
A rhythm music game where you press buttons while doing fan calls. Show your support for your favorite hololive idols by cheering with your voice!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
"HoloCall" is a fan-made music rhythm game inspired by hololive.
You can choose your favorite hololive songs to play.
In the game, notes fall along with the rhythm. You need to press the keys in time with the notes and rhythm, and shout out the calls using your microphone when prompted to score high points.
Each song offers four difficulty levels, allowing everyone, from rhythm beginners to experts, to enjoy the fun of cheering and calling.
For those unfamiliar with hololive, we hope you'll discover its charm through our energetic, heart-moving songs.
For hololive fans, this game serves as a practice tool for live concert calls.
And for those who couldn't get concert tickets, we hope this game provides some comfort and lets you experience the unity of a live venue.
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Genres
Stats
Languages: Japanese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
+
⠀
these hold notes are horrendous this life system is horrible and this mobile style view type thing doesn't fit for pc rhythm games
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
最初から無制限で全ての曲選ばせてくれ。これに限る。
基本はオーソドックスな奥行き有り音ゲー ただし、マイク入力を使ってコールをいれるという要素があるので己の羞恥心との戦いが楽しめる また、普段以上に音漏れに注意しなければという気持ちになれる 判定幅も広く、最高難易度であっても常識的な譜面ばかりなので初心者でも楽しめると思う ホロライブファン向けの音ゲーとしてはかなり良いゲーム 逆に音ゲーマー向けという観点ではちょっと物足りなくて痒い所に手が届きそうで届かないって感じのゲーム 修正予定にも記載がない不便な点を挙げると、選曲やリトライを押したあとレーン上にカーソルが残り続けるのはどうにかしてほしいと思った
やっぱ神ゲーやん
這遊戲跟我朋友一樣,難上加難
駄目だこりゃ、ちゃんとした判定にしてくれよ。リズムゲームとして終わってるだろこれ まぁ無理なだけ仕方ないか。消したからもうやらない。
Great game so far, would love to see some future updates and optimizations
the judgements are impossible to tune bc the game only offers .5 and not in .1 side part is I hate hold-end-judgements
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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