
The official hololive rhythm game and RPG -- hololive Dreams -- is now on Steam! Enjoy rhythmical gameplay, park development, and mini-games. Featuring 50+ members and 150+ songs, it's perfect for fans and newcomers alike. Play your way!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
The official hololive rhythm game and RPG -- hololive Dreams -- is now on Steam!
Centered around rhythm gameplay, the game includes a variety of content such as theme park development and mini-games!
Over 50 hololive members make an appearance, and the initial tracklist will include 150+ songs!
A game that both hololive fans and newcomers can enjoy. The way you play is entirely up to you!

▼A full-fledged rhythm game▼
Enjoy a full-on rhythm game based on official music videos and live concert videos!
The game features a "Create Chart" function, allowing you to make and share your own original charts!
・Extremely challenging, hardcore charts for dedicated players!
・Charts filled with love for the talents!
・Fun and quirky charts that everyone can enjoy together!
And more! You are the limit!
Play with charts created by players from all around the world, and experience endless fun!
Even if you're not good at rhythm games, you can enjoy it worry-free with the auto-play feature!
Aim for higher scores by training and organizing your party!

▼A wide variety of over 150 songs at launch!▼
From hololive songs to cover songs!
The lineup includes everything from the latest hits to classic tracks!
hololive songs
・BIBBIDIBA
・Shiny Smily Story
・BLUE CLAPPER
And more!
Cover songs
・The Brave
・Megitsune
・Watashi no Ichiban Kawaiitokoro
And more!

▼The game is set in a theme park▼
hololive members have arrived to an uninhabited island somewhere in the ocean.
And you will need to team up with them to develop your very own dream theme park!
Play rhythm games and mini-games to complete quests and expand your theme park!
Also, by completing holomem Quests, you can unlock and add more playable talents!
Unlock your favorite holomem and build your dream theme park!
Many facilities full of hololive’s unique charm will also take the stage!
Experience an original story unique to this game!
Aim to complete your dream theme park!

▼Mini-games. Solo or with everyone!▼
The game will include a variety of mini-games that can be enjoyed alone or with friends!
Have fun with everyone or compete against others!
Includes mini-games with simple controls, so even those who struggle with tricky actions can enjoy them!
A wide lineup ranging from casual games you can play in a short time, to challenging, hardcore games you'll want to keep replaying!
Earn rewards by playing, and use them to speed up the talent’s growth and theme park development!
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Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 0reviews | 64% | — | $0 |
| Free | 49.9Kratings | 90% | — | $809.2K |
Engagement
Reviews
Themes across 1468 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love the game for what it is as a whole. :D each area has its little problems, but if your a Holofan its awesome! And lets be real.... it's free so what can you say? I love it!
I have about 100 hours on mobile and about 16 minutes on PC on this game, and I can confidently say that I do NOT recommend this game to anyone. This game is unbelievably greedy, stingy, and not well-developed. TLDR at the end. One of the biggest problems I have with this game is how abhorrent the economy and the gacha system is. The game's economy is based on consumable upgrade items (like beads, crystals, "lesson points", hololium, colored cubes and hexas, and hologold) and red diamonds. Red diamonds are a general-use item for skipping mission pass tiers, reviving on failed lives, and, most importantly, pulls on the game's gacha system. The gacha system, like other gacha games, has a standard banner always running and a special banner for newly released units. Both the standard and special banners have a pity system that allows players to pick a 5-star unit of their choice after 200 pulls (or 50,0000 red diamonds). However, these special banners are not permanent and coincide with the times the corresponding event runs for. These special events are very frequent and incredibly short (around 10 days at most). After these special events are over, the corresponding special banner and whatever mileage points accumulated from pulling in the gacha disappears; the points are not carried over to the next special banner. Each special banner has at least 3 separate new units that the banner focuses on, and, with its release, there is a substantial score boost associated with those units. To stay competitive, you need to be constantly trying to pull for the latest units and collect multiple copies of them to "bloom" them, so they can be at their highest potential. This game, however, is very stingy with its red diamonds to its free-to-play audience. And when I mean stingy, I mean extremely stingy. Trying to accumulate red diamonds for a 10 pull in the gacha after the initial, beginning phase is like trying to find water in a desert: few and far between. Any meaningful amount red diamonds is guaranteed during the starting phase where you are starting the game to hook you in. After that, the only way to get a reliable amount of diamonds is from event rankings; however, you have to be playing constantly and be damn near the top of the leaderboards to get a meaningful amount. I had to play everyday during the Summer Gamers event for about 3-5 hours while getting Full Combos constantly on expert difficulty event songs only to be ranked silver and rewarded 700 diamonds. This rhythm game is unique in which your score is heavily dependent on the composition of the "units" you bring in. For example, when I first started a game, I got a D-grade on a song at the expert level. Once I optimized my team set-up, I got an S+ rating for the song, even though my skill had stayed relatively the same. Because of this, you constantly need red diamonds to pull for 5-star units, because using anything below a 5-star is self-sabotage, to build a team composition that you are comfortable with. However, the lack of red diamonds for the free-to-play players have left them at the mercy of luck, so all they can do is pray that they get a specific unit to fill out a specific team that they are stuck with because there is nothing that accounts for the player's say in choosing what unit they want. It should also be noted that new units keep players competitive in the leaderboards, so a constant stream of red diamonds is necessary to be a top-player. Is there any way to consistently get diamonds? Well, the game has an achievement system that gives a measly 20 to 50 diamonds per achievement completion. It isn't a meaningful amount and a lot of them feel like a drag to do (which is something I will touch on later). Is there any other way to consistently get diamonds? The answer is coughing up a few buckaroos for Big Cover Holo corp. Through real-world money, you can get yourself a separate currency specific to the gacha system: blue diamonds. Because blue diamonds are its own currency, you can NOT combined the red diamonds you earned with the blue diamonds you bought for some extra pulls, you are REQUIRED to cough up $20 USD for a 10 pull. This is above the standard in gacha games, where it is typically a $10 for a 10 pull. There is also a constant push for extremely small discounts and cuts for blue diamonds, incentivizing and pushing for people to purchase blue diamonds. I deeply understand the game has to make profits, but the abhorrent distribution of red diamonds ensures that free-to-play players do not have many opportunities to have a say in what units they want to have in their collection or to optimize their scores. The economy of resources like consumables to level up units is quite questionable as well. In the start of the game, new players get flooded with a lot of resources that is used to upgrade units. However, leveling up and especially training those units eat up a lot of those resources. After the initial flood of consumables dies down, players are left to scavenge for any way possible to get the smallest amount of beads and crystals to upgrade their units. It does not help that each unit has a classification of cute, pure, and happy. This division of units also applies to beads and crystals, which are used up to increase the level cap each unit naturally has, allowing them to have higher levels and higher scores in general. Because of this division, free-to-play players, who already at the mercy of the gacha system, are furthermore at the mercy of whatever crystals and beads they can scavenge out of a minigame, hoping that it is just enough to train their unit a little more to get higher levels. The distribution of consumables like beads and crystals, and also hexas and cubes (used to upgrade a tech-tree style board) are scarce and forces players to try to do whatever they can to get at least a little bit of it in hopes of being able to get a higher score. So, these players turn to minigames and story episodes/quests. Story episodes and quests are reliable ways in the beginning to around mid-game to get quite the significant amount to get red diamonds and consumables for upgrading. But, the story, in my opinion, is very boring and very superficial. It is a rhythm game after all, I am not expecting a literary classic. But, when there are literal cutscenes that span 6 minutes long with very bland dialogue and storytelling, which show up frequently, it turns me off from the story immediately. Granted, there are skip buttons, but it is way more conveniently to drag the slider all the way to end, and honestly, it's a bit annoying to skip every single cutscene that shows up in the 2 main story arcs and the quests. I would have preferred it the story to be interesting and engaging, but it is literally just a V-Tuber model just bouncing around, making the occasional "Hey" noise. The little minigames the game has is not for me, but it is satisfactory. My only gripe is really just Mega Circuit. It's a cool addition, but some quests and episode lines force you to play the minigames and all of the sudden you are now -3500 coins in debt for a season all because a Hololive character forces you to play basically Mahjong against your will. Higher or lower is cool though. It really is a drag going to the map constantly to quick travel to a location, skipping through the pointless, empty dialogue, and play some random song/minigame and do that over and over again. Another gripe I have is that this rhythm game has a meta??? Like it's better to play certain songs over others. Because of this system, a lot of players in multiplayer will pick a specific song to farm event points and will dc if the song is not chosen. Just promotes a bad way of playing the game. The rhythm game itself is really fun though, which is why I have 100+ hours on it. Also pc ports sucks. game's not meant for pc. TLDR: Too few resources, story's a drag, game promotes bad playstyles, very fun rhythm game though
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Latest in each market: best KR #27, worst UA #93 · 6 markets collected
Genres
Stats
Languages: English, Indonesian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| Free | 5.2Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
除了音遊本體,還有附屬多款小遊戲,CP值高,不須課金體驗也不錯。
對無課玩家來非常不友善,你活動也肝不贏課長,拿到的獎勵連1次10連的機會都沒有。
the game aint bad tbh if i had the storage on my phone id play it on there but other then that i like that game plus i got 2 of the main 5 stars i wanted so im happy :3
recomendado para celulares ya que no esta bien adaptado al pc pero fuera de eso super recomendado el juego tiene bastante que ofrecer para ser un juego de ritmo. si eres seguidor de hololive vas a estar bastante enganchado al juego.
10뽑 한번 하고나면 뽑기 다시 모을생각에 아득해져서 잘 안하게됨
Steam版はだいぶノーツの判定が緩く、フリックノーツも通常ノーツと扱いが同じになっているので緩くだいぶやりやすいです。 ただ、スマホ版じゃないとイベントに参加できなかったり、Steam版だとレートが保存されなかったりするので、Steam版はSteam版用のスコアレートを用意するのなど、スマホ版と分けて欲しいです。 また、一部ミニゲームのキーアサインがPC向けに最適化されていないなぁ…と感じる部分もあり、くらやみチェイスのQ、Eアサインは壊滅的にやりにくいのでやめて欲しいです。 WASD操作をしているなか、QとEを押すには必然的にWASDから指を離すことになるため、常に移動し続けるゲームで押すのは難しいです。 結果的にマウス操作で画面上の仮想ボタンをクリックすることになっているので、初めからマウスの右、左クリックにそれぞれをアサインしておいてほしいです。 また、ゲーム自体にキーアサイン変更機能がないので、やりにくいと感じた場合もキーアサインを変更することができません。 コントローラー操作の場合はSteam側で設定すればどうにか対応できるので良いですが、3D系のミニゲームはそもそもコントローラーかキーマウ操作じゃないとやりにくい部分があるので、Steam版、スマホ版共にコントローラー操作やキーマウ操作を前提としたキーアサイン変更機能は実装してほしいです。 グラフィックや全体的なゲーム性のクオリティは非常に高く、基本無料ゲーでこんながっつり遊べて良いんだと思うくらいにはクオリティが高いです。 メインの音ゲーもそうですが、ミニゲームが充実しているためちょっとしたパーティゲームのようになっています。 ゲーム部分の総評としては以上になりますが、不正ツール対策上仕方ないのかもしれませんが、欲を言うのであればSteam Deckにも対応してほしいです。
音遊苦手、手殘黨也能玩得開心,重點不課金也沒差!!!
Deadbeats unite. Summer Mori is beautiful
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