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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 18 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ну что я могу сказать, Австрийская компания (страны которая находится в ЕС) ничем не удивляет. Клепать игру пропаганду про злых северных корейцев и восхвалять великую Америку борящуюся за свободу, которая она якобы и в ирл добивается(хотя просто ресурсы недружественных стран ворует под смешными предлогами). Не знаю, не вкатывает играть в игру где агитируется псевдо облик террористической страны, которой она и не является. Пропагандировать свои взгляды и политические интересы через игру - европидерский поступок
fosforo branco.....
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Dutch
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Korea High fantasy game
Çok da bir hikayesi olmayan ve NPC'lerin kötü olduğu bir oyun.
Game is so nostalgic. Sad there's no more online servers. 10/10
整體來講10分我給5分,沒有推薦也沒有不推薦,看在它是打倒共產主義的理念下就按給推吧。 首先,最大的缺點就是敵人可以穿過物體打你,只要躲得位子在邊上沒露出去也會受傷,有時甚至不在邊上也受傷,有次就站在悍馬的一邊,結果車子另一邊敵人的槍直接就穿過整台車狂打我,差點掛掉,雖然是多年前的遊戲,但這麼明顯的bug到現在都沒修也滿神奇的。 再來,會有所謂的邊邊效應,就是你延著物體的邊邊打敵人,即使有瞄到但打的時候偶爾能造成傷害,偶爾卻不行,最明顯的就是,敵人躲在車頭邊上,整顆頭都露出來了,可是我拿狙擊槍打他的頭卻一點用都沒有。大概也是因為年代久遠的關係,也不能穿過車窗玻璃打中敵人。 然後不知道為什麼,明明設定那裡就已經選擇顯示滿屏,但每次開遊戲都會是小視窗,非得再跑到設定那裡的相關頁面進去再退出才會變成滿屏。 以下打分: 劇情5/10,就普普。 槍感4/10,沒啥後座力,只有幾把槍才有明顯的飄移,但畢竟是很久以前的遊戲自然不比現在。 角色本身操控感6/10,能跳躍,身體感覺算輕盈,但跑得不快,也算可以了。 我自己電腦玩,除非是頻繁重開章節重玩,不然也沒碰到什麼當機的情況,因為是特價50幾塊買的,就覺得還行。雖然是久遠的遊戲但角色說話嘴也是會跟著動的,沒中文,但有任務引導指標摸索一下基本也能玩,特價買來打發時間還是可以的。
Кампания слишком короткая. Сюжета практически нет. Просто ходишь с компаньонами и отстреливаешь десятки набегающих болванчиков. Противники даже на нормальной сложности выцеливают тебя в щели. Триггеры продвижения по миссии кривые и не всегда срабатывают с первого раза, приходится отходить от маркера и подходить снова. Миссии проходишь с компаньонами и есть места где нужно подождать пока все перед тобой поднимутся по лестнице или пролезут в дыру.
From the start of the game watching some kids parents get executed in front of him to the mass graves and outright inhumane acts carried out by the North Koreans(norks), you see how psychologically masterful the atmosphere is, kaos studios did not pull back any punches making this and honestly because of that it is that impactful, now the story is ok, feels more call of duty then call of duty is in it's current form today, with more seamless cinematic set pieces than what cod is now obviously, also compared to Homefront Revolution this is the superior title with a better established story, 2 just scrapped all that and made an unbelievable backdoor tech story where the US outsources everything from Korea including weapons and it's honestly kind of laughable because it's that far fetched of story, but dam buster ruins everything they touch that's why they get the scraps or shells of a game last, but back on track with this entry, it's a short story maybe 4 hours long campaign, multiplayer is dead, would've liked to try it but alas, when this is on a -90% sale it's 100% worth it, but full price i can't say so for the content you get, otherwise its not bad.
wtf was that 3h game play and its done
It's a really good game, you should try this once. The story is ok ok not a very deep and no twists in story. But one time playable not boring its good. The Goliath Fight Sections in the game is really amazing and the ending chase scene is awesome. This game's vibe and environment is really good. It's a 3 hour game but you should play on highest difficulty otherwise its too easy. Its one on the short and sweet First Person Shooter Action game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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