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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 18 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Still better than the MW4 Beta.
Bu da çok çabuk bitti amk ne anladım ben bu işten aq
its first half was fine. it wanted to be a new Call of Duty, but that Half-Life 2 part about days in the Resistance was better. the premise of the story looked absurd when it came out, but nowadays it's pretty ok, why not
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Dutch
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
门口一直在放你若三冬DJ版,我去看看怎么个事
[u]TLDR:不只是不好玩,应该说是纯粹的烂作。打折确实很便宜,但是你的时间总比这坨屎值钱。[/u] [b]兼容性上[/b],网上已经找不到能用的汉化补丁了,4K分辨率下字幕小得离谱。我没有碰过其他评论说的BUG问题,但是它也就顶多是一坨通畅的屎。 [b]游戏性上[/b],所有枪械的手感都是一个模子刻出来的软绵绵,敌人也就只有换皮,打起来也就是千禧年粗制滥造街机游戏的站桩水平。 [b]流程上[/b],绝大部分人都可以在3个小时内通关,其中绝大部分的时间会被浪费在等NPC走到特定地点踢门扶冰箱开启下个地点上(此外NPC经常卡台阶和门口原地踏步,你要不停去蹭才能有可能蹭到正轨上)。 [b]剧情上[/b]...想象一群对现实世界的全部了解都来自汽车影院的弱智军盲红脖子白男拿着残障资助投资设计了一款飞机杯,这就是这个时长和内涵都少得可笑的游戏会带给你的全部感觉。 必须声明的是,这游戏的烂和政治没太大关系。就像你看抗日神剧会感觉被侮辱一样,这游戏就是在短短的三个小时里把你当弱智侮辱了你一遍。我已经被自己的好奇心所害吃完了这一坨,那么你何必要学我自取其辱呢。 I would like this game because I enjoy watching these American people suffer. But the game is so bad that I'm suffering from the process of watching instead. It's nothing political really. It's just a badly designed game with a even worse plot. The entire story progresses based on the commands of a retarded red neck who uses American civilian as meat shield, drops white phosphorus on his own teammates while still have the audacity to blame everything on the enemy. -------------------------------------------------------------------------------------- 在玩的过程中,你能很明显地感受到一种上层叙事:你能从那坐马桶上手机没电了都懒得看的烂片情节、实际就是刻板印象般弱智的队友和NPC和剧情发展中感受到这个架空世界的上层,它的作者们,真的就是一群弱智。遇到任何障碍?坐上卡车冲过去;想游击战推翻凭军事科技实力占领了全世界的超牛逼先进军队?这里是一把M16,请向你看到的所有东西按下鼠标。想感受在未来的城市战场上与超级军事强国的严酷统治做对抗吗?你能碰到的有且仅有视力范围在5m内的步兵,战车和直升机,且能给你的解决办法有且仅有用剧情适时给的RPG炸掉。 它甚至不是像重返德军总部那样的讽刺。你能很明显地感觉到作者们是真的在尝试用他们极其有限的常识和刻板印象在给你讲故事。这故事甚至刻板印象到有点好笑,让我会在每个它想要渲染悲壮情节的环节笑出来。你前脚开着卡车创翻押运囚犯的车还到处开火,后脚带着追兵闯入本来置身事外的居民区开始拿平民当盾牌,怎么事后还有脸怪到追兵身上?哥们在外面搞大屠杀大爆炸杀了不知道多少人,回到几乎完全没遮掩的超公开还有小孩有对外信号的营地里也没做任何准备;怎么在营地被报复屠戮的时候还有脸义愤填膺? 感觉整个流程里,带领我们的所谓的反抗军领袖康纳(大概是这群肥宅作者心中的自设)就是个没有大脑只能用小头思考的,从来不知道LOGIC这个单词怎么拼的弱智。我是真的不知道一个可以做出拿平民当盾牌,拿白磷弹不分敌我地炭烧活人这种完全可以说是恐怖主义战争罪的行径,不管队友死活甚至害死一个又一个队友,主动闯入同阵营美国人的地盘枪杀自己人抢直升机,没有任何领导能力只会嘴臭手下的人,因为自己的所有极其嚣张的恐怖主义活动导致整个城市的平民被报复屠杀的时候,到底是基于什么样的神人心态可以名正言顺地把罪名怪在敌人的头上?我寻思整个流程下来,害死最多美国人的不就是你自己吗? 我能很明显地看出这群红脖子白男们想要创造的一种自由家园被侵占,人们在压迫下奋起反击的氛围;但实际上它能做到的只有让任何有点常识的人患上厌蠢症,让我觉得这些人确实好死,如果能死得更惨更多一点就好了。 别碰瓷使命召唤和荣誉勋章了,真的。这游戏还不如没有剧情,至少那样我不会一边玩一边觉得我变成了一个身后坐着五个红脖子胖哥的阿拉巴马小女孩。 不过仔细一想,如果没有剧情的话,可能这坨屎都不会存在。就三小时的流程,棉花一样的同质化的射击手感(重机枪和冲锋枪几乎没有任何区别),重复性极高(靠它甚至只有三小时到底是怎么能重复的)的关卡设计和敌人换皮(至始至终应该也就只有6种不同皮肤的敌人,打起来基本完全一样就只是换色而已)来说,这游戏在设计上的烂甚至不是像夺命邮差或者The Room那样有意思的烂,而是最烂的那种「无聊」的烂。 怎么说呢。说了这么多,我其实真的只是想劝你不要玩而已。这坨屎我已经替你吃了,你就替我省个三小时吧。
4 hours of killing Norks (I played on Guerilla difficulty, which is the hardest difficulty you can put on). It's one of those alternative history settings that are so ridiculous that they're pretty enjoyable to experience: North Korea and South Korea peacefully unite into the Greater Korean Republic; they successfully invade some Southeast Asian countries, and they even annex Japan and invade the USA. American resistance is portrayed as underdogs, even though they are able to get mortar rounds with phosphorus (yeah, there's a Korean BBQ joke, don't worry) and have a not-so-small assault team to attack some KPA (Korean People's Army) outposts. This is kind of a nostalgic trip to old 2010s games that really tried to copy the Call of Duty: Modern Warfare formula. It's full of scripts, cliches, and killing norks. There are a couple of moments that are really good (for example, visiting the labor camp in one of the missions). For a couple of euros, it's not a bad game to play and check out, but if you don't buy it, you won't really miss much. Ah, those Americans. They really want to fantasize about being oppressed so much. ;) Unfortunately, you can't play as a KPA soldier and fight for Kim Jong Un's glory* :( *it's a joke, before you try to democratize me ;>
Ну что можно сказать про Homefront? Чисто шутер на пару вечеров. В целом нормально.
3.5 hour campaign should be a crime
aunque es un jugo que me gustó (mas allá de algunos controles que me perdí mientras jugaba) siento que el juego tuvo un final un poco sobrio y tiene una historia demasiado corta
este juego lo he querido jugar por años , antes tenia una pc de gamma baja y andaba muy mal! esta bueno el juego , es bastante frenetico y bueno es corto jaja
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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