
"Hold Me Still" is a point-and-click puzzle mystery game where you investigate your friend's disappearance by exploring their house, collecting clues, solving puzzles, and uncovering the truth.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Playtime: Approximately 10–15 minutes.
Content Warning: This game contains themes related to suicide.
In this game, you can interact with various objects and discover clues. Click on objects to interact with them, and drag items to use them.
Additionally, this game conveys a message about the issue of suicide in South Korea.
*This game is made for school project by 14 years-old newbie game developer, and there might be some grammar issues.
Genres
Stats
Languages: English, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hold Me Still – Un point-and-click où tu dois fouiller la baraque de ton pote disparu 🔍, ramasser des indices 🗝️, résoudre des énigmes 🧩 et tirer le vrai du faux jusqu’à comprendre ce qui lui est arrivé 👀. Ambiance mystère 🌫️, tiroirs qui grincent 🚪, et secrets pas nets 🤫. Bonne fouille, Sherlock en herbe 🕵️♂️.
잘만드셨네요 후속작도 기대하겠습니다~ -치지직,유튜버 성승생 올림-
14살이지만 나름 잘 만든 자살예방 게임이라고 생각합니다. 물론 액자 찾느라 온곳을 클릭질 했지만요...
good job on the short game! (if its in Korean even while on English setting: exit game, switch it to Korean and then back to English. That should fix it)
5분 정도만에 끝나버려서,솔직히 당황했으나, 학생분의 프로젝트 제출용 게임인 것을 알고나서는 다른 의미로 놀랐습니다. 초반 분위기 자체는 괜찮아서 볼륨이 조금 더 컸으면 하는 바램은 있었습니다. ESC를 통한 설정창 + 대사 ENTER등으로 스킵 정도의 편의성정도만 추가된다면 기본 구성 및 그래픽이 좋아서, 볼륨 자체만 키워도 충분히 재밌는 게임이 되었을 것 같습니다.
My review for 'HOLD ME STILL' (Didn't Even Finish It): Here's my take on 'HOLD ME STILL' based on what I've played so far—spoiler: it's not much, and for good reason. This game feels rushed and poorly handled, especially for non-Korean speakers. - Translation Issues: The localization is half-baked at best, like they didn't even try. I selected English as my language, but Korean text dominates everything. Sentences flip between English and Korean randomly? What's the point of offering an English option if it's not properly implemented? - Interactable Documents: All the notes and documents you interact with are solely in Korean—no English translation at all. At the very least, there should be a 'Read' button or some way to access the content in English so you know what the heck is written on them. - No Exit Option: There's no proper way to quit the game—no exit button, no 'X' to close the window, and even pressing 'Esc' does nothing. It's frustratingly basic stuff that's missing. In summary, you can only really play this if you know Korean or are willing to waste time fiddling with external translation tools. For me? No thanks—it's a headache and not worth the effort. Skip it unless you're fluent in Korean.
The game have error i choose english language and after i enter his friend house it turns to korian?! i tried not to choose like or dislike but it gave me no choice ;( sorry
엔딩을 볼 때 든 생각은 "늦지 않아 다행이다"였습니다. 그리고 문득 이렇게 몰입하고 있던 저를 보았습니다. 멋진 경험이었어요! 고맙습니다. :)
추천받아서 해봤는데 재미있었습니다 엔딩이 기교를 부리지 않고 진솔해서 좋네요. 14살이시라니 대단해요!
저는 인벤토리 창이 없어지는 버그가 발생하네요ㅜㅜ
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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