h2] Как можно было сделать такую короткую основную кампанию? Нет, я понимаю, что сюда еще вложен труд на разработку сетевого режима (что сделало игру дороже для покупки, и цена не сказать, что оправдывает себя сейчас). Но извините, если бы я не перезапускал 2 миссии пару раз и не попробовал бы режим рогалика, то прошел бы игру за 9 часов, а не за колоссальных 11. Я не мог поверить, что последняя миссия оказалась последней, потому что по ощущениям все только-только вошло в нужный ритм. Игре просто не хватает размаха, она очень камерная и не дает насыщения, после прохождения остается впечатление слишком быстрого развития и что у меня украли половину игры. *Спойлер* Я таки коснусь сюжета, чтобы описать эту сумбурность девяти часов. У вас проблема: злая королева-навигатор собрала армию и сбивает вам гиперпрыжки, чтобы найти гиперядра и захватить с их помощью галактику. Что будет самым разумным в этой ситуации? Завладеть гиперядрами раньше нее, чтобы... Под любыми предлогами полететь сразу в ее крепость, интегрировать туда ядра (рискуя просто проиграть и тем самым подарить ей то, что она ищет), а ее крейсер просто уничтожить. Делов-то. ------------ Графика нормальная, красивая, локации атмосферные. Некоторых механик нет, некоторых юнитов нет. Есть незначительные баги с точкой назначения, когда отправляешь корабль в одну точку, а он привязывается вообще не туда. ИИ иногда тупит и вместо атаки дальнобойные фрегаты начинают подлетать к врагу на расстояние вытянутой руки, не делая при этом ничего. Эта игра на данный момент дала половину от ожидаемого, поэтому ее цена ощущается двойной. Я не знаю, рекомендовать ли. Возможно, по хорошей скидке, и только если вы реальный фанат прошлых частей.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +1 more
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
家园3是自己原先老家园的数值和策略驱动引擎+UE作为视觉和效果引擎的双引擎驱动游戏,开发难度其实非常高。而且因为涉及到两个引擎之间的数据交换需要不停的打包拆包,API沟通效率和开发效率都比以往的单引擎开发低的很多,性能也有一个绝对的上限瓶颈,磕磕绊绊,实际上这游戏内容的开发时间真的不算长。能孵化出来就已经非常好了。画面和场面感、演出是做得很出色的,但是很多方面上感觉还不如Rogue Command的设计,虽然在肉鸽层面效果数值做的更保守,不过成型乐趣很不错,真的可以设计得更有深度的,可惜了。还有一个问题就是建造速度加快和减小的地图使得以前 母舰 - 航母 (以及2的船坞)体系消失了,以前地图大 很多操作需要你跟随一个航母提供修理/补兵/甚至是资源回收点的操作。现在地图那么小,直接母舰f2a爆兵就行了,资源采集船自带资源回收船,船也是跑的飞快不存在去了就回不来的问题。这个也是另一层面上战术选择的削减。我觉得RTS的未来的路应该往AI自动战斗上靠,减少操作量和操作门槛。不然完全跟不上现在其他游戏的“快节奏”。模块和跳我都能捏着鼻子吃,但这非要加的巨构地形和永远整不明白的ai寻路指令才是真的灾难级。 这些年出的RTS作品太多了,传承战地98和物竞天择的Executive Assault 2和Silica、长远规划的战略类作品line war和Dune、结合工厂玩法的Desynced和Industrial Annihilation、还有师承亿万僵尸的生存系新作无感染区、老红警开发组的新作9Bit Armies也发布了。真要迎合大众玩家应该降低上手难度。我说的是上手难度不是上限。可以整个ai操作先看赛博斗蛐蛐,吸引了自然有人愿意尝试难度和上限更高的手操。实在不觉得RTS已经没人做了,反而是更欣欣向荣了,只不过没宣发的越来越多了,挺惋惜其中一些佳作的。
I have to say, it feels pretty much like I remember from the previous parts. Epic, cool, and beautiful. A bit short though, and both the cutscenes and story are below average, but the gameplay itself is super enjoyable.
the people who wrote this are not the people who liked homeworld 1 and 2 "sands and sinners" dog i want to puke
To jest kontynuacja, czy cofnięcie się gry o lata świetne?? 1 i 2 część była epicka w bitwach mega okrętów, a w 3 części, to okroili co najlepsze sprawiając że gra zmieniła się w mocno okrojone demo sins of solar empire.... Rozczarowanie po całości... Polecam wrócić do 1 i 2 części ;)
Great expansion of a classic – but somehow missing something new. There are just way too many cutscenes. Cutscene: “Prepare for an attack.” → 30 seconds later: next cutscene – “Enemy incoming!” The constant interruptions really break the flow of the game, and it gets tiring fast. After about 1–2 hours I decided to stop playing, because it was just getting on my nerves. Unfortunately, the game still struggles with the same weaknesses it had back then. Maybe the different modes are better, but with all those cutscenes, I honestly don’t feel like testing them. It would have been better to keep only certain core elements and modernize the rest. Even back in the day, I hated how every ship automatically launches after each jump. The controls are still clunky, and when ships explode, the game stutters for a moment (running on a 7950X3D with a 5090). The graphics aren’t really impressive either. Sure, we’re here for nostalgia – and yes, the music and atmosphere try hard to recreate the old magic, but they never quite get there. Overall, it even feels like the devs took a lot of creative inspiration from Battlestar Galactica. The idea of adding objects for cover is great in theory, but poorly executed. My ships just seem dumb – they don’t position themselves intelligently, and I don’t want to manually adjust vectors for every single group. I got it on sale, and that’s fine. Would I pay full price? Probably not. So, if you’re looking for an add-on or a kind of sequel to the old titles, this might be for you. But for me, it’s missing the modern touches and logical improvements I was hoping for. Sadly, the frustration level was just too high.
Es hat großen Spaß gemacht! Die Grafik ist der wahnsinn, ebenso die Vertonung. Ja, die Story ist weniger episch und weniger technisch /SiFi, eher Drama. Dennoch packend. Die sehr schlechten Rezensionen sind schlicht übertrieben. Man kann sich auch reinsteigern. Tolle Schlachten in (zugegeben) Schlauchartigen Leveln. Insgesamt für den Casual Player eine 7,5/10 für Homeworld Veteranen eine 6/10.
If you like space rts and action space game, I recommend it. Amazing graphics and sweet story line. I love the cinematic and transitions to game play. Cheers!
浪费时间,本体游戏性一坨答辩,DLC10块都觉得贵
high spec computer, laggy as hell, fully optimised computer, games on SSD, not testing my hardware in any way nothing is on any more than 30% at max settings and still 12-15 frames per MINUTE in game ... unplayable dont waste your money
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.6M | 27.9K | 81% | $29.99 | |
| $14.6M | 203.9K | 83% | $5.99 | |
| $14.5M | 9.9K | 80% | $19.99 | |
| $14.5M | 14.6K | 92% | $25.99 | |
| $14.7M | 57.9K | 89% | $14.99 | |
| $14.4M | 31.4K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16M | 8.8K | 84% | $49.99 | |
| $13.6M | 8.9K | 79% | $49.99 | |
| — |
| 34 |
| 78% |
| $24.99 |
| $16.6M | 14.2K | 88% | $34.99 |
| $59.1K | 166 | 43% | $9.99 |
| $5K | 8 | 62% | $19.99 |