
Aki is 24 years old, working as the madam and hottest hostess at a fancy nightclub. Beneath the glamorous facade she puts on at night, she's actually an introverted homebody. This heartwarming visual novel explores love, desire, and the dog-eat-dog world of the urban jungle!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Homebody Hostess is a visual novel set within the backdrop of nightclub culture. Play as the female protagonist Aki and experience life as a nightclub's hotshot hostess, and her love-hate relationship with a debtor (who happens to be her boss). She's the most requested hostess at the nightclub and is also its highest earner. However, when she's off work and being her real self, she's just an introverted homebody. In order to deal with her family's debt, she's forced to do some things she'd rather not. You'll be there to witness and empathize with Aki and her struggles...
Aki is 24 years old, and to deal with her family's debt, she's been forced to work as a nightclub hostess and madam. All the customers are easily smitten with Aki's natural aloofness and loving aura, so it's no surprise she's always the nightclub's top earner. After her debtor/boss discovers her masochistic tendencies, he starts putting incredible pressure on her to make more. If she doesn't reach her target, she gets a spanking for being a naughty girl. But if she does, he gives her that yummy, sweet candy stick...

Alas! Aki's actually just an introverted homebody who doesn't care that much about her appearance. Throughout the game, you'll learn that some hot hostesses aren't actually all about that dazzling nightlife.

Game Features
An engaging card game—choose effects, build your deck, and fight for better sales performance!
Set in the world of Taiwanese soap operas, with over-the-top drama and traditional local flair, you'll feel like you're living in a primetime melodrama!
Fully voiced in Mandarin, Japanese, and Taiwanese Hokkien—you never imagined erotic scenes could sound this uniquely Taiwanese!



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, English, Japanese*, Simplified Chinese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really enjoyed the art style on this one and hostess character for this H game. Also really surprised with the game. While I have burned out of most roguelites, this one had a new 'wheel of fortune' twist that made it enjoyable. That being said I barely understood how it works and just kept taking positive cards for the my plays. There is some strategy but not a lot is required to win rounds. I usually say get it at a discount but this one is worth it at full price but even more on a discount.
いわゆるデッキ構築系のゲームです。 1ラウンド8ターン程あり、1ターンでデッキから最大10枚のカードを場に出して1枚ずつ効果を処理(清算)して進めます。 1ラウンド毎に強力なバフと1ターン毎にカードを3枚から選ぶタイプです。 主人公の6シーンとライバルの4シーンでライバル側のほうは難易度高めです。 ストーリーはベタですが、私は好きです。(最初のほうの描写は苦手でしたが。) 以下に攻略した方法を記載します。 [spoiler]ライバルの名前のカードが最高レア度でありますが、罠です。他に選ぶものがない以外は選ばないほうがいいです。 ※単価は高いけど他のカードとの兼ね合いが悪いです。 あとは、お客カードを引いた際に同僚カードを捨てるカードは大抵除外できないので、お客カードを除外できるカードで除外してしまいましょう。(○○女王系が追加効果もあっておすすめです。) 下記の3点で攻略可能です。 1.クラブマネージャーのような進化するカードをひたすら集めます。 → バカラと組み合わせて進化率を高めるとより良いです。 何より、最終進化先の夜王はほかのカードが進化すると一時金で+3されます。 幹部トレーナーでクラブマネージャーを追加するのも良いと思います。 2.SM女王や肉食系女王を使用して隣の客を捨てる際に強化する客カードをロックで配置する。 → 捨てた際に強化やコンボを得られるので最終的に1ターンで30×10とか稼ぎます。 3.株ウォリアー、真面目女子、上級幹部、借金まみれを集める。 → 特に株ウォリアーはツケ(稼ぎ-1)をすべてプラスに変えるため、最終的に10000稼ぐのも夢じゃないです。 [/spoiler]
CG质量不错,主线都有配音,调教的那三段要是有配音就好了,就3段CG连娇喘都没有有点难绷,然后卡牌转盘有点吃运气,可能会有人不喜欢这种玩法,最好搞个作弊的功能让想直接看CG的玩家跳过卡牌游戏,不过总体质量还行,个人感觉这个价格有全动态CG加主线全配音还是挺值的(对了有日配好评,个人感觉黄油里面听中配很出戏)
Мало сцен, игра тупо рандомайзер.
야 8/10 겜 6/10 요약: 가격 생각하면 살만함
父母沉迷赌博,欠下债款,弟弟需要上学,急需学费,生活的重担压在了早早成熟的她身上,被父母卖给夜总会的女主只能拼命去工作和讨好债主来还清贷款,除此之外别无他法,在《双面夜孃》中,我们将扮演夜总会的红牌女主,除了需要工作赚钱,还要在工作之余接受老板的变态要求,并逐渐被调教堕落。 游戏的玩法并不复杂,先给一个轮转的卡池,最初回合获取三张基础卡,随后每回合都可抽取一张卡,每张卡有着不同效果,有改变整体的事件卡,有增加收益的活动卡,也有不同效果的基础卡,而我们的目标就是选择合适的卡牌获取收益来完成目标任务。 涩涩内容质量上自然是完美的,不管是配音还是作画都符合芒果的制作,多半是调教向的,还有夜总会的同事涩涩,女主有两个面孔,一个是时尚的夜总会红牌,一个是朴素的宅家女主,两个形象都有CG,内容着实令人满意。 总体游玩下来,感觉唯一可惜的就是涩涩内容有点少,满打满算剧情和动态CG不过几张,而游戏内容占比却被放大了,要玩上10分多钟才能看上CG容易无聊,毕竟大家都是奔着涩涩来的,量少自然会可惜,不过我觉得还是不错的,推荐大家试试。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
Not bad, kinda cruel... but the animation artwork is amazing.
Homebody Hostess is an intriguing blend of visual novel storytelling and roguelite card-based gameplay that explores a setting rarely used as the foundation for a game. Developed by Maker製造機 and 樹懶叫工作室 and published by Mango Party, LewdLoco, and Mango Party News, the game follows Aki, a 24-year-old woman who has unexpectedly become one of the leading hostesses in an upscale club despite her naturally reserved personality. Forced into the profession by severe financial problems and family debt, she must navigate a demanding social environment while trying to secure a better future for herself and those she cares about. The game's narrative immediately stands out because it focuses on the emotional and financial pressures behind the glamorous image of nightlife entertainment. Aki is not portrayed as someone who effortlessly thrives in the spotlight. Instead, she is a character constantly balancing personal discomfort against professional expectations. This creates a compelling foundation for the story, allowing players to witness the sacrifices required to maintain success in a profession built around charm, conversation, and emotional intelligence. Her journey feels more personal than many visual novels because her motivations are rooted in practical concerns rather than grand fantasy adventures. Unlike traditional visual novels that rely almost entirely on reading and dialogue choices, Homebody Hostess incorporates roguelite progression and deck-building mechanics. Conversations and customer interactions become strategic encounters where players must carefully choose cards and manage resources to achieve favorable outcomes. This system adds an element of active participation that keeps the gameplay engaging while reinforcing the themes of social performance and professional growth. Every interaction feels like a challenge where success depends on reading situations and adapting to different personalities. The roguelite structure provides additional replay value by encouraging players to improve over multiple runs. As Aki gains experience and unlocks new possibilities, players gradually become more efficient at handling the demands of the club environment. The repeated cycle of learning, improving, and advancing mirrors the realities of a competitive workplace, making the progression feel meaningful rather than arbitrary. While the strategic systems are not as deep as those found in dedicated card-battling games, they are sufficiently developed to support the narrative and prevent the experience from becoming repetitive too quickly. Visually, the game delivers attractive anime-inspired artwork that effectively captures the luxurious atmosphere of high-end hostess clubs. Character portraits are expressive and help bring conversations to life, while the overall presentation emphasizes both the elegance and pressure associated with Aki's profession. The environments and character designs successfully create a believable setting that supports the story's themes. Although the production values may not rival the largest visual novel releases, the art direction remains appealing and consistent throughout the experience. One of the game's most impressive achievements is the way it connects gameplay and storytelling. The challenge of maintaining customer satisfaction through strategic decisions directly reflects Aki's daily struggles. Players are not merely reading about her difficult job; they actively participate in the decision-making process that determines her success. This integration helps create a stronger sense of immersion and gives greater weight to both victories and failures. The supporting cast and various customer interactions help flesh out the world, though some players may wish for deeper exploration of certain characters and storylines. Additionally, the roguelite format occasionally results in repeated scenarios that can slow the pacing during longer sessions. Nevertheless, these shortcomings are relatively minor compared to the strengths of the overall experience. The game remains consistently engaging because of its unusual premise and the genuine effort put into blending multiple genres together. Homebody Hostess succeeds by offering something different from the typical visual novel formula. It combines character-driven storytelling, strategic gameplay, and meaningful progression into a package that feels distinctive and memorable. The game's exploration of ambition, financial hardship, and personal growth gives it a surprising amount of emotional depth beneath its stylish exterior. While it may not completely redefine either the visual novel or roguelite genres, it successfully merges elements from both to create a unique experience that stands apart from many of its contemporaries. Rating: 7/10
그림체는 말랑하니 어찌저찌 꼴리는 그것도 맞고 살짝 강제적인 분위기에 약한 SM플레이다 하면 맛있을만한데 강건순애는 도대체 언제적 유행이며 여캐가 말랑한 느낌에 대비되서 남캐는 찌그러진 느낌이라 안꼴림 차라리 남캐는 쥬지만 나왔으면 좋알을 뻔 했는데 거의 대부분의 씬에서 전신샷으로 나오는데 자꾸 찌그러진 몸으로 나오니까 뭔가 남캐한테 시선가는 순간 몰입이 깨져서 확 꼬무룩해짐
도전과제 올클 했는데 올클 할때까지 어떻게 게임하는지 모르겠음
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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