
The official hololive rhythm game and RPG -- hololive Dreams -- is now on Steam! Enjoy rhythmical gameplay, park development, and mini-games. Featuring 50+ members and 150+ songs, it's perfect for fans and newcomers alike. Play your way!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
The official hololive rhythm game and RPG -- hololive Dreams -- is now on Steam!
Centered around rhythm gameplay, the game includes a variety of content such as theme park development and mini-games!
Over 50 hololive members make an appearance, and the initial tracklist will include 150+ songs!
A game that both hololive fans and newcomers can enjoy. The way you play is entirely up to you!

▼A full-fledged rhythm game▼
Enjoy a full-on rhythm game based on official music videos and live concert videos!
The game features a "Create Chart" function, allowing you to make and share your own original charts!
・Extremely challenging, hardcore charts for dedicated players!
・Charts filled with love for the talents!
・Fun and quirky charts that everyone can enjoy together!
And more! You are the limit!
Play with charts created by players from all around the world, and experience endless fun!
Even if you're not good at rhythm games, you can enjoy it worry-free with the auto-play feature!
Aim for higher scores by training and organizing your party!

▼A wide variety of over 150 songs at launch!▼
From hololive songs to cover songs!
The lineup includes everything from the latest hits to classic tracks!
hololive songs
・BIBBIDIBA
・Shiny Smily Story
・BLUE CLAPPER
And more!
Cover songs
・The Brave
・Megitsune
・Watashi no Ichiban Kawaiitokoro
And more!

▼The game is set in a theme park▼
hololive members have arrived to an uninhabited island somewhere in the ocean.
And you will need to team up with them to develop your very own dream theme park!
Play rhythm games and mini-games to complete quests and expand your theme park!
Also, by completing holomem Quests, you can unlock and add more playable talents!
Unlock your favorite holomem and build your dream theme park!
Many facilities full of hololive’s unique charm will also take the stage!
Experience an original story unique to this game!
Aim to complete your dream theme park!

▼Mini-games. Solo or with everyone!▼
The game will include a variety of mini-games that can be enjoyed alone or with friends!
Have fun with everyone or compete against others!
Includes mini-games with simple controls, so even those who struggle with tricky actions can enjoy them!
A wide lineup ranging from casual games you can play in a short time, to challenging, hardcore games you'll want to keep replaying!
Earn rewards by playing, and use them to speed up the talent’s growth and theme park development!
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Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 3.5Kreviews | 64% | — | $0 |
| Free | 49.9Kratings | 90% | — | $809.2K |
Engagement
Reviews
Themes across 1468 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
리듬게임인데 PC로 하면 모바일 기준으로 만들었기 때문에 노트가 조따리 헷갈린다 그래서 폰으로 했더니 폰이 용암이 된다 심지어 최적화도 개적화인지 내 폰 뜨거워서 렉걸리는건 당연하다 생각했는데 PC에서도 렉이 걸리는건 그냥 최적화가 안된거다 그냥 단순 팬심으로 플레이한다고 봐야할 듯 하다.. 그리고 나는 스토리 스킵충인데 모바일은 2포인트 동시 터치로 스킵을 활성화 하는 것 같은데 PC는 넘기다보면 랜덤으로 뜬다 더블클릭인지 꾹 누르는건지 전혀 모르겠다
Good
可惜出晚了少了一些人,用PC玩不夠完整
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #27, worst UA #93 · 6 markets collected
Genres
Stats
Languages: English, Indonesian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| Free | 5.2Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Если вы шарите в витубенге и хололайв айдолов, то игра категорически понравится. много времени не требует в отличие от других гач. слушаешь музыку и нажимаешь кнопки лайт геймплей. Мини истории все по канону хололайв. Есть отсылки на многие аниме и игры, включая в себя и отсылки на легендарные моменты самого хололайв. 12 биг кет из 10
I can play as Anya.
초베리갓겜
手機隨便打30 電腦隨便被26虐 第一次動6k結果是亂飄亂跳的6k 雖然不是holo粉單純來亂逛 但純音遊的部分這樣搞我是玩不下去 感覺就像大家說的電腦拿來看劇情用? 不知道反正我劇情都跳過
I’d only recommend it if you are new to rhythm games or if you don’t mind its flaws. Holodori draws a lot of inspiration and shares most concepts and mechanics with other exponents of its ‘’gacha mobile rhythm game’’ genre, such as Project Sekai, D4DJ or BanG Dream!!, thus basing its score system on the cards you get through the limited and standard banners. This is not a big issue for me since I've already played the other games previously mentioned and it’s the absolute standard for games of its kind, although there are some problems that can range from annoying to potentially ruining someone's experience. First of all, the biggest gripe I have with this game is its awkward gameplay which is natural since this game is just a port of the mobile experience. In theory, the game encourages you to play with six keys, but in practice you will end up playing with only four since every key is mapped to one and a half tracks. The charting itself combined with the controls can make it quite tricky to play at the highest levels, with the abundance of slide notes clearly meant to be played on a mobile device, you can notice this more clearly in charts between 28 and 30 difficulty. Second, its health bar system. I kind of expected this judging from this game’s inspiration, but coming from other rhythm games (such as DJMAX RESPECT V, Arcaea, SOUND VOLTEX, etc), this system can feel very unforgiving and honestly frustrating combined with the awkward gameplay and the abundance of slide notes I mentioned earlier, as the life bar won’t regenerate after it starts to decrease, contrary to the other games I mentioned where they have a health bar but if you get perfect hits it will eventually go up and not ruin your run. And also I will never approve of the concept of needing certain cards in your deck to just be able to heal your bar in-game. Third and something I won't ever understand. Many achievements and rewards are locked behind the ranking system, and for some unknown reason they decided to disable it entirely on the Steam version, locking completionist players such as me out of many achievements that are just not possible on this version, and of course killing all sense of competition since all the scores you get are locked to your account and there’s no way to compare it to the scores of other people and not even to your older ones. The same can be said for the Membership system which I'd gladly play since I'm pretty much interested in many of the characters but they also decided to disable it entirely on Steam. Despite these issues, the song choice is solid, its graphics and visuals are pleasant to watch and it can be a very good experience if this is your first time with a rhythm game as it's very beginner-friendly and it may lead you to try more polished and more professional takes of this beautiful genre.
사료주세요
พอร์ลง PC ได้เหี้ยมาก ไม่ต่างอะไรกับเล่นในมือถือเลย ไหนๆก็เอาลง PC แล้วทำปุ่มกดให้รองรับเวอร์ชั่น PC ไปด้วยไม่ได้รึไงวะ จะมักง่ายไปหน่อยมั้ย กะเอายอดเติมอย่างเดียวเลยรึไง เกมควายๆ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $514.9K | 1.4K | 88% | $14.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | 67% | Free | |
| $0 | 0 | — | Free | |
| $264.9K | 1.1K | 91% | $9.99 | |
| $738.8K | 879 | 82% | $49.99 |