
Make the movie of your dreams amid the glamor and romance of 1950s Hollywood! Hire Alfred Hitchcock, seduce Greta Garbo, or build your studio into a powerhouse.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a banger narrative choice game set in the Red Scare of Hollywood. If your computer exists, it can probably run this game. I've beaten it a few times, it's a very quick play. Still love it. Full endorse if you like the genre, 10/10. Fish is the man.
Very enjoyable, especially if you're a movie aficionado. Competent writing. Relatively short, but with a very high replay value due to the multiple choices that change the outcomes of events.
Told my boss he's an a**hat, wrote/directed an original horror movie, told the commy crusader to piss off, and nearly died from an heart attack. 10/10 would tell the government to suck it again.
I loved it
Original and enjoyable. More A choose path game than a real rpg, but with considerable rpg potential. A littlle on the progressive preachy side, which restrains the ending from replayability.
Entertaining and fun read
good
Live the life of a film producer! Complete with the option of being completely incompetent at producing films, or to be incompetent at something else yet insistent on being involved anyways. Scrimp, save, and release a terrible movie, or blow your budget and make a terrible movie anyways! Mind you, I'm exaggerating the difficulty here. There's some replay value to be had in seeing how perfect a movie one can make, but producing a really terrible movie seems to require actively sabotaging your own run. Much of the value of Hollywood Visionary comes from the imagination of the player. The player extensively customizes what kind of movie they're making, and the author relieves the burden of representing all the ramifications of this choice by writing around the events of the movie. (There's a recurrent "how the movie is progressing based on all your stats" screen that is seen several times per playthrough.) I think it works. The Auteur achievement is a great example of the spurs that the game can give to the imagination in spite of its sparse representation of the process. Gained for producing a film in which the player is also the Writer, Director, and Starring Actor, this very difficult platespinning act is easily imagined as a parody of Hollywood narcissism. There is as well an inexhaustible reservoir of imagination to be tapped in the movie customization options. If you've ever wanted to envision a particular kind of movie sweeping the box office, play Hollywood Visionary and try to realize that vision in perfection. As for the story around the production, it weaves a very interesting tale of the main character's social life in a stressful time. It seems impossible to balance it in a way that keeps everyone involved happy, but the achievements I haven't got yet hint that there are still secrets hiding from me in the twists and turns of the game's story. For one thing, I've only been able to ignore the kid partway, which has kept me from seeing all the content in the other relationships. I adored her from the word go, because I know what it's like to have terrible parents. but my attachment was really sealed when I saw "Myna" in the list of names suggested for her. She's a bright-minded chatterbox. It was perfect. On a less impressive side, there's also the occasionally heavy-handed portrayal of the Red Scare era of Hollywood. The author offers a few bones to a player who wants to avoid the hypocrisy of bourgouis communism that has so often held sway in Hollywood's culture, but even if the player takes up such a character the author never delves into the mindset that would motivate opposition to communism. The sympathies of the writer seem quite averse to exploring that perspective; communist agitation is simply treated as automatically more principled than communist opposition. Still, in today's present era of liberal intolerance, the story serves as a timely reminder that we must respect tolerance as a principle and an ideal if we are to protect liberty. The prior era of conservative intolerance is no long-forgotten remnant, but a reality that people suffered under as recently as twenty years ago. At its apex in decades still farther back conservative intolerance promoted speech codes that strangled the creativity of America's artists. Threats against free speech are not solely the province of the right or the left, but rather they come from authoritarianism and hateful partisanship, failings which must be guarded against no matter which side is being tempted into it. People like Creed who insist that all opposition to them arises from evil are a real world hazard that principled idealists of every creed must be alert to defend against. For the quality of its writing and the inclusion of appealing simulation elements, I consider Hollywood Visionary one of the finest entries in the Choice of Games catalogue. It deserves a place in the collection of every Choice of Games fan.
เล่นได้เพลิน ๆ ไม่ได้ยากหรือซับซ้อนออกจะค่อนข้างง่าย เนื้อเรื่องค่อนไม่ได้ยาวมากข้างง่ายและธรรมดาพาไปสำรวจการทำงานวงการบันเทิงที่มีอุปสรรค์เข้ามาเป็นบทสอบเรื่อย ๆ แต่ไม่ได้ดึงดูดหรือน่าจดจำเท่าไรทำให้คุณค่าในการเล่นซ้ำไม่สูงมาก ราว ๆ เล่น 2-3 ครั้ง ก็เพียงพอ
Très Très bon. Il faut savoir lire l'anglais. Mais Quelle surprise à l'époque où l'on voit de moins en moins de profondeur dans toutes les productions, de découvrir un jeu "dont vous êtes le héro" dans sa forme la plus commune, celle d'un livre numérique. Aucun artifice, juste le talent de conteur de l'auteur et surtout, le désir de re-découvrir l'époque du maccarthysme dans l'univers flamboyant d'un Hollywood où les artistes n'étaient pas encore tous au service du Grand Capital. Ca fait du bien de trouver une narration intelligente.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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