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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 18 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
比小時候還要爛
Mh, it's a Call of Duty plagiarism, but every game where I can kill communists is welcome to me.
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Dutch
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wannabe COD 5,5/10
Todo iba bien hasta la sección del puto goliath, 1) a veces el goliath le daba por disparar a los 2 blancos que había fijado o a veces solo a 1, 2) tengo que ir a apuntar el laser a los pinches blindados con ametralladoras pesadas, mientras que a 4 metros de mi, un enemigo suicida, se le dio por acercarse mientras que no lo estaba mirando e ir a dispararme a bocajarro mientras estaba a puntando a los objetivos, al mismo tiempo que intentaba cubrirme, repetí esa escenas mas veces de las que me gustaría admitir, que asquerosa IA del juego.
This game opens with a clip of Hillary Clinton and a Two Steps From Hell song. Also it's not a very good game. And incredibly violent.
Stupid story, below average gameplay.
超低配版COD,枪械手感一坨,队友AI宛如弱智,三个半小时快速通关也不知道讲了啥剧情。
I thoroughly enjoy Homefront. Homefront Revolution is also goof, but not as good as the original.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 17.1K | 61% | $19.99 | |
| $0 | 51K | 31% | Free | |
| $40.8M | 29.9K | 47% | $69.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $28.9M | 14.1K | 44% | $69.99 | |
| $5.9M | 11.2K | 77% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 12.8K | 92% | $14.99 | |
| $7.1M | 14.1K | 98% | $14.99 | |
| $7.1M | 2.6K | 51% | $69.99 | |
| $7.1M | 32K | 80% | $9.99 | |
| $7.1M | 5.8K | 81% | $39.99 | |
| $7.1M | 6.4K | 82% | $29.99 |