
The official hololive rhythm game and RPG -- hololive Dreams -- is now on Steam! Enjoy rhythmical gameplay, park development, and mini-games. Featuring 50+ members and 150+ songs, it's perfect for fans and newcomers alike. Play your way!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
The official hololive rhythm game and RPG -- hololive Dreams -- is now on Steam!
Centered around rhythm gameplay, the game includes a variety of content such as theme park development and mini-games!
Over 50 hololive members make an appearance, and the initial tracklist will include 150+ songs!
A game that both hololive fans and newcomers can enjoy. The way you play is entirely up to you!

▼A full-fledged rhythm game▼
Enjoy a full-on rhythm game based on official music videos and live concert videos!
The game features a "Create Chart" function, allowing you to make and share your own original charts!
・Extremely challenging, hardcore charts for dedicated players!
・Charts filled with love for the talents!
・Fun and quirky charts that everyone can enjoy together!
And more! You are the limit!
Play with charts created by players from all around the world, and experience endless fun!
Even if you're not good at rhythm games, you can enjoy it worry-free with the auto-play feature!
Aim for higher scores by training and organizing your party!

▼A wide variety of over 150 songs at launch!▼
From hololive songs to cover songs!
The lineup includes everything from the latest hits to classic tracks!
hololive songs
・BIBBIDIBA
・Shiny Smily Story
・BLUE CLAPPER
And more!
Cover songs
・The Brave
・Megitsune
・Watashi no Ichiban Kawaiitokoro
And more!

▼The game is set in a theme park▼
hololive members have arrived to an uninhabited island somewhere in the ocean.
And you will need to team up with them to develop your very own dream theme park!
Play rhythm games and mini-games to complete quests and expand your theme park!
Also, by completing holomem Quests, you can unlock and add more playable talents!
Unlock your favorite holomem and build your dream theme park!
Many facilities full of hololive’s unique charm will also take the stage!
Experience an original story unique to this game!
Aim to complete your dream theme park!

▼Mini-games. Solo or with everyone!▼
The game will include a variety of mini-games that can be enjoyed alone or with friends!
Have fun with everyone or compete against others!
Includes mini-games with simple controls, so even those who struggle with tricky actions can enjoy them!
A wide lineup ranging from casual games you can play in a short time, to challenging, hardcore games you'll want to keep replaying!
Earn rewards by playing, and use them to speed up the talent’s growth and theme park development!
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Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 3.5Kreviews | 64% | — | $0 |
| Free | 49.8Kratings | 90% | — | $809.2K |
Engagement
Reviews
Themes across 1454 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
가챠 재화를 뿌려라
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É um jogo muito bacana se você gosta da Hololive. Nota-se que foi um jogo focado no mobile, e apenas portado pro pc, mas o port em si não é ruim longe disso, roda liso sem problemas. Agora, ele tem um grande ponto negativo: a gameplay no teclado. Como eu disse, o jogo claramente foi focado em mobile, daí o chart das músicas no teclado não casa, principalmente nos slides. O jogo se torna até mais fácil, já que uma tecla aperta mais de uma casa de nota ao mesmo tempo, mas isso tambem se torna mais confuso na hora de jogar. Eu recomendo jogar, mas sugiro focar mais no celular se você quer entrar no ranking e tal, porque no pc não tem ranking, e ai deixa o pc mais pra passar tempo mesmo.
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Latest in each market: best JP #7, worst UA #93 · 5 markets collected
Genres
Stats
Languages: English, Indonesian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| Free | 5.2Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love Suisei. I love Hololive. I love rythm games. I've been a fan of Hololive since 2020. I have been enjoying All of Hololive member's original song, and hoping I could play them in some of my other favourite rythm games. So the existence of this game feels like a dream come true for me (get it? Hololive Dreams). But I hate the gacha implementation in this game. The gacha system is very predatory and forces you to pull for the character you want, right now. Because if not, the gacha points you worked so hard to collect will not be carried over to the next banner. On top of that, the events that they held doesn't give very much free diamond supply. So after you finished the main story quest and cleared all songs with an S score, you're basically starved of diamonds. At the very least, give more diamond supply from events and other bonuses. And maybe make it so that the gacha points can be carried out to the next event banner.
es un buen free to play de hecho divierte los diversos modos de juegos la historia y el tema de poder jugar canciones y optener a cada vt para usarlas mientras las para las cacione si sean de banner
Pros: -Everything that's not actual gameplay is awesome (UI, characters, attention to detail, dialogues, art, etc) -Low maintenance gacha. -It's a Hololive game. Cons: -Completely anti-F2P/low spender. -♥♥♥♥♥♥ pity system, terrible rates for chosen units and almost no way of farming summons outside of one-time things like: beating the story, achievements, beating a song for the first time, etc. -PC controls. -PC has no leaderboards/rankings even tho the game uses a kernel lvl anticheat. -The game is low maintenance because dailies are really short and they give no summons whatsoever. -Leveling up units is extremely slow (and the game wants you to level up all of them, even the bad ones) -Certain minigames are needed to be grinded to progress in certain areas, while said minigames not only offer very little rewards but also have no way of speeding them up. A great example: to upgrade a facility I need 200 stone, this material is obtained in the jumping rope minigame. If I waste as much energy as possible in 1 single run and get 100+ jumps, I get just a few dozens of them, I remember around 23 or so, but depends. Thing is that for you to even reach a number like that, you have to jump a hundred times, like, that's it, there's no speeding the process up or nothing of that sort. That means that whenever you need to farm that material, unless (somehow) you get a cheater-level run where you get 500 jumps, you will likely by doing A LOT OF runs where all you do is pressing space 100+ times each... -Shops have extremely high prices so you have to play a ♥♥♥♥ ton to buy anything. -This one is way more personal than the rest, but It feels like the game is lacking 1 or 2 extra difficulties. The jump from normal to hard is quite quite high in majority of songs so for someone like me, who likes these games but is not the best at them, It's quite difficult to "get better" when my 2 main difficulties are normal (way too easy) or hard (way too hard). PC controls do not help with this issue and may actually be the reason behind it, I don't really know. -The only feature the game offers related to oshis is a membership, and a paid one at that. If you want your oshi's gameplay UI, stickers, whatever, pay for it. -Story is unnecesarily long and you're forced to beat it since it's one of the few ways of getting summons and, fun thing, unlocks so many features that you only get the "level cap upgrade" (or whatever you wanna call it) in the second chapter. Just so you know, the first chapter has like 24 mini chapters in it, each one with both gameplay and a ton of dialogue sections in between. -The least important thing when playing a song is how well you play, as long as you don't die, units and RNG will be by far the most important thing for your score. It works this way because you get points based on your units levels and based on a RANDOM SKILL ACTIVATION SYSTEM, meaning that in one run you can have your skills proccing a lot and in the next run...well. -Multiplayer is bugged on PC and sometimes, some players will experience heavy lag for a while when starting a song, this lag can last from 3 seconds to 30. And I know for a fact it's not my connection or anybody else's connection, it's the game's fault. It's a shame tbh. The game didn't even need to be perfect, just not be so anti-F2P/low-spender and have a normal gacha grind.
WTM超可愛
因為PC版本的操作和判定被簡化過,所以分數不能算進歌曲排名,看似很合理的設計,結果在第二個活動歌曲分數排名活動,PC版就被排除在外,直接淪為手遊附屬品... 情願參考SF6的現代模式,簡易操作的得分比正當得分減少30%,而不是生硬的把玩家擋在門外。 現版本極需要: 一鍵全員突破按鈕; 小地圖的捷徑同時顯示遊戲場和賭場按鈕 ; 別再讓人花時間做無意義的轉場操作.
割と音ゲーに全振りしてほしかった気もするけど、某プロセカと比べた時にホロメン一人ひとり深く育成できるのが個人的には結構好き。 あと、steam版にもメン限とスコアランキングいれてほしいところ
Hay un bug y es que ninguna se saca la ropa, arreglen eso
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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