
The official hololive rhythm game and RPG -- hololive Dreams -- is now on Steam! Enjoy rhythmical gameplay, park development, and mini-games. Featuring 50+ members and 150+ songs, it's perfect for fans and newcomers alike. Play your way!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
The official hololive rhythm game and RPG -- hololive Dreams -- is now on Steam!
Centered around rhythm gameplay, the game includes a variety of content such as theme park development and mini-games!
Over 50 hololive members make an appearance, and the initial tracklist will include 150+ songs!
A game that both hololive fans and newcomers can enjoy. The way you play is entirely up to you!

▼A full-fledged rhythm game▼
Enjoy a full-on rhythm game based on official music videos and live concert videos!
The game features a "Create Chart" function, allowing you to make and share your own original charts!
・Extremely challenging, hardcore charts for dedicated players!
・Charts filled with love for the talents!
・Fun and quirky charts that everyone can enjoy together!
And more! You are the limit!
Play with charts created by players from all around the world, and experience endless fun!
Even if you're not good at rhythm games, you can enjoy it worry-free with the auto-play feature!
Aim for higher scores by training and organizing your party!

▼A wide variety of over 150 songs at launch!▼
From hololive songs to cover songs!
The lineup includes everything from the latest hits to classic tracks!
hololive songs
・BIBBIDIBA
・Shiny Smily Story
・BLUE CLAPPER
And more!
Cover songs
・The Brave
・Megitsune
・Watashi no Ichiban Kawaiitokoro
And more!

▼The game is set in a theme park▼
hololive members have arrived to an uninhabited island somewhere in the ocean.
And you will need to team up with them to develop your very own dream theme park!
Play rhythm games and mini-games to complete quests and expand your theme park!
Also, by completing holomem Quests, you can unlock and add more playable talents!
Unlock your favorite holomem and build your dream theme park!
Many facilities full of hololive’s unique charm will also take the stage!
Experience an original story unique to this game!
Aim to complete your dream theme park!

▼Mini-games. Solo or with everyone!▼
The game will include a variety of mini-games that can be enjoyed alone or with friends!
Have fun with everyone or compete against others!
Includes mini-games with simple controls, so even those who struggle with tricky actions can enjoy them!
A wide lineup ranging from casual games you can play in a short time, to challenging, hardcore games you'll want to keep replaying!
Earn rewards by playing, and use them to speed up the talent’s growth and theme park development!
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Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 0reviews | 64% | — | $0 |
| Free | 49.7Kratings | 90% | — | $809.2K |
Engagement
Reviews
Themes across 1447 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Please please PLEASE allow high score rankings on PC, I have absolutely no clue why scoring rankings are restricted to mobile, when 99% of your scoring is tied to your cards rather than skill AND basically everyone agrees that the game's easier on mobile in general. It's a genuinely infuriating design choice. I don't have a phone or tablet good enough for the game and I shouldn't be expected to have a mobile device that works well for the game especially considering how much higher the system requirements are for this game compared to its competitors. I love this game so much but this drives me up the wall. Please just remove the restriction already or at least say something about this topic.
A must play for any hololive fan. The chibi characters are really cute and the game feels very polished. The load times and menus are snappy which is a need for gacha games. The rhythm game is fun, but I prefer it on mobile because it was built for touch screen. I'll be playing mostly mobile, but will open it on here once in a while to play the stories or minigames.
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Latest in each market: best JP #56, worst UA #93 · 5 markets collected
Genres
Stats
Languages: English, Indonesian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| Free | 5.2Kratings | 98% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
色々なクオリティは高いためリリース直後は良いゲームだと思いましたが、ちょっと収益を焦りすぎでは? リリース直後にここまでイベントが密集しているゲームは見たこと無いレベルで、常に課金圧も感じるので息苦しいです。 無料では限定ガチャをほとんど回せず、サブスク要素も複数あるので、配布と課金が必要なコンテンツのバランスが最近のゲームとしては結構攻めてると思います。 端的に言えば、無課金ではゲームにほとんど参加できません。 推しを推せればいい、というだけではプレイし続けられないゲームです。
うーん、あくまでも自分の感想ですが・・ 【良いところ】 操作キャラやストーリーシーンの立ち絵のクオリティは高いです。 最初に選択した操作キャラ(推し)を、最初のガチャで確定★5として貰えるのは嬉しかった。 推しじゃないホロメンの歌も聴く機会が出来て、思いのほか良かったりする。 【悪いところ】 ストーリーモードのメンバー同士の会話は、なんだか中身が無いです。 基本、「かわいい」とか「だよね」とお互いに全肯定。 ミッションもワンパターンです。 会話 → ハウスで会話 → ライブで1曲かミニゲーム1回 → 会話 → 終わり。 音ゲーに関してはPCだとHARDが限界だと思います。 稀に見るヒドイガチャです。箱推しの方は本当に可哀そうだと思います。 リリース後まもなく、水着イベントガチャで5人も追加されたんですけど・・嬉しいっていうよりも絶望が勝ちました。 ★5全員+イベキャラ全員を集めようとしてる人、自分は諦めましたが応援してます。強く生きてください!
There are far better ways to support hololive than investing any time or money in this game. I wanted to like this game cause I got into hololive cause of the music but this ain't it. - Characters and the story feel very surface based in a way that the talents don't feel like they're actually themselves. - This is a rhythm game after all so you'd think that the gameplay on that part would be good. It's not. It's manageable at best and that's it. The controls aren't good on PC and to me the combo meter does not make sense. You hit the correct note but god forbid you hit it one frame early and you get good instead of perfect. Too bad you lost your entire combo even if you didn't actually miss that note. - Rhythm gameplay score isn't based on your skills. It's how much you invested game credits and real life money to your characters so basically p2w. - Why on earth out of all the games in the world does THIS game need a kernel level anti-cheat? What could you possibly do with that other than just to mess with the consumers? - You can't turn off or mute the park announcements which get really annoying really fast. - Gacha system is horrid. Even if you'd pick a character that you wanna pull, chances are you still won't get it. The mercy system after 200 pulls is ridiculous. Pure cash grab! - Towards the end of the game it starts to throw different materials to grind more and more that gets very tedious. - No hololive Justice members (They probably will add them in the future but even if they did it's not gonna make me recommend this game anymore.) + I did find new songs to add to my playlist so that was a positive surprise. + Art style is cute. + Mori Calliope.
Failed to retrieve data During the whole summer event. ♥♥♥♥ this game bro. How many years in development and they cannot fix anything
кайф лучшая лесбиянская игра в моей жизни
Imagine giving absolute pocket lint in free currency and time-gating event chapters to only two days to try forcing you to play every day so you don't lose rewards. Sorry for having a life outside of the game, I guess. Garbage design, garbage gacha, garbage game.
V豚きもWWWWW
came for the holo girlies and rhythm game, stayed for the mahjong
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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