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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 18 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
make the campaign longer lil bro
ВЕЛИКИЙ РУКОВОДИТЕЛЬ КИМ ЧЕН ЫН
Rarely do I give up on a game because of bugs if it interests me enough, but ♥♥♥♥♥♥♥♥♥ is this game buggy. I've lost control of the mouse 5 times and have tried various fixes, I'm not sure if the most recent attempt at a fix solved the issue, because come chapter 2, Boone keeps on wandering into nowhere when he has to guide me. It's one thing if that only happens a few times, but he has to guide me to different spots in the map and I have to hope that he doesn't bug out at any of them to progress. Even the enemy AI bugs out sometimes and stays in locations when they're supposed to leave, or they don't see you walk past. If you're curious about the story, just watch the a playthrough on Youtube. The second game is alright as far as I can tell, so go play that if you want to play a Homefront game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Dutch
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Biraz cod benzeri kısa bir hikayesi var genel olarak fena değil 4 saatlik çerezlik bir oyun
This game is a great way to have fun with friends on the weekends after work. It really brings you back to the old days of gaming.
5 hours long singleplayer war campaign. Plenty of weapons to try with 2 weapon slots. Good music and voices. For the age of release it had to be brilliant. The visual style little aged in 2026.
cod模仿者,优点是枪械手感不错,还有挺多爆爆爆的,缺点是过于脚本化了,制作组可能觉得cod脚本演出多,就学着疯狂堆,npc让你干啥就干啥,如果不是很喜欢脚本化的会有点无聊,但整体这游戏给我的体验还好,给个好评吧
Childhood game
Basura total. El multijugador esta muertisimo y el modo un jugador esta re contra bugeado y es corto
Today I platinumed Homefront, this incredible PS3 game. And honestly? I didn’t platinum it just because of the game itself. I platinumed it because this game carries a piece of my childhood, those silly, simple memories that somehow stay with you forever. I must have been around 11 years old when I played Homefront for the first time. It was my stepfather, Alexandre, who introduced me to the game. Back then, we started playing it together. One controller. Two idiots. Zero aim. And a completely unjustified amount of confidence in our own skills. Normal mode, for us, felt like an impossible military mission. It wasn’t “normal.” It was psychological suffering with limited ammo. We died over and over again, missed shots that I still can’t explain to this day, and the PS3 controller didn’t help either. Those analog sticks looked like they had already survived a war before we even turned on the console. It wasn’t like now, with PS4 or PS5 controllers, all smooth, nice, and actually usable. No. This was real PS3 gaming. Either you learned how to aim with a half-broken controller, or you accepted that the enemy was going to live longer than you. But even so, it was fun. It was one of those moments where the game could be hard, annoying, unfair, whatever… but because we were both there, trying to get through it together, it somehow became perfect. And there’s one memory that never left my head. The final part of the game. We were stuck there, dying, trying, failing, repeating, and I was already desperate, so I turned to him and said: “Xancas, beat the ending and I’ll give you a Kinder Egg!” And he, full of confidence, answered: “I’ll beat it, and you’re going to give me a Kinder Egg.” And he actually did it. The man beat the ending. He saved the mission. He saved the honor of the house. He saved two terrible players from being stuck forever in that suffering. The problem? Almost 10 years have passed… and I still haven’t bought him the Kinder Egg. So technically, this platinum is also a public confession of debt. Sorry, Xancas. The promise still stands. One day, that Kinder Egg will arrive. Maybe even with interest. Homefront may not be perfect. It may have aged. It may have weird controls. It may be short. It may have that wonderful smell of an old PS3 game that barely exists anymore today. But to me, it means much more than that. Because this game reminds me of a simpler time. It reminds me of laughter. It reminds me of stupid frustration. It reminds me of sitting next to someone, trying to complete a mission as if we were actually saving the world. And sometimes, that’s what makes a game special. It’s not just the story, the gameplay, or the platinum. It’s the memory that stays attached to it. I recommend Homefront. Not just because of the game… but because of the Kinder Egg that is still unpaid.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.1M | 11.4K | 64% | $19.99 | |
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| $40.8M | 29.9K | 47% | $69.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $28.9M | 14.1K | 44% | $69.99 | |
| $5.9M | 11.2K | 77% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $7.1M | 12.8K | 92% | $14.99 | |
| $7.1M | 14.1K | 98% | $14.99 | |
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